Player Matchup

Atlas
Atlas
 
Atlas
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Daniel_cmsll95
Skadi
Level 87
God Stats
9W - 5L
1,710 SR
Queue Stats
550W - 549L
1,459 Elo+
Solo
Baba Yaga
Baba Yaga
DocthorPlague
Baba Yaga
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,534 Elo+
Party 2
Achilles
Achilles
DrZoidborg
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,515 Elo+
Party 2
Eset
Eset
TheOfficialZeus
Eset
Level 43
God Stats
1W - 1L
1,756 SR
Queue Stats
8W - 6L
1,552 Elo+
Party 2
Team Averages
Level 78
1,593 SR
1,512 Elo+

VS

Team Averages
Level 56
1,548 SR
1,680 Elo+
Ares
Ares
Classic_Hi-Rez
Ares
Level 55
God Stats
1W - 0L
1,771 SR
Queue Stats
10W - 3L
1,734 Elo+
Party 1
Sol
Sol
D3r_3cHtE_4
Sol
Level 66
God Stats
3W - 2L
1,240 SR
Queue Stats
167W - 153L
1,508 Elo+
Solo
Bastet
Bastet
GetScrewedPC
Bastet
Level 48
God Stats
1W - 0L
1,729 SR
Queue Stats
4W - 2L
1,647 Elo+
Party 1
Cernunnos
Cernunnos
GetSnipeeeeeeeed
Cernunnos
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,615 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
YouDontHaveBeads
Morgan Le Fay
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,893 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
1 / 5 / 4
8,163
742
7,576
14,341
16,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 5 / 2
6,759
614
7,129
9,689
3,779
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
DocthorPlague
Baba Yaga
15
1 / 3 / 3
7,743
704
10,188
10,417
4,545
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
DrZoidborg
Achilles
13
1 / 6 / 1
6,907
628
5,805
11,518
7,233
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 6 / 2
7,413
674
5,427
10,129
4,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 17
9,288
844
5,075
10,812
10,508
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

17
7 / 2 / 14
9,732
885
11,386
10,377
6,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
14
3 / 1 / 18
8,642
786
10,191
9,194
4,784
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
16
6 / 1 / 15
9,404
855
10,743
9,466
5,608
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morgan Le Fay
YouDontHaveBeads
Morgan Le Fay
16
8 / 1 / 15
9,507
864
16,127
7,794
4,548
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
104
5
Kills
25
25
Deaths
5
12
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
5
4
0.6
W
1
0
17
9.5
W
7
2
14
7
L
0
5
2
0.2
L
Baba Yaga
DocthorPlague
Baba Yaga
1
3
3
0.83
L
Achilles
DrZoidborg
Achilles
1
6
1
0.25
W
Bastet
3
1
18
12
W
Cernunnos
6
1
15
13.5
L
2
6
2
0.5
W
Morgan Le Fay
YouDontHaveBeads
Morgan Le Fay
8
1
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,125
Damage
53,522
56,094
Taken
47,643
36,241
Mitigated
31,607
11,764
Healing
25,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,576
2,736
0
1,659
14,341
16,328
0
8,792
5,549
13,792
0
W
5,075
104
1,871
3,362
10,812
10,508
350
4,036
6,776
9,401
0
W
11,386
4,691
541
4,067
10,377
6,159
1,114
5,540
4,837
24,900
1,986
L
7,129
1,550
0
1,892
9,689
3,779
0
4,550
5,139
0
15,989
L
Baba Yaga
DocthorPlague
Baba Yaga
10,188
155
695
3,819
10,417
4,545
0
5,924
4,493
25,822
0
L
Achilles
DrZoidborg
Achilles
5,805
1,095
166
559
11,518
7,233
0
6,697
4,821
0
12,301
W
Bastet
10,191
2,693
5,163
3,001
9,194
4,784
91
4,579
4,615
0
12,815
W
Cernunnos
10,743
2,138
1,878
834
9,466
5,608
1,945
4,471
4,995
0
27,570
L
5,427
192
1,117
1,857
10,129
4,356
0
5,617
4,512
13,880
0
W
Morgan Le Fay
YouDontHaveBeads
Morgan Le Fay
16,127
2,286
2,640
2,135
7,794
4,548
70
4,565
3,229
30,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,985
Gold Earned
46,573
116
Minions Killed
126
0
Camps Cleared
0
956,016
Distance Traveled
1,067,324
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,163
742
16
1
0
153,695
0
W
Ares
9,288
844
13
1
0
216,360
2
W
Sol
9,732
885
34
3
0
205,504
1
L
Skadi
6,759
614
17
2
0
204,447
1
L
Baba Yaga
7,743
704
36
3
0
219,470
2
L
Achilles
6,907
628
19
2
0
190,796
3
W
Bastet
8,642
786
8
1
0
226,286
3
W
Cernunnos
9,404
855
45
4
0
209,142
2
L
Eset
7,413
674
28
3
0
187,608
2
W
Morgan Le Fay
9,507
864
26
2
0
210,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role