Player Matchup

Chiron
Chiron
Danegels
Chiron
Level 8
God Stats
2W - 1L
1,785 SR
Queue Stats
20W - 10L
1,905 Elo+
Party 2
Chaac
Chaac
ForTheLoveOfRum
Chaac
Level 64
God Stats
21W - 8L
1,677 SR
Queue Stats
209W - 138L
1,662 Elo+
Party 2
Merlin
Merlin
InfertileJesus
Merlin
Level 88
God Stats
5W - 8L
1,670 SR
Queue Stats
232W - 164L
1,718 Elo+
Party 2
Team Averages
Level 53
1,711 SR
1,762 Elo+

VS

Team Averages
Level 72
1,488 SR
1,425 Elo+
Sol
Sol
BanditGamezxD
Sol
Level 26
God Stats
13W - 2L
1,588 SR
Queue Stats
20W - 8L
1,506 Elo+
Party 1
Gilgamesh
Gilgamesh
PopulousMink822
Gilgamesh
Level 101
God Stats
3W - 6L
1,505 SR
Queue Stats
179W - 230L
1,387 Elo+
Party 1
Agni
Agni
Rusty9782
Agni
Level 88
God Stats
0W - 3L
1,370 SR
Queue Stats
115W - 134L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Danegels
Chiron
13
6 / 3 / 9
8,688
790
11,196
10,280
5,059
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 2 / 12
8,746
795
7,107
12,383
8,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
7 / 1 / 9
8,832
803
11,311
6,265
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
6,401
582
2,863
7,247
2,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
PopulousMink822
Gilgamesh
12
3 / 6 / 2
7,830
712
11,960
15,505
10,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Agni
11
2 / 6 / 4
7,535
685
7,288
12,309
4,437
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
16
Kills
5
6
Deaths
16
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Chiron
Danegels
Chiron
6
3
9
3.5
W
3
2
12
4.5
W
7
1
9
11.5
L
Gilgamesh
PopulousMink822
Gilgamesh
3
6
2
0.67
L
Agni
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,614
Damage
22,111
28,928
Taken
35,061
15,683
Mitigated
17,032
11,232
Healing
5,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,863
294
0
1,233
7,247
2,017
0
2,503
4,490
13,636
0
W
Chiron
Danegels
Chiron
11,196
4,322
749
3,756
10,280
5,059
0
3,580
6,700
0
28,167
W
7,107
1,509
0
5,584
12,383
8,301
0
5,146
7,237
0
23,178
W
11,311
795
0
1,143
6,265
2,323
35
1,951
4,314
32,227
0
L
Gilgamesh
PopulousMink822
Gilgamesh
11,960
4,305
202
899
15,505
10,578
0
3,837
11,340
0
25,835
L
Agni
7,288
287
0
2,742
12,309
4,437
0
4,177
7,776
19,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,266
Gold Earned
21,766
141
Minions Killed
90
8
Camps Cleared
2
656,939
Distance Traveled
533,407
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,401
582
26
2
1
152,728
0
W
Chiron
8,688
790
49
4
0
195,318
5
W
Chaac
8,746
795
31
3
3
237,468
0
W
Merlin
8,832
803
61
6
5
224,153
2
L
Gilgamesh
7,830
712
26
2
0
191,626
0
L
Agni
7,535
685
38
3
1
189,053
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role