Player Matchup

Medusa
Medusa
CJDooM
Medusa
Level 26
God Stats
1W - 3L
1,232 SR
Queue Stats
1W - 4L
1,373 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ClydeShow
Morgan Le Fay
Level 60
God Stats
0W - 2L
1,229 SR
Queue Stats
1W - 4L
1,373 Elo+
Party 1
Ymir
Ymir
andr99v
Ymir
Level 57
God Stats
0W - 2L
1,277 SR
Queue Stats
1W - 3L
1,373 Elo+
Party 1
Team Averages
Level 48
1,246 SR
1,373 Elo+

VS

Team Averages
Level 59
1,374 SR
1,355 Elo+
Sylvanus
Sylvanus
Cabezachancla
Sylvanus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,477 Elo+
Solo
Arachne
Arachne
Felothis
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,186 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Suppkultura
Morgan Le Fay
Level 44
God Stats
2W - 2L
1,122 SR
Queue Stats
19W - 17L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CJDooM
Medusa
15
4 / 4 / 4
11,079
652
15,786
14,557
4,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
ClydeShow
Morgan Le Fay
16
4 / 5 / 3
11,258
662
21,475
19,153
6,139
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
andr99v
Ymir
5
0 / 2 / 1
8,394
494
311
4,512
1,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cabezachancla
Sylvanus
16
2 / 1 / 9
11,101
653
9,945
18,441
21,871
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
Felothis
Arachne
14
3 / 5 / 7
10,762
633
4,750
14,494
6,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Suppkultura
Morgan Le Fay
16
6 / 3 / 5
12,196
717
20,556
19,077
7,366
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
8
Kills
11
11
Deaths
9
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
CJDooM
Medusa
4
4
4
1.5
W
Sylvanus
Cabezachancla
Sylvanus
2
1
9
6.5
L
Morgan Le Fay
ClydeShow
Morgan Le Fay
4
5
3
1.1
W
Arachne
Felothis
Arachne
3
5
7
1.3
W
Morgan Le Fay
Suppkultura
Morgan Le Fay
6
3
5
2.83
L
Ymir
andr99v
Ymir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,572
Damage
35,251
38,222
Taken
52,012
12,535
Mitigated
35,687
7,627
Healing
21,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
CJDooM
Medusa
15,786
5,063
416
1,547
14,557
4,762
0
12,713
1,844
0
37,756
W
Sylvanus
Cabezachancla
Sylvanus
9,945
889
3,874
7,132
18,441
21,871
458
9,296
9,145
36,285
0
L
Morgan Le Fay
ClydeShow
Morgan Le Fay
21,475
824
36
4,779
19,153
6,139
0
14,573
4,580
58,813
0
W
Arachne
Felothis
Arachne
4,750
2,511
275
3,340
14,494
6,450
0
6,809
7,685
0
33,851
W
Morgan Le Fay
Suppkultura
Morgan Le Fay
20,556
3,008
93
6,301
19,077
7,366
867
7,926
11,151
65,553
0
L
Ymir
andr99v
Ymir
311
0
0
849
4,512
1,634
0
3,288
1,224
1,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,731
Gold Earned
34,059
167
Minions Killed
198
3
Camps Cleared
12
665,909
Distance Traveled
925,530
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,079
652
78
5
0
327,363
0
W
Sylvanus
11,101
653
61
4
0
318,001
0
L
Morgan Le Fay
11,258
662
87
5
3
297,479
0
W
Arachne
10,762
633
39
2
9
305,650
0
W
Morgan Le Fay
12,196
717
98
6
3
301,879
0
L
Ymir
8,394
494
2
0
0
41,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role