Player Matchup

Fenrir
Fenrir
DRoseee
Fenrir
Level 18
God Stats
2W - 3L
1,151 SR
Queue Stats
10W - 12L
1,082 Elo+
Party 1
Cthulhu
Cthulhu
matrix77
Cthulhu
Level 156
God Stats
10W - 25L
1,304 SR
Queue Stats
274W - 417L
1,274 Elo+
Solo
Anubis
Anubis
nismoex
Anubis
Level 63
God Stats
15W - 14L
1,639 SR
Queue Stats
79W - 110L
1,338 Elo+
Party 1
Team Averages
Level 79
1,365 SR
1,231 Elo+

VS

Team Averages
Level 76
1,500 SR
1,313 Elo+
Olorun
Olorun
 
Olorun
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Danone17
Ymir
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,230 Elo+
Party 2
Medusa
Medusa
Viper20
Medusa
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,210 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DRoseee
Fenrir
15
10 / 1 / 6
11,596
725
9,835
6,609
4,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
matrix77
Cthulhu
15
4 / 0 / 15
11,690
731
9,965
15,149
18,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Anubis
nismoex
Anubis
15
5 / 2 / 13
11,146
697
15,507
11,653
7,208
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
2 / 3 / 1
9,200
575
6,891
10,984
3,750
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
13
1 / 6 / 2
10,128
633
3,362
13,666
13,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Viper20
Medusa
11
0 / 10 / 3
8,816
551
10,043
16,386
5,029
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
19
Kills
3
3
Deaths
19
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
3
1
0.83
W
Fenrir
DRoseee
Fenrir
10
1
6
13
L
Ymir
1
6
2
0.33
L
Medusa
Viper20
Medusa
0
10
3
0.15
W
Cthulhu
matrix77
Cthulhu
4
0
15
11.5
W
Anubis
nismoex
Anubis
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,307
Damage
20,296
33,411
Taken
41,036
30,387
Mitigated
21,921
13,700
Healing
4,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,891
3,105
92
2,080
10,984
3,750
0
9,592
1,353
30,405
0
W
Fenrir
DRoseee
Fenrir
9,835
2,292
0
2,654
6,609
4,488
677
2,510
4,099
0
32,821
L
Ymir
3,362
129
0
735
13,666
13,142
0
5,040
8,235
14,790
0
L
Medusa
Viper20
Medusa
10,043
6,051
0
1,254
16,386
5,029
0
11,337
4,931
0
29,277
W
Cthulhu
matrix77
Cthulhu
9,965
375
146
5,151
15,149
18,691
572
5,708
9,441
36,382
0
W
Anubis
nismoex
Anubis
15,507
359
0
5,749
11,653
7,208
1,181
2,869
8,784
49,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,432
Gold Earned
28,144
186
Minions Killed
124
9
Camps Cleared
5
919,718
Distance Traveled
758,077
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,200
575
43
3
2
262,283
4
W
Fenrir
11,596
725
42
3
5
316,466
2
L
Ymir
10,128
633
23
1
2
246,785
2
L
Medusa
8,816
551
58
4
1
249,009
0
W
Cthulhu
11,690
731
58
4
4
324,883
1
W
Anubis
11,146
697
86
5
0
278,369
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role