Player Matchup

Thanatos
Thanatos
Crow76
Thanatos
Level 47
God Stats
5W - 2L
1,590 SR
Queue Stats
65W - 50L
1,564 Elo+
Party 1
Ymir
Ymir
Dissecti0n
Ymir
Level 28
God Stats
54W - 43L
1,549 SR
Queue Stats
58W - 49L
1,524 Elo+
Party 1
Cernunnos
Cernunnos
Iujy
Cernunnos
Level 89
God Stats
16W - 13L
1,567 SR
Queue Stats
270W - 221L
1,545 Elo+
Party 1
Sol
Sol
WesleySnipers
Sol
Level 46
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 30L
1,563 Elo+
Solo
Guan Yu
Guan Yu
XIIIXI
Guan Yu
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 24L
1,512 Elo+
Party 1
Team Averages
Level 62
1,541 SR
1,542 Elo+

VS

Team Averages
Level 33
1,452 SR
1,406 Elo+
Odin
Odin
Imper1us007
Odin
Level 34
God Stats
0W - 2L
1,309 SR
Queue Stats
36W - 49L
1,436 Elo+
Solo
Thor
Thor
PollaLeyendary
Thor
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,490 Elo+
Party 2
Charybdis
Charybdis
Themont
Charybdis
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 9L
1,321 Elo+
Party 3
Geb
Geb
ZagaraIRL
Geb
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,321 Elo+
Party 3
Anubis
Anubis
cocaaine69
Anubis
Level 29
God Stats
16W - 30L
1,451 SR
Queue Stats
28W - 38L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Crow76
Thanatos
13
5 / 1 / 7
8,302
519
5,850
9,387
2,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 2 / 10
9,038
565
6,062
10,353
9,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Iujy
Cernunnos
13
4 / 2 / 6
8,594
537
11,677
8,844
2,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
8 / 1 / 5
10,407
650
15,207
10,474
4,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
XIIIXI
Guan Yu
14
0 / 0 / 2
8,243
515
5,854
9,278
8,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 0
7,267
454
4,594
9,594
4,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 3 / 3
7,756
485
5,788
10,200
3,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Themont
Charybdis
11
2 / 6 / 1
6,798
425
6,726
11,742
3,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 6 / 4
6,468
404
4,253
13,069
12,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
cocaaine69
Anubis
12
2 / 7 / 3
7,551
472
7,522
12,126
5,154
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
22
Kills
6
6
Deaths
22
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Crow76
Thanatos
5
1
7
8.5
W
5
2
10
5
L
0
0
0
0
W
Cernunnos
Iujy
Cernunnos
4
2
6
3.5
L
2
3
3
1.17
L
Charybdis
Themont
Charybdis
2
6
1
0.42
W
8
1
5
10.5
W
Guan Yu
XIIIXI
Guan Yu
0
0
2
1
L
0
6
4
0.33
L
Anubis
cocaaine69
Anubis
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,650
Damage
28,883
48,336
Taken
56,731
28,377
Mitigated
28,259
19,984
Healing
12,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Crow76
Thanatos
5,850
1,089
0
8,568
9,387
2,990
8
2,449
6,938
0
35,639
W
6,062
1,681
0
1,588
10,353
9,746
26
3,184
7,169
22,396
0
L
4,594
2,208
0
2,365
9,594
4,567
86
924
8,670
0
39,318
W
Cernunnos
Iujy
Cernunnos
11,677
5,504
0
1,334
8,844
2,524
94
3,997
4,847
0
66,238
L
5,788
807
0
2,936
10,200
3,163
0
3,922
6,278
0
48,791
L
Charybdis
Themont
Charybdis
6,726
2,901
0
3,775
11,742
3,128
0
3,700
8,042
0
42,232
W
15,207
7,088
0
6,380
10,474
4,806
1,076
2,071
8,403
82,470
9,229
W
Guan Yu
XIIIXI
Guan Yu
5,854
1,166
194
1,920
9,278
8,311
0
74
9,204
3,957
43,430
L
4,253
429
0
853
13,069
12,247
0
6,229
6,840
10,871
0
L
Anubis
cocaaine69
Anubis
7,522
543
0
2,880
12,126
5,154
0
4,957
7,169
40,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,584
Gold Earned
35,840
457
Minions Killed
362
0
Camps Cleared
0
1,563,713
Distance Traveled
1,448,001
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,302
519
68
4
0
333,743
5
W
Ymir
9,038
565
26
2
0
315,964
3
L
Odin
7,267
454
86
5
0
317,430
0
W
Cernunnos
8,594
537
114
7
0
291,989
5
L
Thor
7,756
485
92
6
0
315,715
0
L
Charybdis
6,798
425
81
5
0
258,564
5
W
Sol
10,407
650
155
10
0
301,247
1
W
Guan Yu
8,243
515
94
6
0
320,770
0
L
Geb
6,468
404
15
1
0
300,475
3
L
Anubis
7,551
472
88
6
0
255,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role