Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Bùttlover
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 27L
1,760 Elo+
Party 2
Cernunnos
Cernunnos
Chück
Cernunnos
Level 101
God Stats
14W - 8L
1,640 SR
Queue Stats
707W - 620L
1,701 Elo+
Party 2
Ares
Ares
GrumpyCar
Ares
Level 16
God Stats
4W - 1L
1,651 SR
Queue Stats
53W - 19L
1,789 Elo+
Party 3
Eset
Eset
Prevailer6076
Eset
Level 140
God Stats
11W - 4L
1,762 SR
Queue Stats
1,057W - 1,004L
1,575 Elo+
Solo
Team Averages
Level 78
1,610 SR
1,665 Elo+

VS

Team Averages
Level 101
1,641 SR
1,649 Elo+
Ah Puch
Ah Puch
MuchNutty
Ah Puch
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
413W - 370L
1,634 Elo+
Party 1
Olorun
Olorun
Phoenix4356
Olorun
Level 46
God Stats
6W - 4L
1,538 SR
Queue Stats
97W - 103L
1,575 Elo+
Solo
Atlas
Atlas
TheyCallMeTrae
Atlas
Level 123
God Stats
1W - 1L
1,916 SR
Queue Stats
142W - 125L
1,682 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
YoitsDenis
Ah Muzen Cab
Level 160
God Stats
13W - 17L
1,584 SR
Queue Stats
830W - 761L
1,613 Elo+
Party 1
Mercury
Mercury
bigbodytrucks
Mercury
Level 17
God Stats
2W - 1L
1,667 SR
Queue Stats
14W - 6L
1,742 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
8 / 2 / 4
9,143
653
7,508
11,610
4,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Bùttlover
Arachne
14
6 / 5 / 4
8,896
635
15,958
14,239
8,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
Chück
Cernunnos
16
12 / 1 / 3
10,178
727
12,170
11,007
4,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
12
6 / 1 / 11
8,687
621
9,209
12,748
11,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 5 / 7
8,082
577
5,585
9,268
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MuchNutty
Ah Puch
11
0 / 6 / 3
6,678
477
8,263
15,953
5,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Olorun
10
1 / 10 / 1
6,758
483
6,051
10,862
2,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
1 / 5 / 3
6,571
469
3,917
12,360
8,655
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
YoitsDenis
Ah Muzen Cab
13
6 / 4 / 4
8,111
579
12,142
9,869
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
15
6 / 8 / 3
9,211
658
9,309
11,922
4,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
33
Kills
14
14
Deaths
33
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
8
2
4
5
W
Arachne
Bùttlover
Arachne
6
5
4
1.6
W
Cernunnos
Chück
Cernunnos
12
1
3
13.5
W
Ares
6
1
11
11.5
L
Ah Puch
MuchNutty
Ah Puch
0
6
3
0.25
L
Olorun
1
10
1
0.15
W
1
5
7
0.9
L
1
5
3
0.5
L
Ah Muzen Cab
YoitsDenis
Ah Muzen Cab
6
4
4
2
L
Mercury
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,430
Damage
39,682
58,872
Taken
60,966
31,338
Mitigated
24,133
23,320
Healing
14,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,508
2,275
0
3,671
11,610
4,210
0
2,439
9,171
0
57,395
W
Arachne
Bùttlover
Arachne
15,958
10,251
0
6,468
14,239
8,173
0
5,523
8,716
0
50,765
W
Cernunnos
Chück
Cernunnos
12,170
6,912
0
5,979
11,007
4,699
0
4,252
6,755
0
80,507
W
Ares
9,209
1,423
265
4,022
12,748
11,551
107
4,062
8,686
16,478
0
L
Ah Puch
MuchNutty
Ah Puch
8,263
666
31
7,850
15,953
5,321
0
2,093
13,860
42,677
0
L
Olorun
6,051
2,991
202
1,586
10,862
2,062
0
963
9,899
27,381
3,170
W
5,585
138
276
2,639
9,268
2,705
514
1,034
8,234
53,229
0
L
3,917
1,923
0
802
12,360
8,655
0
4,793
7,567
16,720
0
L
Ah Muzen Cab
YoitsDenis
Ah Muzen Cab
12,142
5,341
0
2,803
9,869
3,477
660
5,198
4,671
0
47,610
L
Mercury
9,309
4,352
0
1,263
11,922
4,618
0
1,747
10,175
0
52,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,986
Gold Earned
37,329
447
Minions Killed
339
0
Camps Cleared
0
1,378,687
Distance Traveled
1,298,655
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,143
653
112
8
0
302,260
3
W
Arachne
8,896
635
87
6
0
286,868
3
W
Cernunnos
10,178
727
130
9
0
267,791
3
W
Ares
8,687
621
12
1
0
266,633
1
L
Ah Puch
6,678
477
97
7
0
260,228
2
L
Olorun
6,758
483
50
4
0
255,815
4
W
Eset
8,082
577
106
8
0
255,135
4
L
Atlas
6,571
469
26
2
0
265,266
1
L
Ah Muzen Cab
8,111
579
76
5
0
247,126
2
L
Mercury
9,211
658
90
6
0
270,220
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role