Player Matchup

Scylla
Scylla
Bronze III
BigOlDinky
Scylla
Bronze III
Level 99
God Stats
1W - 2L
1,538 SR
Queue Stats
1W - 3L
1,467 MMR
Solo
Fenrir
Fenrir
Bronze III
Elemental_13
Fenrir
Bronze III
Level 122
God Stats
1W - 0L
1,898 SR
Queue Stats
5W - 6L
1,522 MMR
Party 1
Ares
Ares
Bronze III
FlamingIndigo
Ares
Bronze III
Level 32
God Stats
1W - 0L
1,683 SR
Queue Stats
5W - 6L
1,463 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 84
1,706 SR
1,484 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 90
1,555 SR
1,509 MMR
Loki
Loki
Gold IV
 
Loki
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Gold V
 
Janus
Gold V
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold II
DemonEyezKyo260
Mulan
Gold II
Level 104
God Stats
29W - 23L
1,665 SR
Queue Stats
141W - 146L
1,526 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BigOlDinky
Scylla
17
11 / 2 / 5
12,599
700
17,603
11,808
4,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fenrir
16
4 / 2 / 12
11,733
652
15,071
22,475
14,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 1 / 11
12,031
668
6,968
15,779
17,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AphroditeBastetYmirGebZeus

VS

Bans
GilgameshKing ArthurChaacAchillesKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
4 / 7 / 1
10,236
569
12,249
15,382
5,630
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Janus
 
Janus
12
0 / 7 / 5
9,657
537
18,070
11,931
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 4 / 4
10,720
596
7,568
19,363
27,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
17
Kills
5
5
Deaths
18
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
7
1
0.64
L
Janus
 
Janus
0
7
5
0.36
W
Scylla
BigOlDinky
Scylla
11
2
5
6.75
L
1
4
4
0.75
W
Fenrir
4
2
12
5
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,642
Damage
37,887
50,062
Taken
46,676
37,299
Mitigated
36,658
11,419
Healing
5,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
12,249
1,760
0
250
15,382
5,630
0
9,418
5,380
0
40,306
L
Janus
 
Janus
18,070
120
0
873
11,931
3,736
0
5,872
5,672
41,700
0
W
Scylla
BigOlDinky
Scylla
17,603
281
0
721
11,808
4,751
299
3,654
8,154
57,020
0
L
7,568
467
546
3,683
19,363
27,292
10
9,526
8,738
0
25,216
W
Fenrir
15,071
4,019
0
6,738
22,475
14,660
1,948
8,477
13,998
0
40,271
W
6,968
304
225
3,735
15,779
17,888
0
6,466
9,313
18,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,363
Gold Earned
30,613
167
Minions Killed
152
10
Camps Cleared
5
1,020,996
Distance Traveled
933,050
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,236
569
46
3
1
296,090
3
L
Janus
9,657
537
70
4
2
311,745
2
W
Scylla
12,599
700
100
6
4
352,239
4
L
Mulan
10,720
596
36
2
2
325,215
1
W
Fenrir
11,733
652
51
3
5
341,265
1
W
Ares
12,031
668
16
1
1
327,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role