Player Matchup

Raijin
Raijin
dannhd03
Raijin
Level 57
God Stats
1W - 1L
1,353 SR
Queue Stats
191W - 203L
1,479 Elo+
Party 2
Cthulhu
Cthulhu
fenrirjoan
Cthulhu
Level 27
God Stats
6W - 3L
1,512 SR
Queue Stats
77W - 86L
1,447 Elo+
Party 2
Medusa
Medusa
pojohn06
Medusa
Level 69
God Stats
14W - 13L
1,462 SR
Queue Stats
237W - 289L
1,455 Elo+
Party 2
Team Averages
Level 51
1,442 SR
1,461 Elo+

VS

Team Averages
Level 25
1,640 SR
1,459 Elo+
Ares
Ares
ALIKJ
Ares
Level 4
God Stats
1W - 3L
1,464 SR
Queue Stats
2W - 5L
1,349 Elo+
Party 1
Izanami
Izanami
LordOfChina
Izanami
Level 24
God Stats
4W - 2L
1,885 SR
Queue Stats
23W - 18L
1,513 Elo+
Party 1
Nike
Nike
Pupadomo
Nike
Level 47
God Stats
1W - 2L
1,570 SR
Queue Stats
38W - 33L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
dannhd03
Raijin
13
7 / 1 / 6
9,431
786
10,817
5,469
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
fenrirjoan
Cthulhu
13
4 / 3 / 8
9,694
808
9,238
13,399
11,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
pojohn06
Medusa
13
2 / 2 / 7
8,258
688
10,760
8,672
3,209
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
ALIKJ
Ares
10
1 / 5 / 4
7,268
606
5,001
12,974
11,545
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
LordOfChina
Izanami
11
4 / 3 / 2
8,146
679
7,092
8,892
2,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
10
1 / 5 / 5
7,211
601
9,923
13,585
10,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
13
Kills
6
6
Deaths
13
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ares
ALIKJ
Ares
1
5
4
0.6
L
Izanami
LordOfChina
Izanami
4
3
2
1.67
L
Nike
1
5
5
0.7
W
Raijin
dannhd03
Raijin
7
1
6
10
W
Cthulhu
fenrirjoan
Cthulhu
4
3
8
2.67
W
Medusa
pojohn06
Medusa
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,815
Damage
22,016
27,540
Taken
35,451
16,485
Mitigated
24,811
3,668
Healing
4,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
ALIKJ
Ares
5,001
477
436
1,072
12,974
11,545
0
6,904
5,626
9,079
0
L
Izanami
LordOfChina
Izanami
7,092
5,497
0
1,054
8,892
2,876
0
5,529
2,985
0
28,640
L
Nike
9,923
704
0
1,820
13,585
10,390
0
6,836
6,485
5,407
18,753
W
Raijin
dannhd03
Raijin
10,817
451
0
0
5,469
1,585
1,115
1,169
4,201
27,673
0
W
Cthulhu
fenrirjoan
Cthulhu
9,238
854
93
1,540
13,399
11,691
215
3,446
9,309
17,051
0
W
Medusa
pojohn06
Medusa
10,760
5,150
0
2,035
8,672
3,209
1,207
2,964
5,412
0
43,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,383
Gold Earned
22,625
138
Minions Killed
108
4
Camps Cleared
4
619,395
Distance Traveled
595,016
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,268
606
9
1
0
193,891
2
L
Izanami
8,146
679
68
6
0
183,812
2
L
Nike
7,211
601
31
3
4
217,313
2
W
Raijin
9,431
786
46
4
1
214,996
2
W
Cthulhu
9,694
808
23
2
0
211,404
1
W
Medusa
8,258
688
69
6
3
192,995
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role