Player Matchup

Sol
Sol
Platinum I
 
Sol
Platinum I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Ah Muzen Cab
Ah Muzen Cab
Diamond V
 
Ah Muzen Cab
Diamond V
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Ao Kuang
Ao Kuang
Gold I
ChrisPlat
Ao Kuang
Gold I
Level 78
God Stats
1W - 0L
1,567 SR
Queue Stats
27W - 10L
1,978 MMR
Party 3
Achilles
Achilles
Platinum I
Pokimeme
Achilles
Platinum I
Level 106
God Stats
1W - 0L
1,268 SR
Queue Stats
214W - 202L
2,009 MMR
Solo
Apollo
Apollo
Platinum IV
dodeca4real
Apollo
Platinum IV
Level 64
God Stats
1W - 1L
1,709 SR
Queue Stats
35W - 21L
2,063 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 107
1,509 SR
1,810 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,567 SR
1,846 MMR
Artemis
Artemis
Platinum II
 
Artemis
Platinum II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond V
HouseCrustacean
Morgan Le Fay
Diamond V
Level 157
God Stats
2W - 4L
1,545 SR
Queue Stats
195W - 189L
1,993 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum IV
Kråïysïk
Tsukuyomi
Platinum IV
Level 75
God Stats
13W - 8L
1,743 SR
Queue Stats
174W - 162L
1,763 MMR
Party 2
Khepri
Khepri
Platinum I
Symir
Khepri
Platinum I
Level 87
God Stats
0W - 3L
1,578 SR
Queue Stats
191W - 176L
1,984 MMR
Party 2
Eset
Eset
Platinum I
W0NKS
Eset
Platinum I
Level 160
God Stats
1W - 1L
1,471 SR
Queue Stats
333W - 339L
1,993 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
5 / 0 / 4
13,670
651
8,107
14,343
5,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
 
Ah Muzen Cab
20
2 / 0 / 5
13,512
643
13,519
14,506
6,167
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
ChrisPlat
Ao Kuang
19
5 / 2 / 6
12,932
616
11,535
18,742
11,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
Pokimeme
Achilles
16
3 / 3 / 8
11,985
571
11,137
21,055
23,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Apollo
19
1 / 2 / 7
13,098
624
11,423
19,725
12,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
OdinMulanCliodhna

VS

Bans
CamazotzBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
1 / 3 / 1
10,417
496
9,626
14,745
5,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
HouseCrustacean
Morgan Le Fay
17
3 / 4 / 2
10,302
491
16,504
18,106
7,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
Kråïysïk
Tsukuyomi
18
2 / 2 / 3
10,183
485
11,205
10,549
3,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
Symir
Khepri
14
0 / 4 / 5
9,034
430
3,699
16,843
19,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
W0NKS
Eset
15
1 / 3 / 3
9,161
436
10,403
12,255
9,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
21
16
Kills
7
7
Deaths
16
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
4
7
W
Ah Muzen Cab
 
Ah Muzen Cab
2
0
5
4.5
L
Artemis
 
Artemis
1
3
1
0.5
W
Ao Kuang
ChrisPlat
Ao Kuang
5
2
6
4
L
Morgan Le Fay
HouseCrustacean
Morgan Le Fay
3
4
2
1
L
Tsukuyomi
Kråïysïk
Tsukuyomi
2
2
3
1.75
W
Achilles
Pokimeme
Achilles
3
3
8
2.33
L
Khepri
Symir
Khepri
0
4
5
0.63
L
Eset
W0NKS
Eset
1
3
3
0.83
W
Apollo
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,721
Damage
51,437
88,371
Taken
72,498
57,943
Mitigated
45,725
40,982
Healing
22,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,107
2,843
0
9,684
14,343
5,083
7,762
1,530
12,813
122,510
0
W
Ah Muzen Cab
 
Ah Muzen Cab
13,519
4,849
0
10,776
14,506
6,167
6,417
5,827
8,363
0
147,135
L
Artemis
 
Artemis
9,626
4,728
0
5,577
14,745
5,472
1,608
5,842
8,903
0
71,472
W
Ao Kuang
ChrisPlat
Ao Kuang
11,535
2,305
0
7,477
18,742
11,156
84
5,597
12,780
82,283
0
L
Morgan Le Fay
HouseCrustacean
Morgan Le Fay
16,504
1,735
401
3,320
18,106
7,009
0
4,751
13,355
79,585
0
L
Tsukuyomi
Kråïysïk
Tsukuyomi
11,205
1,449
0
4,013
10,549
3,902
0
2,664
7,885
0
73,812
W
Achilles
Pokimeme
Achilles
11,137
2,089
739
5,466
21,055
23,426
492
8,404
11,962
0
36,100
L
Khepri
Symir
Khepri
3,699
55
821
3,077
16,843
19,842
0
4,323
12,520
33,250
0
L
Eset
W0NKS
Eset
10,403
483
1,279
4,191
12,255
9,500
0
2,062
10,193
52,782
0
W
Apollo
11,423
5,177
0
6,840
19,725
12,111
607
9,210
9,845
0
91,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,197
Gold Earned
49,097
706
Minions Killed
637
0
Camps Cleared
0
2,208,114
Distance Traveled
2,003,438
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,670
651
160
8
0
416,836
7
W
Ah Muzen Cab
13,512
643
219
10
0
462,507
5
L
Artemis
10,417
496
146
7
0
351,671
2
W
Ao Kuang
12,932
616
125
6
0
452,884
2
L
Morgan Le Fay
10,302
491
181
9
0
404,685
6
L
Tsukuyomi
10,183
485
150
7
0
465,280
2
W
Achilles
11,985
571
39
2
0
443,488
10
L
Khepri
9,034
430
45
2
0
390,191
8
L
Eset
9,161
436
115
5
0
391,611
3
W
Apollo
13,098
624
163
8
0
432,399
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role