Player Matchup

Jing Wei
Jing Wei
MonkieNA
Jing Wei
Level 103
God Stats
2W - 2L
1,581 SR
Queue Stats
102W - 69L
1,673 Elo+
Party 2
Sobek
Sobek
NazulTheKiller
Sobek
Level 14
God Stats
5W - 2L
1,622 SR
Queue Stats
10W - 7L
1,573 Elo+
Party 2
Nox
Nox
PenguinNA
Nox
Level 29
God Stats
0W - 2L
1,596 SR
Queue Stats
12W - 6L
1,665 Elo+
Party 2
Team Averages
Level 49
1,600 SR
1,637 Elo+

VS

Team Averages
Level 105
1,555 SR
1,648 Elo+
Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Dеpression
Agni
Level 160
God Stats
2W - 1L
1,470 SR
Queue Stats
61W - 33L
1,748 Elo+
Party 1
Cerberus
Cerberus
Snowiemen
Cerberus
Level 27
God Stats
2W - 0L
1,694 SR
Queue Stats
42W - 19L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
MonkieNA
Jing Wei
12
3 / 3 / 1
7,079
708
4,779
6,998
2,515
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 3 / 3
6,314
631
4,560
11,223
10,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 5 / 3
6,836
684
3,798
6,885
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
5 / 3 / 2
7,845
785
9,439
7,865
3,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 7
7,942
794
9,156
5,224
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Snowiemen
Cerberus
12
3 / 1 / 5
7,981
798
2,851
7,862
5,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
4
Kills
11
11
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
3
2
2
W
3
0
7
6.5
L
Jing Wei
MonkieNA
Jing Wei
3
3
1
1.17
L
0
3
3
0.5
L
1
5
3
0.5
W
Cerberus
Snowiemen
Cerberus
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,137
Damage
21,446
25,106
Taken
20,951
15,173
Mitigated
10,504
5,827
Healing
6,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,439
4,738
0
1,987
7,865
3,282
1,688
3,285
4,580
0
31,101
W
9,156
1,420
213
2,871
5,224
1,846
778
2,465
2,759
22,793
0
L
Jing Wei
MonkieNA
Jing Wei
4,779
3,785
0
1,330
6,998
2,515
0
4,817
2,019
0
25,919
L
4,560
771
0
3,647
11,223
10,201
0
4,501
6,398
7,490
0
L
3,798
267
108
742
6,885
2,457
0
2,382
4,369
23,230
0
W
Cerberus
Snowiemen
Cerberus
2,851
85
0
1,522
7,862
5,376
86
2,712
5,150
5,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,229
Gold Earned
23,768
116
Minions Killed
101
7
Camps Cleared
2
518,931
Distance Traveled
453,461
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,845
785
52
5
2
155,707
0
W
Agni
7,942
794
43
4
0
127,607
1
L
Jing Wei
7,079
708
55
6
3
170,323
2
L
Sobek
6,314
631
10
1
1
175,740
0
L
Nox
6,836
684
51
5
3
172,868
1
W
Cerberus
7,981
798
6
1
0
170,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role