Player Matchup

Guan Yu
Guan Yu
IronF1f
Guan Yu
Level 121
God Stats
8W - 4L
1,599 SR
Queue Stats
92W - 87L
1,560 Elo+
Solo
Cerberus
Cerberus
LieKick
Cerberus
Level 104
God Stats
8W - 4L
1,659 SR
Queue Stats
281W - 225L
1,562 Elo+
Solo
Set
Set
Peligro UK
Set
Level 144
God Stats
10W - 10L
1,415 SR
Queue Stats
677W - 647L
1,578 Elo+
Solo
Sol
Sol
gRu3n27
Sol
Level 132
God Stats
6W - 7L
1,508 SR
Queue Stats
307W - 316L
1,577 Elo+
Party 1
Ao Kuang
Ao Kuang
jonasthe17
Ao Kuang
Level 134
God Stats
1W - 5L
1,329 SR
Queue Stats
389W - 420L
1,542 Elo+
Party 1
Team Averages
Level 127
1,502 SR
1,564 Elo+

VS

Team Averages
Level 103
1,645 SR
1,583 Elo+
Sol
Sol
Bllizzar-
Sol
Level 67
God Stats
8W - 7L
1,436 SR
Queue Stats
141W - 89L
1,568 Elo+
Party 2
Fenrir
Fenrir
Cylisia
Fenrir
Level 160
God Stats
9W - 5L
1,646 SR
Queue Stats
268W - 260L
1,563 Elo+
Solo
Sobek
Sobek
El_Panduh
Sobek
Level 86
God Stats
33W - 21L
1,670 SR
Queue Stats
182W - 116L
1,597 Elo+
Party 2
Bastet
Bastet
Slayer93-_-
Bastet
Level 117
God Stats
8W - 1L
1,904 SR
Queue Stats
250W - 151L
1,602 Elo+
Party 2
Ullr
Ullr
paW_Chris92izii
Ullr
Level 83
God Stats
4W - 0L
1,566 SR
Queue Stats
242W - 169L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
IronF1f
Guan Yu
2
0 / 1 / 0
4,140
318
511
1,076
347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
LieKick
Cerberus
12
0 / 2 / 1
6,531
502
2,705
7,947
5,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
4 / 7 / 0
6,774
521
5,199
9,386
4,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sol
12
1 / 3 / 1
6,793
523
6,866
7,939
2,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
jonasthe17
Ao Kuang
12
1 / 3 / 1
6,538
503
3,929
8,281
2,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
7,503
577
4,662
6,339
2,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Cylisia
Fenrir
14
4 / 0 / 4
7,978
614
4,340
8,946
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
El_Panduh
Sobek
11
2 / 1 / 3
6,916
532
3,527
9,696
8,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
15
6 / 0 / 3
8,926
687
6,687
8,226
3,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 2 / 3
7,460
574
4,297
6,502
1,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
6
Kills
16
16
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
3
1
1.17
W
Fenrir
Cylisia
Fenrir
4
0
4
6
W
Sobek
El_Panduh
Sobek
2
1
3
3.5
L
Guan Yu
IronF1f
Guan Yu
0
1
0
0
L
Cerberus
LieKick
Cerberus
0
2
1
0.25
L
4
7
0
0.57
W
Bastet
6
0
3
7.5
L
Sol
1
3
1
0.5
L
Ao Kuang
jonasthe17
Ao Kuang
1
3
1
0.5
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,210
Damage
23,513
34,629
Taken
39,709
15,267
Mitigated
20,653
10,430
Healing
19,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,662
866
0
2,307
6,339
2,455
0
2,233
4,031
41,791
4,385
W
Fenrir
Cylisia
Fenrir
4,340
552
0
4,888
8,946
3,826
0
2,400
6,509
0
44,448
W
Sobek
El_Panduh
Sobek
3,527
571
168
4,325
9,696
8,539
140
4,422
5,218
17,611
0
L
Guan Yu
IronF1f
Guan Yu
511
209
0
324
1,076
347
0
0
994
0
1,833
L
Cerberus
LieKick
Cerberus
2,705
26
0
1,714
7,947
5,168
68
1,049
6,898
40,910
0
L
5,199
1,718
0
1,820
9,386
4,155
0
1,542
7,495
0
33,601
W
Bastet
6,687
1,695
190
5,791
8,226
3,873
0
1,009
6,872
0
51,516
L
Sol
6,866
1,587
0
3,343
7,939
2,916
0
2,974
4,925
42,488
3,776
L
Ao Kuang
jonasthe17
Ao Kuang
3,929
977
0
3,229
8,281
2,681
0
2,450
5,800
37,527
0
W
4,297
2,543
0
2,059
6,502
1,960
0
2,965
3,500
0
47,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,776
Gold Earned
38,783
335
Minions Killed
425
0
Camps Cleared
0
1,012,001
Distance Traveled
1,318,762
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,503
577
91
7
0
250,182
1
W
Fenrir
7,978
614
85
7
0
286,641
4
W
Sobek
6,916
532
22
2
0
269,939
3
L
Guan Yu
4,140
318
7
1
0
20,844
0
L
Cerberus
6,531
502
87
7
0
243,700
1
L
Set
6,774
521
65
5
0
244,640
0
W
Bastet
8,926
687
115
9
0
285,694
2
L
Sol
6,793
523
94
7
0
241,455
4
L
Ao Kuang
6,538
503
82
6
0
261,362
3
W
Ullr
7,460
574
112
9
0
226,306
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role