Player Matchup

Gilgamesh
Gilgamesh
CherryPopper911
Gilgamesh
Level 116
God Stats
10W - 8L
1,595 SR
Queue Stats
64W - 67L
1,500 Elo+
Party 1
Athena
Athena
IDidntNoSheWas17
Athena
Level 94
God Stats
2W - 0L
1,880 SR
Queue Stats
9W - 11L
1,566 Elo+
Party 1
Scylla
Scylla
LickMyCrit420
Scylla
Level 133
God Stats
4W - 0L
1,537 SR
Queue Stats
84W - 83L
1,507 Elo+
Party 1
Team Averages
Level 114
1,671 SR
1,524 Elo+

VS

Team Averages
Level 129
1,512 SR
1,543 Elo+
Ullr
Ullr
 
Ullr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
MyRo0mIsMoist
Tyr
Level 158
God Stats
6W - 9L
1,493 SR
Queue Stats
190W - 191L
1,525 Elo+
Party 2
Atlas
Atlas
TeamsHyperCarry
Atlas
Level 101
God Stats
1W - 1L
1,543 SR
Queue Stats
17W - 17L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CherryPopper911
Gilgamesh
12
3 / 3 / 12
7,590
759
6,855
9,857
5,544
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

11
1 / 3 / 15
8,048
805
4,759
12,086
10,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
17 / 4 / 3
10,072
1,007
13,799
6,393
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
3 / 7 / 5
7,865
787
6,735
9,063
3,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
6 / 8 / 3
7,760
776
9,471
12,586
6,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 6 / 4
6,836
684
7,217
8,380
3,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
21
Kills
10
10
Deaths
21
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
3
7
5
0.79
W
Gilgamesh
CherryPopper911
Gilgamesh
3
3
12
3
W
1
3
15
2.83
W
17
4
3
4.63
L
6
8
3
0.94
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,413
Damage
23,423
28,336
Taken
30,029
17,641
Mitigated
13,247
2,572
Healing
4,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
6,735
1,935
0
706
9,063
3,692
405
6,480
2,449
0
20,882
W
Gilgamesh
CherryPopper911
Gilgamesh
6,855
1,800
0
765
9,857
5,544
0
2,743
6,813
4,206
14,044
W
4,759
1,638
0
1,426
12,086
10,277
236
2,030
9,786
11,258
0
W
13,799
2,079
0
381
6,393
1,820
306
1,823
4,358
32,012
0
L
9,471
2,229
0
2,852
12,586
6,273
0
7,901
4,449
0
18,561
L
7,217
1,577
446
685
8,380
3,282
120
5,134
3,102
16,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,710
Gold Earned
22,461
104
Minions Killed
84
4
Camps Cleared
4
584,712
Distance Traveled
485,209
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,865
787
48
5
2
160,050
1
W
Gilgamesh
7,590
759
26
3
1
214,647
5
W
Athena
8,048
805
17
2
0
181,777
1
W
Scylla
10,072
1,007
61
6
3
188,288
5
L
Tyr
7,760
776
21
2
2
172,803
4
L
Atlas
6,836
684
15
2
0
152,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role