Player Matchup

Nemesis
Nemesis
Faded Views
Nemesis
Level 58
God Stats
1W - 1L
1,191 SR
Queue Stats
12W - 20L
1,284 Elo+
Party 1
Zeus
Zeus
FrodoBaggins98
Zeus
Level 91
God Stats
2W - 2L
1,300 SR
Queue Stats
14W - 25L
1,292 Elo+
Party 1
Cthulhu
Cthulhu
N7 Nightwolf
Cthulhu
Level 120
God Stats
1W - 1L
1,678 SR
Queue Stats
35W - 27L
1,619 Elo+
Party 1
Team Averages
Level 90
1,390 SR
1,399 Elo+

VS

Team Averages
Level 108
1,568 SR
1,416 Elo+
Ymir
Ymir
Compulser
Ymir
Level 89
God Stats
6W - 5L
1,608 SR
Queue Stats
109W - 134L
1,388 Elo+
Party 2
Ne Zha
Ne Zha
Smith 9 Wesson
Ne Zha
Level 130
God Stats
9W - 11L
1,522 SR
Queue Stats
140W - 128L
1,488 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
XxAkuReixX
Ah Muzen Cab
Level 106
God Stats
7W - 4L
1,574 SR
Queue Stats
177W - 198L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Faded Views
Nemesis
13
2 / 6 / 12
10,554
621
10,122
12,604
4,328
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
13 / 5 / 8
13,669
804
26,221
14,140
4,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
N7 Nightwolf
Cthulhu
18
9 / 4 / 14
13,905
818
20,175
21,085
26,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
5 / 10 / 6
11,808
695
11,774
22,735
8,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
5 / 7 / 9
11,572
681
15,748
20,676
11,391
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
XxAkuReixX
Ah Muzen Cab
16
5 / 7 / 6
11,511
677
12,737
18,109
6,903
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
36
24
Kills
15
15
Deaths
24
34
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ymir
5
10
6
0.8
W
Nemesis
Faded Views
Nemesis
2
6
12
1.33
W
13
5
8
3.4
W
Cthulhu
N7 Nightwolf
Cthulhu
9
4
14
4
L
5
7
9
1.36
L
Ah Muzen Cab
XxAkuReixX
Ah Muzen Cab
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,518
Damage
40,259
47,829
Taken
61,520
34,874
Mitigated
26,686
11,032
Healing
9,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
11,774
1,540
158
3,918
22,735
8,392
365
15,638
6,581
32,009
0
W
Nemesis
Faded Views
Nemesis
10,122
6,552
92
417
12,604
4,328
938
3,576
9,028
0
12,833
W
26,221
2,808
936
2,323
14,140
4,309
1,302
3,403
10,737
51,215
0
W
Cthulhu
N7 Nightwolf
Cthulhu
20,175
1,459
866
6,398
21,085
26,237
595
5,010
16,075
52,706
0
L
15,748
3,902
285
3,113
20,676
11,391
393
14,547
5,401
0
34,962
L
Ah Muzen Cab
XxAkuReixX
Ah Muzen Cab
12,737
4,276
0
1,968
18,109
6,903
0
14,642
2,919
0
49,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,128
Gold Earned
34,891
183
Minions Killed
174
5
Camps Cleared
10
842,010
Distance Traveled
804,468
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,808
695
38
2
5
236,790
1
W
Nemesis
10,554
621
18
1
1
270,201
0
W
Zeus
13,669
804
88
5
3
242,575
0
W
Cthulhu
13,905
818
77
5
1
329,234
1
L
Ne Zha
11,572
681
40
2
1
276,115
1
L
Ah Muzen Cab
11,511
677
96
6
4
291,563
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role