Player Matchup

Fenrir
Fenrir
ArcticHunter8
Fenrir
Level 132
God Stats
7W - 5L
1,715 SR
Queue Stats
231W - 221L
1,575 Elo+
Solo
Athena
Athena
Caynner
Athena
Level 119
God Stats
6W - 4L
1,616 SR
Queue Stats
132W - 108L
1,569 Elo+
Party 3
Thoth
Thoth
EDGAR49_PR
Thoth
Level 156
God Stats
6W - 6L
1,599 SR
Queue Stats
503W - 376L
1,548 Elo+
Party 3
Hercules
Hercules
PILINCHO_PR_JR
Hercules
Level 160
God Stats
22W - 17L
1,587 SR
Queue Stats
618W - 489L
1,520 Elo+
Party 3
Rama
Rama
Terroli
Rama
Level 67
God Stats
17W - 5L
1,827 SR
Queue Stats
287W - 220L
1,505 Elo+
Party 3
Team Averages
Level 127
1,669 SR
1,544 Elo+

VS

Team Averages
Level 113
1,585 SR
1,693 Elo+
Janus
Janus
APupNamedSmokey
Janus
Level 124
God Stats
10W - 12L
1,568 SR
Queue Stats
260W - 230L
1,586 Elo+
Solo
Cernunnos
Cernunnos
AtCapacity
Cernunnos
Level 103
God Stats
7W - 5L
1,623 SR
Queue Stats
49W - 32L
1,620 Elo+
Party 1
Arachne
Arachne
DeadlySnake1440
Arachne
Level 95
God Stats
0W - 1L
1,621 SR
Queue Stats
7W - 2L
1,788 Elo+
Party 2
Artemis
Artemis
GovernorOfAruba
Artemis
Level 128
God Stats
6W - 5L
1,532 SR
Queue Stats
245W - 232L
1,634 Elo+
Party 1
Yemoja
Yemoja
OpAir7
Yemoja
Level 113
God Stats
0W - 2L
1,583 SR
Queue Stats
21W - 5L
1,838 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 6
9,619
962
9,971
10,137
7,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Athena
Caynner
Athena
14
2 / 1 / 11
8,576
858
3,861
9,637
10,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
14
4 / 0 / 9
8,098
810
7,845
3,211
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
14
3 / 0 / 11
8,022
802
5,963
8,292
5,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rama
Terroli
Rama
16
1 / 0 / 3
8,453
845
3,909
2,869
1,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
7,415
742
3,817
4,228
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
AtCapacity
Cernunnos
12
1 / 5 / 0
6,300
630
5,121
7,554
2,674
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 6 / 2
6,131
613
2,212
8,518
3,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
0 / 3 / 2
6,367
637
6,098
6,191
2,003
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
OpAir7
Yemoja
12
0 / 2 / 1
6,007
601
1,993
10,663
7,034
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
18
Kills
2
2
Deaths
18
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
8
1
6
11
L
Cernunnos
AtCapacity
Cernunnos
1
5
0
0.2
W
Athena
Caynner
Athena
2
1
11
7.5
L
0
6
2
0.17
W
Thoth
4
0
9
8.5
L
0
3
2
0.33
L
Yemoja
OpAir7
Yemoja
0
2
1
0.25
W
Hercules
3
0
11
8.5
W
Rama
Terroli
Rama
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,549
Damage
19,241
34,146
Taken
37,154
25,321
Mitigated
16,491
9,861
Healing
6,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,817
200
0
687
4,228
1,369
0
1,031
2,985
38,713
0
W
9,971
1,561
0
1,801
10,137
7,291
762
1,688
8,361
0
27,440
L
Cernunnos
AtCapacity
Cernunnos
5,121
1,793
0
593
7,554
2,674
0
1,310
5,917
0
15,604
W
Athena
Caynner
Athena
3,861
714
1,056
3,395
9,637
10,320
0
1,540
8,037
10,227
0
L
2,212
1,484
0
604
8,518
3,411
0
2,871
5,248
0
11,218
W
Thoth
7,845
74
0
500
3,211
1,208
124
471
2,732
30,083
0
L
6,098
2,764
0
848
6,191
2,003
1
1,891
3,919
0
22,432
L
Yemoja
OpAir7
Yemoja
1,993
979
1,613
2,528
10,663
7,034
40
4,006
6,099
9,850
0
W
Hercules
5,963
1,388
0
2,894
8,292
5,196
261
1,809
6,377
0
10,642
W
Rama
Terroli
Rama
3,909
3,050
0
215
2,869
1,306
1,387
401
2,428
0
47,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,768
Gold Earned
32,220
274
Minions Killed
214
10
Camps Cleared
4
999,680
Distance Traveled
905,836
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,415
742
103
10
3
169,292
1
W
Fenrir
9,619
962
57
6
4
215,494
3
L
Cernunnos
6,300
630
32
3
0
183,930
2
W
Athena
8,576
858
13
1
1
201,626
2
L
Arachne
6,131
613
23
2
0
183,846
4
W
Thoth
8,098
810
51
5
1
192,342
1
L
Artemis
6,367
637
43
4
1
184,613
2
L
Yemoja
6,007
601
13
1
0
184,155
6
W
Hercules
8,022
802
18
2
0
217,904
4
W
Rama
8,453
845
135
14
4
172,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role