Player Matchup

Olorun
Olorun
ACuteRose
Olorun
Level 27
God Stats
0W - 2L
1,304 SR
Queue Stats
34W - 49L
1,366 Elo+
Solo
Cthulhu
Cthulhu
Mythic290
Cthulhu
Level 107
God Stats
2W - 1L
1,684 SR
Queue Stats
36W - 47L
1,374 Elo+
Party 3
Neith
Neith
bitt3rswt_
Neith
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,344 Elo+
Solo
Izanami
Izanami
d2monke
Izanami
Level 23
God Stats
0W - 1L
1,528 SR
Queue Stats
4W - 15L
1,230 Elo+
Party 3
Sobek
Sobek
liammcguire22
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 27L
1,511 Elo+
Solo
Team Averages
Level 41
1,503 SR
1,365 Elo+

VS

Team Averages
Level 105
1,500 SR
1,420 Elo+
Bacchus
Bacchus
FainTMako
Bacchus
Level 147
God Stats
12W - 13L
1,502 SR
Queue Stats
653W - 730L
1,428 Elo+
Solo
Fafnir
Fafnir
Master Mustache
Fafnir
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 43L
1,438 Elo+
Party 1
Susano
Susano
SYT Sunflower
Susano
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 44L
1,443 Elo+
Party 1
Zeus
Zeus
iSunWukong
Zeus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,289 Elo+
Party 2
Olorun
Olorun
mojofinkmeister
Olorun
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ACuteRose
Olorun
14
2 / 7 / 4
8,415
765
6,931
12,314
4,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Mythic290
Cthulhu
16
6 / 6 / 6
9,826
893
13,908
17,895
12,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
17
4 / 4 / 8
10,011
910
8,011
12,974
4,934
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
d2monke
Izanami
16
5 / 5 / 5
10,090
917
8,994
11,061
3,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 6 / 7
9,338
849
6,299
18,238
22,250
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FainTMako
Bacchus
16
4 / 4 / 24
9,683
880
8,317
14,442
21,075
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 3 / 22
10,659
969
8,498
13,193
17,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
7 / 5 / 13
10,066
915
8,406
11,286
7,870
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
11 / 3 / 12
11,252
1,023
27,913
9,044
4,052
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 6 / 15
8,843
804
8,725
11,475
4,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
114
21
Kills
28
28
Deaths
21
30
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Olorun
ACuteRose
Olorun
2
7
4
0.57
W
Bacchus
FainTMako
Bacchus
4
4
24
4
W
4
3
22
5
L
Cthulhu
Mythic290
Cthulhu
6
6
6
1.5
W
7
5
13
2.7
L
Neith
4
4
8
2
L
Izanami
d2monke
Izanami
5
5
5
1.5
W
11
3
12
5.67
L
4
6
7
1.25
W
2
6
15
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,143
Damage
61,859
72,482
Taken
59,440
47,924
Mitigated
54,881
24,094
Healing
17,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
ACuteRose
Olorun
6,931
3,580
1,437
1,584
12,314
4,639
1,641
10,423
1,891
12,062
0
W
Bacchus
FainTMako
Bacchus
8,317
914
1,650
1,806
14,442
21,075
875
4,247
9,819
12,372
0
W
8,498
1,539
1,157
2,986
13,193
17,084
148
4,146
8,706
15,331
0
L
Cthulhu
Mythic290
Cthulhu
13,908
514
3,119
4,909
17,895
12,218
152
12,751
5,144
25,065
0
W
8,406
1,620
1,944
1,951
11,286
7,870
744
5,465
5,556
0
18,212
L
Neith
8,011
2,724
1,319
3,590
12,974
4,934
558
9,301
3,673
0
22,471
L
Izanami
d2monke
Izanami
8,994
5,082
1,438
2,393
11,061
3,883
1,163
8,237
2,824
0
18,723
W
27,913
4,540
1,211
2,301
9,044
4,052
2,206
4,864
4,016
53,537
0
L
6,299
556
894
3,411
18,238
22,250
0
12,741
5,497
9,116
0
W
8,725
6,431
204
2,240
11,475
4,800
1,623
7,101
4,205
19,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,680
Gold Earned
50,503
95
Minions Killed
112
0
Camps Cleared
0
998,323
Distance Traveled
977,502
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,415
765
8
1
0
181,593
0
W
Bacchus
9,683
880
9
1
0
218,764
0
W
Fafnir
10,659
969
12
1
0
209,240
0
L
Cthulhu
9,826
893
38
3
0
211,355
0
W
Susano
10,066
915
17
2
0
193,361
0
L
Neith
10,011
910
26
2
0
197,382
0
L
Izanami
10,090
917
20
2
0
204,073
0
W
Zeus
11,252
1,023
49
4
0
183,076
1
L
Sobek
9,338
849
3
0
0
203,920
0
W
Olorun
8,843
804
25
2
0
173,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role