Player Matchup

Sol
Sol
ARYKOVER
Sol
Level 83
God Stats
12W - 15L
1,396 SR
Queue Stats
45W - 47L
1,428 Elo+
Party 2
Medusa
Medusa
Heavently
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Mirellstein
Amaterasu
Level 114
God Stats
0W - 3L
1,220 SR
Queue Stats
44W - 65L
1,390 Elo+
Party 3
Pele
Pele
MuieSclavule
Pele
Level 66
God Stats
2W - 3L
1,530 SR
Queue Stats
24W - 27L
1,438 Elo+
Party 3
Cthulhu
Cthulhu
Sephytis
Cthulhu
Level 48
God Stats
13W - 22L
1,338 SR
Queue Stats
23W - 33L
1,348 Elo+
Party 2
Team Averages
Level 68
1,397 SR
1,421 Elo+

VS

Team Averages
Level 68
1,540 SR
1,564 Elo+
Tsukuyomi
Tsukuyomi
BareFacedCard04
Tsukuyomi
Level 123
God Stats
12W - 7L
1,574 SR
Queue Stats
66W - 48L
1,610 Elo+
Party 1
Bakasura
Bakasura
Hypnosiss
Bakasura
Level 86
God Stats
5W - 7L
1,334 SR
Queue Stats
374W - 435L
1,362 Elo+
Solo
Ymir
Ymir
Riptide3689
Ymir
Level 63
God Stats
5W - 4L
1,551 SR
Queue Stats
240W - 159L
1,623 Elo+
Party 1
Scylla
Scylla
SmipRa l
Scylla
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,602 Elo+
Party 1
Cliodhna
Cliodhna
tr3vellion
Cliodhna
Level 58
God Stats
14W - 4L
1,739 SR
Queue Stats
72W - 37L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 0
6,311
485
3,341
8,238
2,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
Heavently
Medusa
10
1 / 6 / 0
6,233
479
3,856
8,174
1,949
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Amaterasu
Mirellstein
Amaterasu
11
2 / 1 / 0
7,141
549
2,542
5,179
3,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 2 / 0
4,804
370
668
2,591
554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Sephytis
Cthulhu
8
0 / 6 / 1
5,373
413
2,354
8,239
5,723
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BareFacedCard04
Tsukuyomi
13
2 / 2 / 2
7,721
594
3,397
7,649
3,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
Hypnosiss
Bakasura
13
6 / 1 / 5
8,134
626
4,691
8,342
2,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 0 / 8
8,480
652
2,786
6,602
5,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
SmipRa l
Scylla
14
7 / 1 / 4
8,667
667
5,534
4,535
1,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
tr3vellion
Cliodhna
12
4 / 2 / 3
7,610
585
3,805
6,291
1,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
5
Kills
23
23
Deaths
6
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
8
0
0.25
W
Tsukuyomi
BareFacedCard04
Tsukuyomi
2
2
2
1.5
L
Medusa
Heavently
Medusa
1
6
0
0.17
W
Bakasura
Hypnosiss
Bakasura
6
1
5
8.5
L
Amaterasu
Mirellstein
Amaterasu
2
1
0
2
L
0
2
0
0
W
4
0
8
8
L
Cthulhu
Sephytis
Cthulhu
0
6
1
0.08
W
Scylla
SmipRa l
Scylla
7
1
4
9
W
Cliodhna
tr3vellion
Cliodhna
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,761
Damage
20,213
32,421
Taken
33,419
14,304
Mitigated
15,137
6,126
Healing
13,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,341
1,715
0
951
8,238
2,474
2,170
3,493
4,507
22,582
3,400
W
Tsukuyomi
BareFacedCard04
Tsukuyomi
3,397
347
0
2,605
7,649
3,309
782
56
7,593
0
42,280
L
Medusa
Heavently
Medusa
3,856
1,953
0
1,767
8,174
1,949
1,323
1,495
6,388
0
33,312
W
Bakasura
Hypnosiss
Bakasura
4,691
2,864
0
4,677
8,342
2,941
940
1,479
6,863
0
29,461
L
Amaterasu
Mirellstein
Amaterasu
2,542
859
0
2,069
5,179
3,604
536
890
3,951
0
34,922
L
668
341
0
882
2,591
554
0
422
2,141
0
6,753
W
2,786
529
0
1,854
6,602
5,595
514
685
5,917
24,904
0
L
Cthulhu
Sephytis
Cthulhu
2,354
136
221
236
8,239
5,723
369
1,756
5,822
15,255
0
W
Scylla
SmipRa l
Scylla
5,534
1,377
0
1,563
4,535
1,454
939
1,339
3,196
58,332
0
W
Cliodhna
tr3vellion
Cliodhna
3,805
1,025
0
2,454
6,291
1,838
1,404
1,870
4,421
0
34,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,862
Gold Earned
40,612
245
Minions Killed
376
0
Camps Cleared
0
882,966
Distance Traveled
1,309,556
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,311
485
45
3
0
193,607
0
W
Tsukuyomi
7,721
594
94
7
0
268,257
0
L
Medusa
6,233
479
66
5
0
203,600
3
W
Bakasura
8,134
626
79
6
0
257,435
3
L
Amaterasu
7,141
549
83
6
0
211,935
3
L
Pele
4,804
370
23
2
0
73,951
0
W
Ymir
8,480
652
38
3
0
266,012
2
L
Cthulhu
5,373
413
28
2
0
199,873
0
W
Scylla
8,667
667
99
8
0
239,378
2
W
Cliodhna
7,610
585
66
5
0
278,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role