Player Matchup

Izanami
Izanami
 
Izanami
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Tullyeo
Loki
Level 156
God Stats
1W - 0L
1,778 SR
Queue Stats
34W - 25L
1,596 Elo+
Party 2
Tyr
Tyr
UnnervingAB
Tyr
Level 97
God Stats
2W - 0L
1,528 SR
Queue Stats
107W - 72L
1,603 Elo+
Solo
Hel
Hel
killler66
Hel
Level 155
God Stats
2W - 0L
1,890 SR
Queue Stats
80W - 77L
1,555 Elo+
Party 2
Rama
Rama
zacamojo
Rama
Level 157
God Stats
2W - 1L
1,547 SR
Queue Stats
70W - 62L
1,565 Elo+
Party 2
Team Averages
Level 144
1,649 SR
1,564 Elo+

VS

Team Averages
Level 124
1,565 SR
1,523 Elo+
Yemoja
Yemoja
Edgargñe
Yemoja
Level 100
God Stats
1W - 1L
1,717 SR
Queue Stats
103W - 88L
1,557 Elo+
Party 3
Apollo
Apollo
HARDREVIVE
Apollo
Level 145
God Stats
1W - 1L
1,555 SR
Queue Stats
92W - 84L
1,591 Elo+
Party 1
Zhong Kui
Zhong Kui
PechiO
Zhong Kui
Level 128
God Stats
0W - 2L
1,281 SR
Queue Stats
5W - 15L
1,323 Elo+
Solo
Cernunnos
Cernunnos
Pipahuevo
Cernunnos
Level 89
God Stats
1W - 1L
1,760 SR
Queue Stats
99W - 87L
1,544 Elo+
Party 3
Sobek
Sobek
isma202
Sobek
Level 157
God Stats
3W - 3L
1,512 SR
Queue Stats
164W - 160L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
9 / 2 / 11
11,216
863
25,799
17,991
8,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
Tullyeo
Loki
15
0 / 5 / 18
9,399
723
12,017
18,492
10,400
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
4 / 4 / 14
10,955
843
9,189
25,126
28,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
4 / 4 / 15
10,827
833
15,580
20,508
9,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
18
6 / 3 / 11
10,492
807
14,164
19,576
9,388
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Edgargñe
Yemoja
16
0 / 3 / 13
9,998
769
4,470
11,869
16,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Apollo
HARDREVIVE
Apollo
15
4 / 5 / 4
9,245
711
18,053
15,238
7,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
PechiO
Zhong Kui
18
6 / 4 / 7
11,173
859
25,244
21,929
19,270
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Pipahuevo
Cernunnos
17
7 / 5 / 8
10,360
797
30,523
18,207
8,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
isma202
Sobek
14
1 / 6 / 12
8,865
682
7,507
20,369
34,404
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
62
23
Kills
18
18
Deaths
23
69
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
2
11
7.25
L
Yemoja
Edgargñe
Yemoja
0
3
13
2.17
L
Apollo
HARDREVIVE
Apollo
4
5
4
1.2
L
Zhong Kui
PechiO
Zhong Kui
6
4
7
2.38
L
Cernunnos
Pipahuevo
Cernunnos
7
5
8
2.2
W
Loki
Tullyeo
Loki
0
5
18
1.8
W
4
4
14
2.75
L
Sobek
isma202
Sobek
1
6
12
1.17
W
4
4
15
2.88
W
Rama
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,749
Damage
85,797
101,693
Taken
87,612
66,515
Mitigated
86,259
59,771
Healing
33,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
25,799
13,722
1,467
4,598
17,991
8,361
2,189
7,163
10,828
0
42,490
L
Yemoja
Edgargñe
Yemoja
4,470
1,499
11,658
2,949
11,869
16,390
547
3,023
8,624
9,291
0
L
Apollo
HARDREVIVE
Apollo
18,053
8,643
940
1,045
15,238
7,543
1,716
2,120
12,832
0
28,253
L
Zhong Kui
PechiO
Zhong Kui
25,244
2,266
2,011
8,024
21,929
19,270
583
3,980
17,763
50,080
0
L
Cernunnos
Pipahuevo
Cernunnos
30,523
14,533
516
4,416
18,207
8,652
500
4,131
14,032
0
43,264
W
Loki
Tullyeo
Loki
12,017
3,019
2,325
1,664
18,492
10,400
0
7,740
10,752
0
20,986
W
9,189
680
2,143
7,932
25,126
28,810
0
6,258
18,868
0
21,001
L
Sobek
isma202
Sobek
7,507
426
69
2,208
20,369
34,404
134
2,326
17,618
12,093
0
W
15,580
819
21,937
11,647
20,508
9,556
324
8,126
12,382
28,994
0
W
Rama
14,164
11,695
2,089
3,969
19,576
9,388
2,931
7,934
11,642
0
30,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,889
Gold Earned
49,641
138
Minions Killed
128
0
Camps Cleared
0
1,278,394
Distance Traveled
1,124,710
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,216
863
43
3
0
253,937
1
L
Yemoja
9,998
769
10
1
0
241,203
0
L
Apollo
9,245
711
28
2
0
213,394
0
L
Zhong Kui
11,173
859
58
4
0
232,093
2
L
Cernunnos
10,360
797
26
2
0
221,160
1
W
Loki
9,399
723
13
1
0
231,673
1
W
Tyr
10,955
843
17
1
0
295,237
4
L
Sobek
8,865
682
6
0
0
216,860
0
W
Hel
10,827
833
34
3
0
256,148
0
W
Rama
10,492
807
31
2
0
241,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role