Player Matchup

Nu Wa
Nu Wa
Azloth
Nu Wa
Level 100
God Stats
5W - 6L
1,399 SR
Queue Stats
32W - 36L
1,333 Elo+
Solo
Cliodhna
Cliodhna
Bawdynetta
Cliodhna
Level 101
God Stats
7W - 5L
1,652 SR
Queue Stats
191W - 246L
1,385 Elo+
Solo
Ymir
Ymir
Hedgehog10
Ymir
Level 67
God Stats
1W - 2L
1,378 SR
Queue Stats
75W - 89L
1,308 Elo+
Solo
Team Averages
Level 89
1,476 SR
1,342 Elo+

VS

Team Averages
Level 50
1,285 SR
1,296 Elo+
Odin
Odin
Bermymari
Odin
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,381 Elo+
Party 1
Merlin
Merlin
DatCrazyTaco206
Merlin
Level 54
God Stats
1W - 3L
1,024 SR
Queue Stats
106W - 137L
1,337 Elo+
Solo
Neith
Neith
HiddenSolo
Neith
Level 27
God Stats
4W - 10L
1,330 SR
Queue Stats
4W - 10L
1,172 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Azloth
Nu Wa
13
1 / 5 / 0
9,196
613
11,651
10,907
3,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
Bawdynetta
Cliodhna
4
0 / 0 / 1
7,578
505
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 6 / 2
8,961
597
6,791
21,351
8,752
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
4 / 0 / 7
10,461
697
10,198
12,293
10,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 6
10,168
678
10,544
7,253
2,448
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
14
4 / 1 / 5
10,181
679
5,262
6,907
2,461
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
1
Kills
11
11
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Azloth
Nu Wa
1
5
0
0.2
L
Cliodhna
Bawdynetta
Cliodhna
0
0
1
0.5
W
Odin
4
0
7
7.5
W
3
1
6
6
L
0
6
2
0.17
W
Neith
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,442
Damage
26,004
32,258
Taken
26,453
12,599
Mitigated
15,902
6,269
Healing
5,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Azloth
Nu Wa
11,651
3,531
90
1,832
10,907
3,847
420
3,132
7,674
39,039
0
L
Cliodhna
Bawdynetta
Cliodhna
0
0
0
0
0
0
0
0
0
0
645
W
Odin
10,198
2,432
803
1,047
12,293
10,993
280
8,702
3,591
9,180
38,530
W
10,544
576
42
2,019
7,253
2,448
812
5,756
1,497
41,027
0
L
6,791
994
0
4,347
21,351
8,752
535
9,110
12,074
28,777
0
W
Neith
5,262
1,547
0
1,940
6,907
2,461
1,561
5,104
1,803
0
29,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,735
Gold Earned
30,810
104
Minions Killed
203
1
Camps Cleared
9
477,355
Distance Traveled
797,911
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,196
613
60
4
0
238,189
0
L
Cliodhna
7,578
505
1
0
0
23,620
0
W
Odin
10,461
697
78
5
6
287,767
1
W
Merlin
10,168
678
65
4
2
273,375
3
L
Ymir
8,961
597
43
3
1
215,546
0
W
Neith
10,181
679
60
4
1
236,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role