Player Matchup

Hera
Hera
Silver III
Brent1
Hera
Silver III
Level 97
God Stats
8W - 11L
1,439 SR
Queue Stats
151W - 194L
889 MMR
Solo
Amaterasu
Amaterasu
Silver I
Locchi
Amaterasu
Silver I
Level 160
God Stats
7W - 5L
1,583 SR
Queue Stats
246W - 285L
1,353 MMR
Solo
Medusa
Medusa
Silver V
Mrmordor69
Medusa
Silver V
Level 100
God Stats
4W - 3L
1,526 SR
Queue Stats
9W - 20L
1,009 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,516 SR
1,084 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 123
1,460 SR
1,500 MMR
Merlin
Merlin
Bronze III
 
Merlin
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver II
 
Achilles
Silver II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Bronze III
Çharizard
Charybdis
Bronze III
Level 156
God Stats
0W - 1L
1,380 SR
Queue Stats
1W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Brent1
Hera
11
0 / 1 / 10
7,083
708
5,167
3,528
999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Locchi
Amaterasu
12
8 / 0 / 4
8,133
813
8,750
8,486
7,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
Mrmordor69
Medusa
12
4 / 0 / 4
7,495
750
4,760
4,794
1,642
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaBacchusSobekAresThoth

VS

Bans
CliodhnaNoxPoseidonZeusVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 4 / 0
5,983
598
2,019
6,488
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
 
Achilles
9
0 / 3 / 1
5,628
563
3,324
7,825
5,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Charybdis
Çharizard
Charybdis
9
0 / 5 / 1
5,769
577
3,743
6,914
2,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
12
Kills
1
1
Deaths
12
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
0
0.25
L
Achilles
 
Achilles
0
3
1
0.17
W
Hera
Brent1
Hera
0
1
10
5
W
Amaterasu
Locchi
Amaterasu
8
0
4
10
W
Medusa
Mrmordor69
Medusa
4
0
4
6
L
Charybdis
Çharizard
Charybdis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,677
Damage
9,086
16,808
Taken
21,227
10,367
Mitigated
10,263
4,069
Healing
3,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,019
42
0
1,280
6,488
1,952
0
1,730
4,536
18,249
0
L
Achilles
 
Achilles
3,324
455
0
927
7,825
5,972
0
1,673
6,070
0
7,296
W
Hera
Brent1
Hera
5,167
1,017
51
895
3,528
999
610
846
2,620
26,344
0
W
Amaterasu
Locchi
Amaterasu
8,750
2,656
0
2,809
8,486
7,726
0
921
7,299
0
19,397
W
Medusa
Mrmordor69
Medusa
4,760
713
0
314
4,794
1,642
0
589
4,029
0
30,105
L
Charybdis
Çharizard
Charybdis
3,743
2,028
0
1,285
6,914
2,339
0
1,506
5,244
0
17,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,711
Gold Earned
17,380
135
Minions Killed
87
7
Camps Cleared
2
567,518
Distance Traveled
515,596
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,983
598
36
4
0
179,877
3
L
Achilles
5,628
563
6
1
1
164,934
3
W
Hera
7,083
708
46
5
1
158,974
2
W
Amaterasu
8,133
813
22
2
4
213,270
1
W
Medusa
7,495
750
67
7
2
195,274
3
L
Charybdis
5,769
577
45
5
1
170,785
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role