Player Matchup

Geb
Geb
AlphaCrippel
Geb
Level 142
God Stats
2W - 3L
1,756 SR
Queue Stats
173W - 185L
1,573 Elo+
Party 2
Arachne
Arachne
Geist Grace
Arachne
Level 154
God Stats
1W - 0L
1,713 SR
Queue Stats
175W - 174L
1,574 Elo+
Party 2
Anubis
Anubis
TenorDrumMit
Anubis
Level 89
God Stats
7W - 3L
1,759 SR
Queue Stats
103W - 80L
1,564 Elo+
Party 2
Team Averages
Level 128
1,743 SR
1,570 Elo+

VS

Team Averages
Level 87
1,389 SR
1,507 Elo+
Mulan
Mulan
BigJagerbombs
Mulan
Level 80
God Stats
3W - 5L
1,203 SR
Queue Stats
280W - 287L
1,565 Elo+
Party 1
Sol
Sol
RatchTheeGhoul
Sol
Level 129
God Stats
14W - 16L
1,578 SR
Queue Stats
273W - 261L
1,513 Elo+
Solo
Loki
Loki
StalioContos165
Loki
Level 51
God Stats
33W - 49L
1,385 SR
Queue Stats
129W - 129L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 7
7,961
724
3,649
7,180
6,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Geist Grace
Arachne
11
2 / 1 / 6
7,081
644
4,238
4,846
1,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
12
5 / 0 / 2
7,633
694
8,370
4,458
2,310
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,265
570
2,176
7,595
3,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 2 / 0
6,922
629
8,070
6,483
1,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 3 / 1
6,092
554
1,319
4,203
1,137
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
1
1
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
7
4.5
L
0
3
1
0.17
W
Arachne
Geist Grace
Arachne
2
1
6
5
L
1
2
0
0.5
L
0
3
1
0.17
W
Anubis
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,257
Damage
11,565
16,484
Taken
18,281
10,328
Mitigated
6,378
5,017
Healing
3,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,649
442
0
1,826
7,180
6,144
52
3,713
3,391
9,049
0
L
2,176
401
0
406
7,595
3,530
0
4,895
2,700
0
10,506
W
Arachne
Geist Grace
Arachne
4,238
2,135
0
998
4,846
1,874
15
1,797
2,905
0
18,101
L
8,070
1,158
0
1,719
6,483
1,711
0
5,484
999
31,306
1,471
L
1,319
131
333
880
4,203
1,137
0
2,004
2,199
0
8,817
W
Anubis
8,370
180
0
2,193
4,458
2,310
139
2,877
1,544
35,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,675
Gold Earned
19,279
108
Minions Killed
126
6
Camps Cleared
4
581,632
Distance Traveled
514,427
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,961
724
3
0
0
204,921
5
L
Mulan
6,265
570
30
3
2
187,893
2
W
Arachne
7,081
644
33
3
3
204,988
3
L
Sol
6,922
629
83
8
2
178,288
4
L
Loki
6,092
554
13
1
0
148,246
1
W
Anubis
7,633
694
72
7
3
171,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role