Player Matchup

Sol
Sol
Dandalf1273
Sol
Level 71
God Stats
23W - 16L
1,579 SR
Queue Stats
353W - 329L
1,528 Elo+
Party 1
Apollo
Apollo
hentaiandchill
Apollo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,254 Elo+
Party 1
Achilles
Achilles
leedstheway
Achilles
Level 29
God Stats
0W - 4L
1,383 SR
Queue Stats
79W - 60L
1,516 Elo+
Party 1
Team Averages
Level 36
1,487 SR
1,433 Elo+

VS

Team Averages
Level 127
1,437 SR
1,423 Elo+
Janus
Janus
Azauron
Janus
Level 127
God Stats
13W - 22L
1,435 SR
Queue Stats
135W - 146L
1,427 Elo+
Solo
Artio
Artio
Ericksote
Artio
Level 94
God Stats
3W - 5L
1,411 SR
Queue Stats
36W - 42L
1,369 Elo+
Solo
Artemis
Artemis
HizukiKitsune
Artemis
Level 160
God Stats
13W - 14L
1,465 SR
Queue Stats
634W - 605L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 5 / 3
6,779
678
5,923
7,296
2,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 4 / 3
6,224
622
3,265
7,962
3,311
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
leedstheway
Achilles
9
2 / 6 / 1
6,365
637
4,508
12,224
10,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Azauron
Janus
13
10 / 0 / 4
8,586
859
9,247
4,531
1,402
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Ericksote
Artio
10
3 / 5 / 11
7,256
726
6,009
12,486
11,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
11
2 / 1 / 10
7,409
741
9,146
4,746
1,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
15
15
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Janus
Azauron
Janus
10
0
4
12
L
3
5
3
0.9
W
Artio
Ericksote
Artio
3
5
11
1.7
W
Artemis
2
1
10
7
L
1
4
3
0.63
L
Achilles
leedstheway
Achilles
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,696
Damage
24,402
27,482
Taken
21,763
16,088
Mitigated
14,663
3,884
Healing
8,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Azauron
Janus
9,247
472
0
1,541
4,531
1,402
798
926
3,500
31,931
0
L
5,923
2,224
0
955
7,296
2,619
0
4,829
2,266
12,496
1,388
W
Artio
Ericksote
Artio
6,009
271
1,481
5,291
12,486
11,355
112
3,706
8,436
9,815
0
W
Artemis
9,146
3,269
0
313
4,746
1,906
1,572
1,130
3,408
0
23,595
L
3,265
1,712
0
383
7,962
3,311
165
4,886
2,907
0
12,429
L
Achilles
leedstheway
Achilles
4,508
881
396
2,150
12,224
10,158
0
5,168
6,685
0
12,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,368
Gold Earned
23,251
60
Minions Killed
101
2
Camps Cleared
5
480,238
Distance Traveled
534,205
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,586
859
52
5
4
191,838
3
L
Sol
6,779
678
17
2
1
155,215
0
W
Artio
7,256
726
2
0
0
181,018
2
W
Artemis
7,409
741
47
5
1
161,349
1
L
Apollo
6,224
622
27
3
0
149,567
0
L
Achilles
6,365
637
16
2
1
175,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role