Player Matchup

Kukulkan
Kukulkan
Avamore
Kukulkan
Level 31
God Stats
1W - 2L
1,582 SR
Queue Stats
87W - 84L
1,545 Elo+
Party 2
Sobek
Sobek
Enufsed
Sobek
Level 56
God Stats
15W - 11L
1,603 SR
Queue Stats
128W - 150L
1,508 Elo+
Party 2
Osiris
Osiris
dischh
Osiris
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 181L
1,487 Elo+
Party 2
Ao Kuang
Ao Kuang
iripthroatz
Ao Kuang
Level 69
God Stats
11W - 23L
1,428 SR
Queue Stats
184W - 230L
1,515 Elo+
Party 2
Heimdallr
Heimdallr
mastaflex218
Heimdallr
Level 69
God Stats
36W - 41L
1,568 SR
Queue Stats
197W - 256L
1,521 Elo+
Party 2
Team Averages
Level 57
1,536 SR
1,515 Elo+

VS

Team Averages
Level 45
1,562 SR
1,502 Elo+
Izanami
Izanami
 
Izanami
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Archímedes
Horus
Level 47
God Stats
7W - 3L
1,767 SR
Queue Stats
79W - 64L
1,534 Elo+
Party 1
Poseidon
Poseidon
Buniorthechemist
Poseidon
Level 44
God Stats
4W - 2L
1,500 SR
Queue Stats
46W - 47L
1,495 Elo+
Party 3
Hun Batz
Hun Batz
Carminebird
Hun Batz
Level 43
God Stats
6W - 4L
1,514 SR
Queue Stats
131W - 118L
1,463 Elo+
Solo
Medusa
Medusa
Chaglee
Medusa
Level 26
God Stats
23W - 24L
1,528 SR
Queue Stats
59W - 48L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Avamore
Kukulkan
11
3 / 3 / 0
6,969
581
2,129
6,461
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Enufsed
Sobek
8
0 / 4 / 0
5,375
448
2,294
11,387
6,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
dischh
Osiris
11
0 / 2 / 2
6,353
529
4,474
8,265
4,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
iripthroatz
Ao Kuang
10
4 / 3 / 2
6,610
551
5,369
9,680
2,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
mastaflex218
Heimdallr
9
0 / 2 / 0
5,506
459
4,938
6,548
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
6 / 2 / 4
7,622
635
9,088
5,489
2,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
2 / 0 / 6
6,916
576
4,018
7,968
5,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
1 / 4 / 3
6,608
551
5,530
5,313
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
Carminebird
Hun Batz
11
1 / 1 / 1
6,168
514
4,870
6,158
1,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Chaglee
Medusa
13
4 / 0 / 0
7,031
586
6,630
7,599
2,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
7
Kills
14
14
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
2
4
4
W
2
0
6
5
L
Kukulkan
Avamore
Kukulkan
3
3
0
1
W
1
4
3
0.63
W
Hun Batz
Carminebird
Hun Batz
1
1
1
1.5
W
Medusa
Chaglee
Medusa
4
0
0
4
L
Sobek
Enufsed
Sobek
0
4
0
0
L
Osiris
dischh
Osiris
0
2
2
0.5
L
Ao Kuang
iripthroatz
Ao Kuang
4
3
2
1.67
L
Heimdallr
mastaflex218
Heimdallr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,204
Damage
30,136
42,341
Taken
32,527
17,527
Mitigated
12,850
13,399
Healing
13,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,088
4,285
0
1,553
5,489
2,133
2,269
2,534
2,921
0
44,974
W
4,018
1,241
1,199
4,303
7,968
5,228
220
2,860
5,108
0
14,304
L
Kukulkan
Avamore
Kukulkan
2,129
562
0
912
6,461
1,762
0
2,557
3,750
36,757
0
W
5,530
1,223
0
523
5,313
1,734
649
2,382
2,931
44,977
0
W
Hun Batz
Carminebird
Hun Batz
4,870
1,613
0
2,733
6,158
1,747
0
314
5,236
0
27,966
W
Medusa
Chaglee
Medusa
6,630
3,277
420
2,846
7,599
2,008
0
1,702
5,897
0
46,550
L
Sobek
Enufsed
Sobek
2,294
247
109
3,450
11,387
6,668
26
1,408
9,901
12,706
0
L
Osiris
dischh
Osiris
4,474
1,034
0
3,120
8,265
4,956
0
0
8,265
0
32,550
L
Ao Kuang
iripthroatz
Ao Kuang
5,369
1,723
0
3,984
9,680
2,476
0
1,248
8,347
28,369
0
L
Heimdallr
mastaflex218
Heimdallr
4,938
2,444
0
1,824
6,548
1,665
275
0
6,548
0
33,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,813
Gold Earned
34,345
345
Minions Killed
329
0
Camps Cleared
0
1,079,504
Distance Traveled
1,235,931
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,622
635
80
7
0
225,903
4
W
Horus
6,916
576
17
1
0
248,985
2
L
Kukulkan
6,969
581
98
8
0
221,208
1
W
Poseidon
6,608
551
80
7
0
233,503
2
W
Hun Batz
6,168
514
53
4
0
233,482
0
W
Medusa
7,031
586
99
8
0
294,058
2
L
Sobek
5,375
448
25
2
0
219,215
1
L
Osiris
6,353
529
81
7
0
191,909
1
L
Ao Kuang
6,610
551
71
6
0
236,867
2
L
Heimdallr
5,506
459
70
6
0
210,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role