Player Matchup

Mercury
Mercury
Gold II
Flawsgi
Mercury
Gold II
Level 86
God Stats
24W - 2L
1,985 SR
Queue Stats
32W - 3L
1,877 MMR
Party 1
Izanami
Izanami
Platinum IV
Im_ShooTeurZ_
Izanami
Platinum IV
Level 153
God Stats
54W - 26L
1,721 SR
Queue Stats
141W - 135L
1,805 MMR
Party 2
Poseidon
Poseidon
Platinum II
SuperOrnitorink
Poseidon
Platinum II
Level 106
God Stats
23W - 8L
1,757 SR
Queue Stats
33W - 26L
1,971 MMR
Party 2
Guan Yu
Guan Yu
Gold I
VallahKrise
Guan Yu
Gold I
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 7L
1,847 MMR
Party 1
Khepri
Khepri
Diamond V
ii_FSH5
Khepri
Diamond V
Level 143
God Stats
8W - 7L
1,635 SR
Queue Stats
300W - 294L
2,187 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,720 SR
1,937 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,514 SR
1,851 MMR
Neith
Neith
Platinum IV
 
Neith
Platinum IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum I
ABS0LuteBOSS
Thanatos
Platinum I
Level 160
God Stats
15W - 22L
1,480 SR
Queue Stats
395W - 389L
2,037 MMR
Solo
Artio
Artio
Platinum II
Aarox13
Artio
Platinum II
Level 146
God Stats
2W - 4L
1,540 SR
Queue Stats
259W - 251L
1,858 MMR
Solo
Thoth
Thoth
Platinum III
Ayoub_Sheikh
Thoth
Platinum III
Level 155
God Stats
5W - 8L
1,552 SR
Queue Stats
204W - 204L
1,932 MMR
Solo
Horus
Horus
Platinum II
TMGammaSlaYeR
Horus
Platinum II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 65L
1,929 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Flawsgi
Mercury
20
19 / 1 / 11
13,413
706
23,468
14,656
5,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
17
2 / 1 / 7
10,887
573
10,754
12,250
5,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Poseidon
19
14 / 4 / 6
12,456
656
17,421
12,516
4,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
VallahKrise
Guan Yu
16
2 / 3 / 17
11,094
584
16,055
24,371
24,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
ii_FSH5
Khepri
14
2 / 1 / 14
10,212
537
4,064
20,350
24,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
OdinGilgameshGeb

VS

Bans
MulanBastetAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 4 / 3
9,072
477
9,508
13,095
2,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
ABS0LuteBOSS
Thanatos
12
0 / 13 / 3
7,583
399
6,725
17,946
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
Aarox13
Artio
14
2 / 8 / 3
8,639
455
11,139
22,076
21,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
6 / 9 / 3
9,213
485
11,589
14,587
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 5 / 4
8,241
434
6,210
19,251
12,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
26
39
Kills
10
10
Deaths
39
55
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
3
0.63
L
Thanatos
ABS0LuteBOSS
Thanatos
0
13
3
0.12
L
Artio
Aarox13
Artio
2
8
3
0.44
L
6
9
3
0.83
W
Mercury
Flawsgi
Mercury
19
1
11
24.5
W
Izanami
2
1
7
5.5
W
Poseidon
14
4
6
4.25
L
1
5
4
0.6
W
Guan Yu
VallahKrise
Guan Yu
2
3
17
3.5
W
Khepri
ii_FSH5
Khepri
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,762
Damage
45,171
84,143
Taken
86,955
64,391
Mitigated
43,717
34,364
Healing
30,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,508
3,892
0
3,264
13,095
2,356
1,140
5,150
7,896
0
63,478
L
Thanatos
ABS0LuteBOSS
Thanatos
6,725
2,278
0
8,320
17,946
4,249
0
4,023
13,881
0
42,567
L
Artio
Aarox13
Artio
11,139
711
702
7,662
22,076
21,285
0
4,532
16,353
44,403
0
L
11,589
330
0
1,796
14,587
3,057
0
3,619
10,838
39,613
0
W
Mercury
Flawsgi
Mercury
23,468
13,601
0
3,089
14,656
5,765
2,040
5,595
8,570
0
112,581
W
Izanami
10,754
6,034
0
5,159
12,250
5,032
4,963
1,777
10,338
0
103,334
W
Poseidon
17,421
3,187
158
3,203
12,516
4,739
2,475
4,821
7,443
88,378
0
L
6,210
2,356
2,871
5,860
19,251
12,770
0
5,464
13,521
2,724
18,185
W
Guan Yu
VallahKrise
Guan Yu
16,055
3,034
2,966
14,462
24,371
24,446
1,252
8,384
14,754
5,875
59,310
W
Khepri
ii_FSH5
Khepri
4,064
272
0
5,327
20,350
24,409
407
3,304
16,786
16,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,062
Gold Earned
42,748
549
Minions Killed
375
0
Camps Cleared
0
1,920,469
Distance Traveled
1,628,427
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,072
477
131
7
0
293,575
5
L
Thanatos
7,583
399
66
3
0
320,859
4
L
Artio
8,639
455
78
4
0
323,142
4
L
Thoth
9,213
485
58
3
0
320,802
6
W
Mercury
13,413
706
143
8
0
458,372
1
W
Izanami
10,887
573
158
8
0
329,163
8
W
Poseidon
12,456
656
131
7
0
375,487
0
L
Horus
8,241
434
42
2
0
370,049
8
W
Guan Yu
11,094
584
100
5
0
382,233
5
W
Khepri
10,212
537
17
1
0
375,214
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role