Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Catth
Agni
Level 140
God Stats
3W - 2L
1,663 SR
Queue Stats
84W - 71L
1,584 Elo+
Solo
Awilix
Awilix
MaxiMariio
Awilix
Level 110
God Stats
4W - 5L
1,429 SR
Queue Stats
545W - 510L
1,549 Elo+
Party 1
Team Averages
Level 123
1,518 SR
1,527 Elo+

VS

Team Averages
Level 102
1,497 SR
1,571 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Blackheart2004
Tiamat
Level 62
God Stats
6W - 5L
1,590 SR
Queue Stats
100W - 58L
1,617 Elo+
Party 2
Sylvanus
Sylvanus
KARSSAMA
Sylvanus
Level 101
God Stats
2W - 5L
1,335 SR
Queue Stats
196W - 134L
1,616 Elo+
Party 2
Mercury
Mercury
StockMarrow7703
Mercury
Level 135
God Stats
2W - 2L
1,514 SR
Queue Stats
450W - 482L
1,564 Elo+
Solo
Chiron
Chiron
angelvozdepito
Chiron
Level 106
God Stats
52W - 45L
1,546 SR
Queue Stats
536W - 487L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 2 / 1
6,831
621
3,415
6,964
1,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Medusa
 
Medusa
12
1 / 1 / 3
6,675
607
5,390
5,065
1,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thor
 
Thor
11
5 / 0 / 7
6,570
597
6,368
8,829
4,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
Catth
Agni
13
4 / 0 / 2
7,740
704
5,992
3,623
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Awilix
MaxiMariio
Awilix
11
5 / 2 / 4
6,673
607
6,173
7,485
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
0 / 2 / 2
6,161
560
4,977
8,052
3,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 2 / 1
6,381
580
2,888
6,404
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
KARSSAMA
Sylvanus
8
0 / 4 / 1
5,147
468
3,523
9,410
5,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
5 / 5 / 0
6,847
622
2,625
8,703
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
0 / 2 / 1
6,035
549
3,394
8,005
2,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
15
Kills
5
5
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
2
1
0.25
W
Medusa
 
Medusa
1
1
3
2.5
W
Thor
 
Thor
5
0
7
8.5
L
Cliodhna
 
Cliodhna
0
2
2
0.5
L
0
2
1
0.25
W
Agni
Catth
Agni
4
0
2
5
L
Sylvanus
KARSSAMA
Sylvanus
0
4
1
0.13
W
Awilix
MaxiMariio
Awilix
5
2
4
3.5
L
5
5
0
1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,338
Damage
17,407
31,966
Taken
40,574
11,812
Mitigated
16,366
12,147
Healing
12,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,415
1,577
0
4,515
6,964
1,756
584
34
6,617
49,017
0
W
Medusa
 
Medusa
5,390
1,123
0
2,044
5,065
1,473
0
508
4,557
0
47,192
W
Thor
 
Thor
6,368
1,205
276
2,342
8,829
4,965
24
1,749
6,934
0
18,570
L
Cliodhna
 
Cliodhna
4,977
130
0
2,857
8,052
3,838
0
2,962
4,972
0
39,059
L
2,888
323
0
2,758
6,404
2,531
0
1,632
4,708
41,356
0
W
Agni
Catth
Agni
5,992
689
0
1,058
3,623
1,212
0
1,883
1,586
57,211
0
L
Sylvanus
KARSSAMA
Sylvanus
3,523
849
304
1,508
9,410
5,301
0
1,630
7,588
9,405
0
W
Awilix
MaxiMariio
Awilix
6,173
2,496
0
1,912
7,485
2,406
0
1,967
5,393
0
29,107
L
2,625
739
0
2,425
8,703
2,609
0
3,183
5,481
0
29,491
L
3,394
929
238
2,413
8,005
2,087
0
164
7,723
0
40,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,489
Gold Earned
30,571
395
Minions Killed
364
0
Camps Cleared
0
1,163,916
Distance Traveled
1,082,550
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,831
621
110
10
0
218,317
3
W
Medusa
6,675
607
87
8
0
214,258
5
W
Thor
6,570
597
25
2
0
237,289
2
L
Cliodhna
6,161
560
89
8
0
242,058
5
L
Tiamat
6,381
580
115
10
0
208,719
5
W
Agni
7,740
704
117
11
0
230,833
2
L
Sylvanus
5,147
468
10
1
0
196,830
2
W
Awilix
6,673
607
56
5
0
263,219
1
L
Mercury
6,847
622
69
6
0
233,780
4
L
Chiron
6,035
549
81
7
0
201,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role