Player Matchup

Sol
Sol
Platinum V
DanSchmiter
Sol
Platinum V
Level 101
God Stats
5W - 0L
2,031 SR
Queue Stats
24W - 13L
1,884 MMR
Party 1
Sylvanus
Sylvanus
Platinum III
HotHarleyGarbage
Sylvanus
Platinum III
Level 135
God Stats
2W - 0L
1,729 SR
Queue Stats
23W - 10L
1,991 MMR
Party 1
Vamana
Vamana
Platinum V
M0USETRAP
Vamana
Platinum V
Level 141
God Stats
2W - 1L
1,733 SR
Queue Stats
24W - 13L
1,884 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 126
1,831 SR
1,920 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,589 SR
1,842 MMR
Ares
Ares
Platinum IV
MacxAttackx1217
Ares
Platinum IV
Level 150
God Stats
1W - 3L
1,706 SR
Queue Stats
69W - 74L
1,825 MMR
Solo
Nox
Nox
Diamond V
SherIato
Nox
Diamond V
Level 136
God Stats
1W - 2L
1,674 SR
Queue Stats
132W - 116L
1,972 MMR
Party 2
Jing Wei
Jing Wei
Platinum III
kuioi
Jing Wei
Platinum III
Level 160
God Stats
1W - 5L
1,386 SR
Queue Stats
210W - 211L
1,729 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 10
9,605
739
13,458
10,764
4,356
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 2 / 10
9,891
761
5,048
12,947
9,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
M0USETRAP
Vamana
14
8 / 1 / 7
10,135
780
13,260
16,362
17,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Chang'eGilgameshChaacGeb

VS

Bans
Guan YuBastetOdinAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 2
8,088
622
9,368
18,340
16,886
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 3 / 3
8,044
619
9,713
8,827
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
kuioi
Jing Wei
12
2 / 4 / 1
8,056
620
10,806
10,963
4,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
16
Kills
4
4
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
W
3
2
10
4
W
Vamana
M0USETRAP
Vamana
8
1
7
11.5
L
1
9
2
0.22
L
1
3
3
0.83
L
Jing Wei
kuioi
Jing Wei
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,766
Damage
29,887
40,073
Taken
38,130
31,543
Mitigated
24,193
23,498
Healing
5,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,458
6,039
0
3,169
10,764
4,356
2,247
5,427
5,337
44,848
0
W
5,048
967
5,538
7,378
12,947
9,963
425
7,119
5,828
13,869
0
W
Vamana
M0USETRAP
Vamana
13,260
5,993
619
6,794
16,362
17,224
672
6,543
9,819
0
41,110
L
9,368
359
229
1,019
18,340
16,886
0
8,408
9,124
17,732
0
L
9,713
804
0
1,870
8,827
3,243
0
4,590
4,000
29,281
0
L
Jing Wei
kuioi
Jing Wei
10,806
6,275
0
2,705
10,963
4,064
0
6,290
4,412
0
31,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,631
Gold Earned
24,188
137
Minions Killed
128
2
Camps Cleared
6
722,162
Distance Traveled
675,030
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,605
739
72
6
0
229,252
2
W
Sylvanus
9,891
761
15
1
1
228,225
4
W
Vamana
10,135
780
50
4
1
264,685
0
L
Ares
8,088
622
20
2
0
221,187
6
L
Nox
8,044
619
59
5
3
227,020
0
L
Jing Wei
8,056
620
49
4
3
226,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role