Player Matchup

Chaac
Chaac
 
Chaac
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
GraDelS64
Ah Puch
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 196L
1,211 Elo+
Party 1
Nu Wa
Nu Wa
MercyGod54
Nu Wa
Level 85
God Stats
6W - 3L
1,499 SR
Queue Stats
78W - 111L
1,322 Elo+
Party 2
Jormungandr
Jormungandr
SonicBoom484
Jormungandr
Level 20
God Stats
8W - 4L
1,495 SR
Queue Stats
17W - 26L
1,186 Elo+
Party 1
Arachne
Arachne
i12bnu2
Arachne
Level 66
God Stats
8W - 5L
1,607 SR
Queue Stats
143W - 158L
1,288 Elo+
Solo
Team Averages
Level 64
1,520 SR
1,301 Elo+

VS

Team Averages
Level 68
1,480 SR
1,375 Elo+
Atlas
Atlas
 
Atlas
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BrandoCommando04
Izanami
Level 101
God Stats
6W - 2L
1,592 SR
Queue Stats
32W - 33L
1,406 Elo+
Solo
Vamana
Vamana
Celub
Vamana
Level 57
God Stats
26W - 38L
1,342 SR
Queue Stats
77W - 113L
1,280 Elo+
Solo
Janus
Janus
Weeb Skullz
Janus
Level 38
God Stats
2W - 2L
1,539 SR
Queue Stats
8W - 11L
1,329 Elo+
Solo
Fenrir
Fenrir
raging_waxwork8
Fenrir
Level 103
God Stats
48W - 47L
1,428 SR
Queue Stats
341W - 394L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
0 / 0 / 0
8,677
510
3,926
6,519
4,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Puch
GraDelS64
Ah Puch
15
2 / 3 / 5
8,955
527
4,538
11,457
4,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
15
6 / 1 / 5
9,133
537
9,600
4,978
1,791
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
SonicBoom484
Jormungandr
12
0 / 2 / 5
8,250
485
2,639
14,361
12,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
i12bnu2
Arachne
15
9 / 0 / 1
9,679
569
7,436
6,968
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
1 / 1 / 0
7,722
454
2,859
9,530
4,371
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 6 / 1
8,335
490
6,614
11,110
2,873
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Celub
Vamana
1
0 / 0 / 0
4,739
279
0
873
149
12
0 / 9 / 3
7,671
451
5,759
11,066
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 1 / 0
8,194
482
2,469
8,729
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
17
Kills
6
6
Deaths
17
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
L
Atlas
 
Atlas
1
1
0
1
L
3
6
1
0.58
L
Vamana
Celub
Vamana
0
0
0
0
W
Ah Puch
GraDelS64
Ah Puch
2
3
5
1.5
W
Nu Wa
6
1
5
8.5
W
Jormungandr
SonicBoom484
Jormungandr
0
2
5
1.25
L
0
9
3
0.17
W
Arachne
i12bnu2
Arachne
9
0
1
9.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,139
Damage
17,701
44,283
Taken
41,308
25,710
Mitigated
13,144
15,179
Healing
9,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,926
1,025
0
2,488
6,519
4,914
514
2,712
3,767
0
45,428
L
Atlas
 
Atlas
2,859
950
0
936
9,530
4,371
270
982
8,548
31,940
0
L
6,614
4,654
0
1,593
11,110
2,873
672
7,145
3,965
0
50,804
L
Vamana
Celub
Vamana
0
0
0
0
873
149
0
873
0
0
0
W
Ah Puch
GraDelS64
Ah Puch
4,538
525
0
4,733
11,457
4,193
936
3,845
7,288
56,483
0
W
Nu Wa
9,600
2,180
258
1,369
4,978
1,791
391
276
4,700
43,332
0
W
Jormungandr
SonicBoom484
Jormungandr
2,639
652
0
1,674
14,361
12,436
237
602
13,713
47,680
0
L
5,759
606
0
1,578
11,066
2,699
0
5,533
5,533
38,291
0
W
Arachne
i12bnu2
Arachne
7,436
5,549
0
4,657
6,968
2,376
61
687
6,197
0
50,064
L
2,469
544
0
5,461
8,729
3,052
0
2,244
6,485
0
49,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,694
Gold Earned
36,661
413
Minions Killed
370
0
Camps Cleared
0
1,599,277
Distance Traveled
1,027,657
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,677
510
106
6
0
337,929
0
L
Atlas
7,722
454
71
4
0
280,231
0
L
Izanami
8,335
490
110
6
0
283,049
4
L
Vamana
4,739
279
0
0
0
0
0
W
Ah Puch
8,955
527
94
6
0
263,547
1
W
Nu Wa
9,133
537
54
3
0
268,768
0
W
Jormungandr
8,250
485
73
4
0
314,560
1
L
Janus
7,671
451
102
6
0
257,303
2
W
Arachne
9,679
569
86
5
0
414,473
0
L
Fenrir
8,194
482
87
5
0
207,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role