Player Matchup

Zeus
Zeus
Dakhaos
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Jasahans
Cu Chulainn
Level 107
God Stats
2W - 6L
1,355 SR
Queue Stats
204W - 225L
1,458 Elo+
Party 1
Pele
Pele
KingMusabi
Pele
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 35L
1,411 Elo+
Party 1
Fafnir
Fafnir
MrFahrenheit200
Fafnir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 1
Hachiman
Hachiman
Peejips
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
Team Averages
Level 30
1,471 SR
1,474 Elo+

VS

Team Averages
Level 55
1,572 SR
1,544 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Keyblademstr420
Hercules
Level 63
God Stats
3W - 0L
1,821 SR
Queue Stats
68W - 57L
1,623 Elo+
Party 2
Baba Yaga
Baba Yaga
NoFattChickss
Baba Yaga
Level 92
God Stats
2W - 2L
1,497 SR
Queue Stats
219W - 233L
1,532 Elo+
Party 3
Izanami
Izanami
PunePounder69
Izanami
Level 23
God Stats
4W - 3L
1,558 SR
Queue Stats
49W - 32L
1,653 Elo+
Party 2
Arachne
Arachne
THElibris
Arachne
Level 32
God Stats
30W - 30L
1,483 SR
Queue Stats
104W - 117L
1,412 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Dakhaos
Zeus
11
1 / 3 / 0
6,327
487
6,646
4,722
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
Jasahans
Cu Chulainn
12
0 / 3 / 0
6,624
510
4,435
8,234
4,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
0 / 4 / 0
6,148
473
2,045
10,180
2,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
0 / 6 / 1
5,248
404
1,814
12,303
6,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Peejips
Hachiman
7
0 / 8 / 1
4,876
375
2,672
7,677
1,729
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
1 / 0 / 13
7,767
597
3,874
8,462
6,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
13
3 / 0 / 2
8,233
633
5,596
12,062
9,665
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
NoFattChickss
Baba Yaga
13
0 / 0 / 1
7,840
603
976
2,981
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
15
16 / 1 / 0
9,464
728
14,308
7,519
2,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
THElibris
Arachne
13
4 / 0 / 2
7,842
603
4,842
6,569
2,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
1
Kills
24
24
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
0
13
7.5
L
Zeus
Dakhaos
Zeus
1
3
0
0.33
L
Cu Chulainn
Jasahans
Cu Chulainn
0
3
0
0
W
Hercules
3
0
2
4
L
0
4
0
0
L
0
6
1
0.08
W
Baba Yaga
NoFattChickss
Baba Yaga
0
0
1
0.5
L
Hachiman
Peejips
Hachiman
0
8
1
0.06
W
Izanami
16
1
0
16
W
Arachne
THElibris
Arachne
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,612
Damage
29,596
43,116
Taken
37,593
17,177
Mitigated
22,853
10,933
Healing
17,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
3,874
545
445
2,580
8,462
6,500
266
1,583
6,669
10,426
0
L
Zeus
Dakhaos
Zeus
6,646
2,111
0
1,253
4,722
1,048
0
662
3,939
26,140
0
L
Cu Chulainn
Jasahans
Cu Chulainn
4,435
409
0
2,437
8,234
4,626
214
932
6,966
0
39,795
W
Hercules
5,596
750
0
6,256
12,062
9,665
0
3,290
8,203
0
41,567
L
2,045
626
0
4,170
10,180
2,898
0
1,179
8,783
0
40,480
L
1,814
971
0
2,663
12,303
6,876
0
1,086
11,137
8,821
0
W
Baba Yaga
NoFattChickss
Baba Yaga
976
77
0
1,656
2,981
1,113
1,627
502
2,282
50,628
0
L
Hachiman
Peejips
Hachiman
2,672
1,725
0
410
7,677
1,729
0
873
6,804
0
15,154
W
Izanami
14,308
9,773
0
2,436
7,519
2,579
3,177
1,492
5,987
0
80,298
W
Arachne
THElibris
Arachne
4,842
2,775
0
3,957
6,569
2,996
0
1,039
5,478
0
46,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,223
Gold Earned
41,146
274
Minions Killed
410
0
Camps Cleared
0
1,206,739
Distance Traveled
1,366,401
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,767
597
13
1
0
276,765
9
L
Zeus
6,327
487
57
4
0
218,075
4
L
Cu Chulainn
6,624
510
92
7
0
279,934
3
W
Hercules
8,233
633
86
7
0
301,425
4
L
Pele
6,148
473
88
7
0
292,545
2
L
Fafnir
5,248
404
10
1
0
223,631
0
W
Baba Yaga
7,840
603
104
8
0
244,567
3
L
Hachiman
4,876
375
27
2
0
192,554
0
W
Izanami
9,464
728
129
10
0
237,727
2
W
Arachne
7,842
603
78
6
0
305,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role