Player Matchup

Skadi
Skadi
Alzha1mer
Skadi
Level 78
God Stats
10W - 15L
1,343 SR
Queue Stats
111W - 122L
1,354 Elo+
Solo
Hun Batz
Hun Batz
EveyNemesis
Hun Batz
Level 38
God Stats
2W - 3L
1,273 SR
Queue Stats
77W - 99L
1,305 Elo+
Solo
Hel
Hel
GUSPAVOYT
Hel
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 72L
1,371 Elo+
Solo
Kuzenbo
Kuzenbo
MGxBushido
Kuzenbo
Level 103
God Stats
0W - 1L
1,733 SR
Queue Stats
25W - 28L
1,444 Elo+
Solo
King Arthur
King Arthur
Santalilcamper
King Arthur
Level 42
God Stats
7W - 10L
1,582 SR
Queue Stats
78W - 75L
1,226 Elo+
Solo
Team Averages
Level 62
1,486 SR
1,340 Elo+

VS

Team Averages
Level 75
1,486 SR
1,396 Elo+
Vamana
Vamana
ImMariius
Vamana
Level 28
God Stats
17W - 24L
1,384 SR
Queue Stats
50W - 73L
1,344 Elo+
Party 1
Atlas
Atlas
SoulHarv3st3r
Atlas
Level 109
God Stats
3W - 2L
1,475 SR
Queue Stats
452W - 516L
1,441 Elo+
Party 2
Artemis
Artemis
VanJael
Artemis
Level 107
God Stats
7W - 5L
1,643 SR
Queue Stats
148W - 171L
1,432 Elo+
Solo
Thanatos
Thanatos
XxLion4xX
Thanatos
Level 62
God Stats
3W - 0L
1,508 SR
Queue Stats
148W - 179L
1,344 Elo+
Party 1
Nu Wa
Nu Wa
ttvAarodox
Nu Wa
Level 68
God Stats
13W - 16L
1,419 SR
Queue Stats
38W - 41L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Alzha1mer
Skadi
13
6 / 5 / 3
8,304
488
11,900
14,980
4,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
EveyNemesis
Hun Batz
13
1 / 5 / 1
8,130
478
4,635
12,634
3,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 5 / 0
7,431
437
2,140
11,628
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
MGxBushido
Kuzenbo
12
3 / 0 / 6
8,360
492
4,560
11,386
11,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

King Arthur
Santalilcamper
King Arthur
13
2 / 2 / 1
8,076
475
7,373
13,017
9,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ImMariius
Vamana
15
1 / 2 / 1
8,745
514
7,020
12,308
13,207
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 3 / 2
7,853
462
4,796
12,342
8,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
VanJael
Artemis
13
1 / 5 / 0
7,255
427
5,971
8,807
2,074
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
XxLion4xX
Thanatos
16
9 / 3 / 5
10,187
599
10,254
13,216
5,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
15
6 / 0 / 0
9,295
547
12,138
4,419
1,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
25
12
Kills
17
17
Deaths
13
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Skadi
Alzha1mer
Skadi
6
5
3
1.5
L
Hun Batz
EveyNemesis
Hun Batz
1
5
1
0.3
L
0
5
0
0
W
Vamana
ImMariius
Vamana
1
2
1
0.75
L
Kuzenbo
MGxBushido
Kuzenbo
3
0
6
6
L
King Arthur
Santalilcamper
King Arthur
2
2
1
1.25
W
0
3
2
0.33
W
Artemis
VanJael
Artemis
1
5
0
0.2
W
Thanatos
XxLion4xX
Thanatos
9
3
5
3.83
W
Nu Wa
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,608
Damage
40,179
63,645
Taken
51,092
32,672
Mitigated
29,896
16,827
Healing
23,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Alzha1mer
Skadi
11,900
5,922
0
3,070
14,980
4,402
177
5,362
9,368
0
61,858
L
Hun Batz
EveyNemesis
Hun Batz
4,635
1,666
0
1,616
12,634
3,599
137
2,614
9,762
0
49,130
L
2,140
151
214
4,595
11,628
3,202
427
2,837
8,565
44,596
0
W
Vamana
ImMariius
Vamana
7,020
4,700
0
4,585
12,308
13,207
330
1,071
10,507
0
51,255
L
Kuzenbo
MGxBushido
Kuzenbo
4,560
2,106
2,163
2,473
11,386
11,884
0
4,241
6,957
22,105
0
L
King Arthur
Santalilcamper
King Arthur
7,373
977
0
2,696
13,017
9,585
210
1,000
11,852
4,272
42,604
W
4,796
2,441
194
4,565
12,342
8,258
661
2,167
10,175
28,161
0
W
Artemis
VanJael
Artemis
5,971
2,985
0
1,057
8,807
2,074
1,595
2,092
6,715
0
45,074
W
Thanatos
XxLion4xX
Thanatos
10,254
2,208
0
12,529
13,216
5,031
0
1,320
11,678
0
57,470
W
Nu Wa
12,138
3,465
0
234
4,419
1,326
442
1,355
2,906
45,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,301
Gold Earned
43,335
424
Minions Killed
401
0
Camps Cleared
0
1,465,194
Distance Traveled
1,544,717
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,304
488
104
6
0
260,972
5
L
Hun Batz
8,130
478
89
5
0
354,012
2
L
Hel
7,431
437
102
6
0
271,623
5
W
Vamana
8,745
514
93
5
0
367,799
2
L
Kuzenbo
8,360
492
30
2
0
274,731
3
L
King Arthur
8,076
475
99
6
0
303,856
1
W
Atlas
7,853
462
54
3
0
274,167
1
W
Artemis
7,255
427
79
5
0
280,283
5
W
Thanatos
10,187
599
98
6
0
340,955
1
W
Nu Wa
9,295
547
77
5
0
281,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role