Player Matchup

Izanami
Izanami
A Rizzo 44
Izanami
Level 114
God Stats
3W - 3L
1,500 SR
Queue Stats
105W - 95L
1,498 Elo+
Party 3
Hun Batz
Hun Batz
SIN OF SLOTH10
Hun Batz
Level 38
God Stats
2W - 0L
1,768 SR
Queue Stats
90W - 74L
1,534 Elo+
Party 4
Skadi
Skadi
SavouryMedusa
Skadi
Level 88
God Stats
34W - 17L
1,562 SR
Queue Stats
177W - 154L
1,507 Elo+
Party 4
Kukulkan
Kukulkan
SeeR Haro
Kukulkan
Level 17
God Stats
8W - 5L
1,396 SR
Queue Stats
21W - 19L
1,442 Elo+
Party 3
Bakasura
Bakasura
buffalo4018
Bakasura
Level 36
God Stats
1W - 0L
1,715 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 59
1,588 SR
1,496 Elo+

VS

Team Averages
Level 52
1,500 SR
1,383 Elo+
Chaac
Chaac
ItzYayeet3196
Chaac
Level 16
God Stats
1W - 2L
1,599 SR
Queue Stats
15W - 18L
1,466 Elo+
Party 1
Achilles
Achilles
Lancedelisser
Achilles
Level 156
God Stats
0W - 1L
1,396 SR
Queue Stats
132W - 123L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
SageSinzzz
Cthulhu
Level 34
God Stats
4W - 9L
1,705 SR
Queue Stats
15W - 23L
1,250 Elo+
Party 2
Anubis
Anubis
Vzoh DB
Anubis
Level 6
God Stats
3W - 9L
1,300 SR
Queue Stats
3W - 9L
1,249 Elo+
Party 2
Freya
Freya
pedro a qt
Freya
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 95L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
A Rizzo 44
Izanami
20
26 / 1 / 4
16,821
731
42,338
17,134
7,288
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
20
7 / 5 / 8
14,452
628
14,968
18,834
9,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 4 / 8
10,464
455
5,701
10,298
3,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
SeeR Haro
Kukulkan
20
3 / 6 / 14
13,284
578
15,398
11,546
4,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
buffalo4018
Bakasura
19
6 / 4 / 3
13,536
589
8,460
16,264
7,526
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 5 / 3
11,324
492
8,463
18,792
17,020
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Achilles
Lancedelisser
Achilles
20
17 / 8 / 1
14,148
615
22,102
25,978
10,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
SageSinzzz
Cthulhu
9
0 / 9 / 2
7,227
314
1,665
29,090
10,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
Vzoh DB
Anubis
10
1 / 10 / 3
7,955
346
3,364
14,876
2,500
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Freya
14
1 / 11 / 4
9,357
407
3,136
22,865
4,826
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
33
43
Kills
20
20
Deaths
43
37
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
A Rizzo 44
Izanami
26
1
4
28
L
1
5
3
0.5
L
Achilles
Lancedelisser
Achilles
17
8
1
2.19
W
Hun Batz
7
5
8
2.2
L
Cthulhu
SageSinzzz
Cthulhu
0
9
2
0.11
W
1
4
8
1.25
W
Kukulkan
SeeR Haro
Kukulkan
3
6
14
1.67
L
Anubis
Vzoh DB
Anubis
1
10
3
0.25
W
Bakasura
buffalo4018
Bakasura
6
4
3
1.88
L
Freya
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,865
Damage
38,730
74,076
Taken
111,601
32,676
Mitigated
44,603
25,045
Healing
22,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
A Rizzo 44
Izanami
42,338
27,131
0
10,830
17,134
7,288
5,844
3,088
14,046
0
178,671
L
8,463
1,008
0
3,139
18,792
17,020
0
2,974
14,383
268
69,134
L
Achilles
Lancedelisser
Achilles
22,102
8,293
0
5,361
25,978
10,171
0
5,467
20,137
0
85,552
W
Hun Batz
14,968
2,980
0
5,853
18,834
9,757
1,320
2,069
16,624
0
118,218
L
Cthulhu
SageSinzzz
Cthulhu
1,665
216
43
7,601
29,090
10,086
0
2,757
26,123
14,447
0
W
5,701
3,046
0
2,611
10,298
3,153
2,194
1,603
8,695
0
49,978
W
Kukulkan
SeeR Haro
Kukulkan
15,398
611
0
425
11,546
4,952
1,827
1,343
10,203
94,006
0
L
Anubis
Vzoh DB
Anubis
3,364
296
42
1,448
14,876
2,500
0
2,222
12,654
25,076
0
W
Bakasura
buffalo4018
Bakasura
8,460
5,473
0
5,326
16,264
7,526
4,083
332
15,932
0
57,312
L
Freya
3,136
886
0
4,910
22,865
4,826
0
2,123
20,742
38,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,557
Gold Earned
50,011
798
Minions Killed
384
0
Camps Cleared
0
2,097,410
Distance Traveled
1,896,513
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
16,821
731
235
10
0
432,988
4
L
Chaac
11,324
492
141
6
0
464,204
6
L
Achilles
14,148
615
129
6
0
450,984
1
W
Hun Batz
14,452
628
186
8
0
455,946
2
L
Cthulhu
7,227
314
17
1
0
390,878
5
W
Skadi
10,464
455
74
3
0
321,229
1
W
Kukulkan
13,284
578
150
7
0
420,105
2
L
Anubis
7,955
346
37
2
0
200,822
1
W
Bakasura
13,536
589
153
7
0
467,142
0
L
Freya
9,357
407
60
3
0
389,625
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role