Player Matchup

Cthulhu
Cthulhu
Athecles
Cthulhu
Level 158
God Stats
2W - 0L
1,584 SR
Queue Stats
104W - 89L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
Fennee
Danzaburou
Level 108
God Stats
5W - 2L
1,491 SR
Queue Stats
125W - 125L
1,497 Elo+
Party 1
Awilix
Awilix
Jonthebluecow
Awilix
Level 129
God Stats
2W - 1L
1,547 SR
Queue Stats
58W - 41L
1,490 Elo+
Party 1
Cernunnos
Cernunnos
harvey119
Cernunnos
Level 160
God Stats
32W - 18L
1,680 SR
Queue Stats
1,042W - 792L
1,584 Elo+
Party 1
Geb
Geb
joew1986
Geb
Level 160
God Stats
30W - 16L
1,633 SR
Queue Stats
1,082W - 824L
1,571 Elo+
Party 1
Team Averages
Level 143
1,587 SR
1,541 Elo+

VS

Team Averages
Level 127
1,447 SR
1,503 Elo+
Thor
Thor
OhhPraxzZ
Thor
Level 140
God Stats
1W - 1L
1,534 SR
Queue Stats
89W - 105L
1,484 Elo+
Solo
Ao Kuang
Ao Kuang
Romzz1
Ao Kuang
Level 152
God Stats
0W - 3L
1,164 SR
Queue Stats
202W - 224L
1,553 Elo+
Solo
Hou Yi
Hou Yi
Schlenzkopter
Hou Yi
Level 128
God Stats
3W - 3L
1,605 SR
Queue Stats
180W - 165L
1,492 Elo+
Solo
Ullr
Ullr
SiaubasLordas
Ullr
Level 98
God Stats
1W - 2L
1,477 SR
Queue Stats
173W - 156L
1,492 Elo+
Party 2
Cerberus
Cerberus
Ugniagesys
Cerberus
Level 118
God Stats
1W - 2L
1,453 SR
Queue Stats
175W - 157L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Athecles
Cthulhu
15
3 / 2 / 8
9,954
830
15,506
14,547
17,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Fennee
Danzaburou
17
3 / 2 / 11
10,469
872
12,051
11,802
6,463
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

17
3 / 0 / 7
10,585
882
7,964
10,662
6,334
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cernunnos
harvey119
Cernunnos
14
5 / 2 / 6
9,385
782
11,458
10,871
5,450
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 2 / 11
9,299
775
17,789
13,775
15,301
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
2 / 2 / 5
8,477
706
10,795
10,202
6,182
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
Romzz1
Ao Kuang
14
3 / 4 / 3
8,326
694
6,312
11,703
5,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
1 / 3 / 4
8,147
679
9,988
12,978
5,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 3 / 5
7,797
650
6,426
12,440
5,529
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Ugniagesys
Cerberus
15
2 / 4 / 3
8,980
748
12,553
21,741
22,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
28
16
Kills
8
8
Deaths
16
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Athecles
Cthulhu
3
2
8
3.5
W
Danzaburou
Fennee
Danzaburou
3
2
11
4.25
W
3
0
7
6.5
L
Thor
2
2
5
2.25
L
Ao Kuang
Romzz1
Ao Kuang
3
4
3
1.13
L
1
3
4
1
L
0
3
5
0.83
L
Cerberus
Ugniagesys
Cerberus
2
4
3
0.88
W
Cernunnos
harvey119
Cernunnos
5
2
6
4
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,768
Damage
46,074
61,657
Taken
69,064
51,537
Mitigated
45,738
20,599
Healing
23,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Athecles
Cthulhu
15,506
445
3,670
1,457
14,547
17,989
104
3,225
11,322
24,563
0
W
Danzaburou
Fennee
Danzaburou
12,051
3,641
1,677
3,593
11,802
6,463
1,373
3,884
7,918
0
38,885
W
7,964
2,221
1,337
3,142
10,662
6,334
680
4,422
6,240
0
14,550
L
Thor
10,795
868
1,201
1,083
10,202
6,182
0
4,772
5,430
0
20,982
L
Ao Kuang
Romzz1
Ao Kuang
6,312
461
2,393
2,260
11,703
5,421
0
4,082
7,621
10,417
0
L
9,988
2,954
2,233
2,723
12,978
5,921
0
7,701
5,277
0
22,672
L
6,426
4,357
2,089
3,670
12,440
5,529
0
8,006
4,434
0
16,304
L
Cerberus
Ugniagesys
Cerberus
12,553
626
303
5,488
21,741
22,685
0
8,734
13,007
30,970
0
W
Cernunnos
harvey119
Cernunnos
11,458
5,261
2,782
1,764
10,871
5,450
3,068
4,262
6,609
0
24,187
W
17,789
964
812
365
13,775
15,301
268
3,072
10,703
28,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,692
Gold Earned
41,727
143
Minions Killed
159
0
Camps Cleared
0
1,192,931
Distance Traveled
1,100,178
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,954
830
22
2
0
221,279
0
W
Danzaburou
10,469
872
61
5
0
254,071
6
W
Awilix
10,585
882
25
2
0
267,012
2
L
Thor
8,477
706
15
1
0
217,204
2
L
Ao Kuang
8,326
694
13
1
0
217,716
1
L
Hou Yi
8,147
679
38
3
0
233,976
1
L
Ullr
7,797
650
19
2
0
209,970
0
L
Cerberus
8,980
748
74
6
0
221,312
0
W
Cernunnos
9,385
782
20
2
0
193,591
3
W
Geb
9,299
775
15
1
0
256,978
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role