Player Matchup

Set
Set
 
Set
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
PlatinumTaco13
Mulan
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 31L
1,360 Elo+
Solo
Sylvanus
Sylvanus
plntsanzombies
Sylvanus
Level 81
God Stats
1W - 5L
1,104 SR
Queue Stats
233W - 277L
1,390 Elo+
Party 1
Sol
Sol
sorlariq
Sol
Level 27
God Stats
16W - 13L
1,491 SR
Queue Stats
52W - 48L
1,387 Elo+
Party 1
Team Averages
Level 63
1,419 SR
1,427 Elo+

VS

Team Averages
Level 62
1,695 SR
1,319 Elo+
Kukulkan
Kukulkan
Ace-Jay284
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,249 Elo+
Party 3
Atlas
Atlas
ExpandedMoss
Atlas
Level 82
God Stats
3W - 3L
1,491 SR
Queue Stats
203W - 276L
1,347 Elo+
Party 2
Hel
Hel
LDtsc
Hel
Level 126
God Stats
6W - 1L
1,876 SR
Queue Stats
270W - 263L
1,423 Elo+
Solo
Izanami
Izanami
TheGreatMoka
Izanami
Level 48
God Stats
6W - 3L
1,857 SR
Queue Stats
90W - 96L
1,359 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WEEBBUUU
Tsukuyomi
Level 37
God Stats
1W - 1L
1,751 SR
Queue Stats
39W - 78L
1,218 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
1 / 2 / 0
6,996
583
1,576
6,476
1,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
 
Danzaburou
10
0 / 3 / 1
5,831
486
2,240
6,967
1,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 3
6,923
577
4,682
8,381
4,808
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
10
0 / 1 / 2
6,070
506
3,266
6,662
3,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
6 / 0 / 1
8,258
688
11,067
8,050
2,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ace-Jay284
Kukulkan
1
0 / 1 / 0
3,875
323
320
511
95
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 1 / 4
5,565
464
7,269
12,197
5,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hel
LDtsc
Hel
12
1 / 1 / 0
6,642
554
5,493
7,562
6,303
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
TheGreatMoka
Izanami
9
4 / 4 / 2
6,109
509
6,783
9,697
2,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
WEEBBUUU
Tsukuyomi
1
0 / 0 / 0
2,280
190
0
0
0

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
7
Kills
7
7
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
1
2
0
0.5
W
Danzaburou
 
Danzaburou
0
3
1
0.17
L
Kukulkan
Ace-Jay284
Kukulkan
0
1
0
0
L
2
1
4
4
L
Hel
LDtsc
Hel
1
1
0
1
W
0
1
3
1.5
L
Izanami
TheGreatMoka
Izanami
4
4
2
1.25
L
Tsukuyomi
WEEBBUUU
Tsukuyomi
0
0
0
0
W
Sylvanus
0
1
2
1
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,831
Damage
19,865
36,536
Taken
29,967
14,914
Mitigated
14,487
12,888
Healing
9,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
1,576
731
0
1,001
6,476
1,977
98
1,146
5,234
0
38,241
W
Danzaburou
 
Danzaburou
2,240
1,296
253
1,700
6,967
1,627
1,522
996
5,914
0
26,204
L
Kukulkan
Ace-Jay284
Kukulkan
320
0
0
0
511
95
0
82
429
2,006
0
L
7,269
3,083
9
3,208
12,197
5,224
0
6,711
5,486
15,101
0
L
Hel
LDtsc
Hel
5,493
746
0
3,681
7,562
6,303
0
1,289
6,273
35,603
0
W
4,682
1,022
0
479
8,381
4,808
766
5,165
3,216
1,539
28,495
L
Izanami
TheGreatMoka
Izanami
6,783
3,669
222
2,484
9,697
2,865
0
4,984
4,713
0
30,149
L
Tsukuyomi
WEEBBUUU
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
3,266
1,241
513
2,909
6,662
3,732
1,137
2,337
3,943
14,624
4,088
W
11,067
4,140
182
5,851
8,050
2,770
3,930
2,841
4,886
50,138
5,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,078
Gold Earned
24,471
342
Minions Killed
157
0
Camps Cleared
0
1,112,816
Distance Traveled
701,334
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,996
583
78
7
0
239,361
1
W
Danzaburou
5,831
486
48
4
0
229,409
0
L
Kukulkan
3,875
323
4
0
0
30,692
0
L
Atlas
5,565
464
19
2
0
225,659
1
L
Hel
6,642
554
70
6
0
231,516
0
W
Mulan
6,923
577
66
6
0
196,300
0
L
Izanami
6,109
509
64
5
0
213,467
1
L
Tsukuyomi
2,280
190
0
0
0
0
0
W
Sylvanus
6,070
506
41
3
0
213,181
0
W
Sol
8,258
688
109
9
0
234,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role