Player Matchup

Sol
Sol
Cramer
Sol
Level 142
God Stats
5W - 3L
1,519 SR
Queue Stats
107W - 104L
1,531 Elo+
Party 2
Ganesha
Ganesha
Griffang
Ganesha
Level 62
God Stats
2W - 2L
1,463 SR
Queue Stats
37W - 32L
1,561 Elo+
Party 2
Janus
Janus
Skilfulredx
Janus
Level 123
God Stats
11W - 17L
1,454 SR
Queue Stats
407W - 401L
1,606 Elo+
Party 4
Thanatos
Thanatos
Styndi
Thanatos
Level 141
God Stats
6W - 4L
1,591 SR
Queue Stats
207W - 201L
1,576 Elo+
Party 2
Jormungandr
Jormungandr
TheSaltyFiddler
Jormungandr
Level 108
God Stats
14W - 7L
1,677 SR
Queue Stats
253W - 253L
1,583 Elo+
Party 4
Team Averages
Level 115
1,541 SR
1,571 Elo+

VS

Team Averages
Level 114
1,540 SR
1,585 Elo+
Cerberus
Cerberus
 
Cerberus
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Moonfinne
Jormungandr
Level 128
God Stats
5W - 6L
1,479 SR
Queue Stats
485W - 409L
1,599 Elo+
Party 1
Mercury
Mercury
SaiTheShinobi
Mercury
Level 149
God Stats
3W - 3L
1,600 SR
Queue Stats
459W - 389L
1,553 Elo+
Party 1
Ah Puch
Ah Puch
prozz38
Ah Puch
Level 128
God Stats
2W - 2L
1,563 SR
Queue Stats
161W - 132L
1,667 Elo+
Party 3
Danzaburou
Danzaburou
ryuunosuke38
Danzaburou
Level 128
God Stats
2W - 1L
1,559 SR
Queue Stats
32W - 21L
1,608 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Cramer
Sol
14
5 / 2 / 3
9,086
606
5,505
8,147
1,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
Griffang
Ganesha
10
1 / 1 / 8
7,172
478
5,095
12,731
8,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 2 / 6
8,524
568
5,479
5,784
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Styndi
Thanatos
15
11 / 5 / 6
9,918
661
13,077
12,322
4,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
TheSaltyFiddler
Jormungandr
15
3 / 2 / 5
9,022
601
9,945
9,250
5,032
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
5 / 6 / 4
8,959
597
6,265
13,143
6,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr
Moonfinne
Jormungandr
10
1 / 4 / 3
7,085
472
3,970
11,450
8,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
14
2 / 1 / 5
8,283
552
7,000
9,883
3,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
prozz38
Ah Puch
12
2 / 5 / 3
7,648
510
6,898
9,713
3,080
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
ryuunosuke38
Danzaburou
13
2 / 6 / 1
8,039
536
5,529
11,269
3,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
22
Kills
12
12
Deaths
22
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
5
6
4
1.17
W
Sol
Cramer
Sol
5
2
3
3.25
W
Ganesha
Griffang
Ganesha
1
1
8
5
L
Jormungandr
Moonfinne
Jormungandr
1
4
3
0.63
L
Mercury
2
1
5
4.5
W
2
2
6
2.5
W
Thanatos
Styndi
Thanatos
11
5
6
2.8
W
Jormungandr
TheSaltyFiddler
Jormungandr
3
2
5
2.75
L
Ah Puch
prozz38
Ah Puch
2
5
3
0.7
L
Danzaburou
ryuunosuke38
Danzaburou
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,101
Damage
29,662
48,234
Taken
55,458
21,448
Mitigated
24,955
23,276
Healing
12,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,265
904
0
2,256
13,143
6,516
0
5,348
7,625
49,785
0
W
Sol
Cramer
Sol
5,505
2,528
0
4,107
8,147
1,927
100
1,467
6,680
65,519
0
W
Ganesha
Griffang
Ganesha
5,095
1,022
126
3,411
12,731
8,559
0
3,810
8,921
15,651
0
L
Jormungandr
Moonfinne
Jormungandr
3,970
691
1,542
2,895
11,450
8,724
0
5,601
5,751
18,210
0
L
Mercury
7,000
2,522
0
1,134
9,883
3,094
0
2,777
7,050
0
62,906
W
5,479
206
0
1,370
5,784
1,373
0
3,110
2,674
47,519
0
W
Thanatos
Styndi
Thanatos
13,077
4,769
0
10,928
12,322
4,557
0
4,634
7,688
0
63,971
W
Jormungandr
TheSaltyFiddler
Jormungandr
9,945
3,393
308
3,026
9,250
5,032
242
4,273
4,977
59,140
0
L
Ah Puch
prozz38
Ah Puch
6,898
402
0
2,378
9,713
3,080
0
6,176
3,519
41,614
0
L
Danzaburou
ryuunosuke38
Danzaburou
5,529
1,762
0
2,513
11,269
3,541
1,130
5,927
5,310
0
46,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,722
Gold Earned
40,014
462
Minions Killed
389
0
Camps Cleared
0
1,593,189
Distance Traveled
1,505,238
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,959
597
95
6
0
295,165
3
W
Sol
9,086
606
127
8
0
305,920
1
W
Ganesha
7,172
478
14
1
0
326,567
4
L
Jormungandr
7,085
472
34
2
0
291,547
9
L
Mercury
8,283
552
106
7
0
375,734
5
W
Janus
8,524
568
95
6
0
326,023
2
W
Thanatos
9,918
661
85
6
0
340,753
3
W
Jormungandr
9,022
601
141
9
0
293,926
7
L
Ah Puch
7,648
510
74
5
0
280,358
2
L
Danzaburou
8,039
536
80
5
0
262,434
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role