Player Matchup

Medusa
Medusa
ConiBravo
Medusa
Level 125
God Stats
15W - 17L
1,485 SR
Queue Stats
89W - 95L
1,440 Elo+
Solo
Chang'e
Chang'e
ELADELA
Chang'e
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,171 Elo+
Party 3
Osiris
Osiris
Grijoy
Osiris
Level 62
God Stats
0W - 1L
1,285 SR
Queue Stats
45W - 55L
1,408 Elo+
Party 3
Eset
Eset
IronBlastz
Eset
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 39L
1,406 Elo+
Party 1
Nemesis
Nemesis
TrafyDLaw
Nemesis
Level 65
God Stats
11W - 15L
1,380 SR
Queue Stats
54W - 78L
1,251 Elo+
Party 1
Team Averages
Level 57
1,430 SR
1,335 Elo+

VS

Team Averages
Level 73
1,477 SR
1,491 Elo+
Bastet
Bastet
 
Bastet
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Rafiel13
Ymir
Level 41
God Stats
21W - 17L
1,550 SR
Queue Stats
145W - 108L
1,523 Elo+
Party 2
Skadi
Skadi
Robrobrain
Skadi
Level 62
God Stats
16W - 10L
1,601 SR
Queue Stats
234W - 202L
1,495 Elo+
Party 2
Ra
Ra
franciscofmgbf
Ra
Level 118
God Stats
6W - 3L
1,407 SR
Queue Stats
360W - 301L
1,460 Elo+
Party 2
Zeus
Zeus
mastersq10
Zeus
Level 57
God Stats
3W - 4L
1,325 SR
Queue Stats
39W - 30L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ConiBravo
Medusa
16
7 / 4 / 1
10,634
591
11,655
14,556
3,896
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
ELADELA
Chang'e
11
1 / 7 / 2
7,003
389
2,649
12,129
3,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
Grijoy
Osiris
12
0 / 6 / 5
7,401
411
6,456
12,762
11,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 9 / 2
7,479
416
2,830
9,269
1,915
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
TrafyDLaw
Nemesis
11
0 / 8 / 3
7,412
412
3,388
14,835
4,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
15 / 1 / 7
12,685
705
14,170
11,526
4,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
14
3 / 1 / 10
9,563
531
4,361
12,872
15,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Skadi
18
6 / 4 / 4
11,075
615
7,147
11,686
3,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 1 / 10
10,644
591
6,036
9,823
6,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
7 / 2 / 5
10,498
583
11,503
7,930
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
69
9
Kills
33
34
Deaths
9
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
15
1
7
18.5
L
Medusa
ConiBravo
Medusa
7
4
1
1.88
L
Chang'e
ELADELA
Chang'e
1
7
2
0.29
L
Osiris
Grijoy
Osiris
0
6
5
0.42
L
1
9
2
0.22
W
Ymir
3
1
10
8
W
Skadi
6
4
4
2
L
Nemesis
TrafyDLaw
Nemesis
0
8
3
0.19
W
2
1
10
7
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,978
Damage
43,217
63,551
Taken
53,837
24,783
Mitigated
31,603
11,369
Healing
18,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
14,170
3,629
0
4,370
11,526
4,599
746
1,079
10,314
0
102,434
L
Medusa
ConiBravo
Medusa
11,655
4,698
0
3,954
14,556
3,896
583
3,710
10,759
0
59,964
L
Chang'e
ELADELA
Chang'e
2,649
194
566
2,267
12,129
3,379
0
6,846
4,970
20,313
0
L
Osiris
Grijoy
Osiris
6,456
2,878
0
500
12,762
11,401
0
6,379
6,366
0
30,808
L
2,830
325
0
250
9,269
1,915
258
1,848
7,339
25,116
0
W
Ymir
4,361
705
474
3,679
12,872
15,008
738
2,648
10,176
30,331
0
W
Skadi
7,147
2,317
0
2,576
11,686
3,228
3,288
2,570
9,076
0
86,346
L
Nemesis
TrafyDLaw
Nemesis
3,388
1,441
0
3,832
14,835
4,192
521
2,616
12,217
52
39,332
W
6,036
917
1,256
4,520
9,823
6,177
1,008
336
9,447
64,104
0
W
11,503
1,674
0
1,653
7,930
2,591
1,639
2,662
5,072
54,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,929
Gold Earned
54,465
308
Minions Killed
542
0
Camps Cleared
0
1,510,492
Distance Traveled
1,692,075
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,685
705
141
8
0
397,114
4
L
Medusa
10,634
591
84
5
0
300,089
0
L
Chang'e
7,003
389
37
2
0
298,550
2
L
Osiris
7,401
411
53
3
0
301,767
2
L
Eset
7,479
416
62
3
0
281,232
0
W
Ymir
9,563
531
41
2
0
313,200
2
W
Skadi
11,075
615
136
8
0
308,365
1
L
Nemesis
7,412
412
72
4
0
328,854
1
W
Ra
10,644
591
136
8
0
349,371
2
W
Zeus
10,498
583
88
5
0
324,025
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role