Player Matchup

Vamana
Vamana
Bencefice14
Vamana
Level 76
God Stats
3W - 3L
1,354 SR
Queue Stats
249W - 219L
1,508 Elo+
Solo
Chronos
Chronos
Dexile
Chronos
Level 97
God Stats
1W - 1L
1,289 SR
Queue Stats
14W - 20L
1,503 Elo+
Party 1
Danzaburou
Danzaburou
RabitFun
Danzaburou
Level 154
God Stats
1W - 0L
1,571 SR
Queue Stats
119W - 114L
1,489 Elo+
Solo
Zeus
Zeus
anahatma
Zeus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,503 Elo+
Party 1
Raijin
Raijin
bashometer
Raijin
Level 156
God Stats
2W - 0L
1,685 SR
Queue Stats
292W - 296L
1,519 Elo+
Solo
Team Averages
Level 118
1,479 SR
1,504 Elo+

VS

Team Averages
Level 97
1,492 SR
1,529 Elo+
King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
BarraBinBarraBas
Nox
Level 85
God Stats
3W - 7L
1,410 SR
Queue Stats
470W - 467L
1,532 Elo+
Solo
Zeus
Zeus
Slava4801
Zeus
Level 144
God Stats
4W - 3L
1,733 SR
Queue Stats
364W - 360L
1,549 Elo+
Party 2
Sobek
Sobek
iSenp4i
Sobek
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,529 Elo+
Solo
Nemesis
Nemesis
lRAYSOl
Nemesis
Level 109
God Stats
1W - 5L
1,319 SR
Queue Stats
539W - 554L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
18
6 / 3 / 18
11,146
796
12,600
19,699
23,992
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chronos
Dexile
Chronos
16
2 / 5 / 16
10,193
728
9,364
13,039
5,443
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
RabitFun
Danzaburou
19
9 / 4 / 15
12,123
866
20,095
13,980
5,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Zeus
20
7 / 4 / 15
12,307
879
31,469
12,619
5,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Raijin
bashometer
Raijin
18
7 / 7 / 15
11,388
813
11,551
16,388
6,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
3 / 5 / 13
10,474
748
11,787
23,284
25,605
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 6 / 16
10,592
757
10,987
9,626
5,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
16
3 / 7 / 13
10,039
717
18,440
10,717
4,943
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sobek
iSenp4i
Sobek
15
2 / 9 / 10
8,935
638
9,858
21,989
28,858
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
lRAYSOl
Nemesis
18
12 / 5 / 10
11,336
810
15,342
35,365
21,001
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
85
31
Kills
23
23
Deaths
32
79
Assists
62
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
5
13
1.9
L
3
6
16
1.83
W
Vamana
6
3
18
5
W
Chronos
Dexile
Chronos
2
5
16
2
W
Danzaburou
RabitFun
Danzaburou
9
4
15
4.13
L
Zeus
3
7
13
1.36
W
Zeus
7
4
15
3.63
W
Raijin
bashometer
Raijin
7
7
15
2.07
L
Sobek
iSenp4i
Sobek
2
9
10
0.78
L
Nemesis
lRAYSOl
Nemesis
12
5
10
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,079
Damage
66,414
75,725
Taken
100,981
47,660
Mitigated
85,461
29,197
Healing
36,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,787
466
1,915
7,460
23,284
25,605
116
13,096
9,926
3,799
16,016
L
10,987
522
630
468
9,626
5,054
490
5,721
3,851
25,525
0
W
Vamana
12,600
4,133
2,344
6,934
19,699
23,992
244
10,949
8,350
0
20,744
W
Chronos
Dexile
Chronos
9,364
2,109
1,372
1,534
13,039
5,443
2,037
7,597
5,162
21,936
0
W
Danzaburou
RabitFun
Danzaburou
20,095
11,462
1,550
3,656
13,980
5,955
2,077
8,699
5,023
0
27,092
L
Zeus
18,440
2,449
672
899
10,717
4,943
294
6,019
4,534
39,620
0
W
Zeus
31,469
2,193
2,629
4,628
12,619
5,404
923
6,600
5,886
54,416
0
W
Raijin
bashometer
Raijin
11,551
994
1,628
2,922
16,388
6,866
214
7,367
8,581
24,996
0
L
Sobek
iSenp4i
Sobek
9,858
267
1,092
4,105
21,989
28,858
0
8,622
13,112
20,004
0
L
Nemesis
lRAYSOl
Nemesis
15,342
2,822
1,996
17,625
35,365
21,001
276
17,882
17,174
0
18,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,157
Gold Earned
51,376
152
Minions Killed
128
0
Camps Cleared
0
1,244,043
Distance Traveled
1,237,732
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,474
748
18
1
0
250,451
0
L
Nox
10,592
757
39
3
0
245,229
0
W
Vamana
11,146
796
17
1
0
297,526
0
W
Chronos
10,193
728
27
2
0
248,785
3
W
Danzaburou
12,123
866
22
2
0
239,595
5
L
Zeus
10,039
717
49
4
0
232,098
1
W
Zeus
12,307
879
49
4
0
252,834
0
W
Raijin
11,388
813
37
3
0
205,303
0
L
Sobek
8,935
638
13
1
0
222,287
0
L
Nemesis
11,336
810
9
1
0
287,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role