Player Matchup

Medusa
Medusa
Mosasarus
Medusa
Level 7
God Stats
4W - 1L
1,500 SR
Queue Stats
6W - 7L
1,264 Elo+
Party 1
Hel
Hel
Savage_Myrlin
Hel
Level 123
God Stats
3W - 6L
1,263 SR
Queue Stats
117W - 190L
1,252 Elo+
Party 1
Horus
Horus
crypticell
Horus
Level 95
God Stats
6W - 9L
1,360 SR
Queue Stats
254W - 357L
1,275 Elo+
Party 1
Team Averages
Level 75
1,374 SR
1,264 Elo+

VS

Team Averages
Level 62
1,502 SR
1,300 Elo+
Sol
Sol
AlexVasta95
Sol
Level 106
God Stats
4W - 5L
1,466 SR
Queue Stats
18W - 58L
1,318 Elo+
Party 2
Cliodhna
Cliodhna
RISKKARMA216
Cliodhna
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 69L
1,329 Elo+
Solo
Ymir
Ymir
alicebe
Ymir
Level 15
God Stats
3W - 12L
1,541 SR
Queue Stats
8W - 32L
1,252 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mosasarus
Medusa
13
6 / 1 / 2
8,446
768
7,079
7,176
2,526
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 1 / 6
7,752
705
3,679
5,441
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Horus
11
0 / 1 / 8
7,290
663
4,559
11,379
5,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,227
657
8,762
5,229
2,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
RISKKARMA216
Cliodhna
11
2 / 2 / 1
7,294
663
8,157
5,842
2,038
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
alicebe
Ymir
10
0 / 3 / 3
7,485
680
2,476
8,639
5,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
8
Kills
3
3
Deaths
8
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Medusa
Mosasarus
Medusa
6
1
2
7
L
Cliodhna
RISKKARMA216
Cliodhna
2
2
1
1.25
W
2
1
6
5
L
Ymir
alicebe
Ymir
0
3
3
0.5
W
Horus
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,317
Damage
19,395
23,996
Taken
19,710
10,578
Mitigated
9,368
14,906
Healing
3,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,762
2,418
0
1,438
5,229
2,086
1,287
1,380
3,773
36,187
3,443
W
Medusa
Mosasarus
Medusa
7,079
3,684
279
933
7,176
2,526
802
3,385
3,791
0
26,014
L
Cliodhna
RISKKARMA216
Cliodhna
8,157
1,193
0
399
5,842
2,038
0
1,362
4,307
0
14,467
W
3,679
560
4,741
2,843
5,441
2,152
224
2,952
2,489
21,981
0
L
Ymir
alicebe
Ymir
2,476
302
24
1,312
8,639
5,244
52
1,239
7,096
8,305
0
W
Horus
4,559
2,135
1,549
4,561
11,379
5,900
240
4,873
6,506
0
10,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,488
Gold Earned
22,006
104
Minions Killed
103
7
Camps Cleared
5
684,316
Distance Traveled
615,622
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,227
657
74
7
3
203,117
4
W
Medusa
8,446
768
42
4
2
216,508
4
L
Cliodhna
7,294
663
15
1
2
205,266
4
W
Hel
7,752
705
42
4
2
235,894
6
L
Ymir
7,485
680
14
1
0
207,239
0
W
Horus
7,290
663
20
2
3
231,914
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role