Player Matchup

Ra
Ra
Achyjoker
Ra
Level 108
God Stats
23W - 22L
1,460 SR
Queue Stats
413W - 397L
1,467 Elo+
Party 2
Apollo
Apollo
Möhry
Apollo
Level 83
God Stats
1W - 3L
1,595 SR
Queue Stats
83W - 49L
1,602 Elo+
Party 2
Bellona
Bellona
waterfakeplants
Bellona
Level 14
God Stats
1W - 1L
1,206 SR
Queue Stats
2W - 2L
1,277 Elo+
Party 2
Team Averages
Level 68
1,420 SR
1,449 Elo+

VS

Team Averages
Level 45
1,584 SR
1,425 Elo+
Set
Set
Jaypi02
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,364 Elo+
Party 1
Bellona
Bellona
Kleeonidas
Bellona
Level 14
God Stats
1W - 1L
1,681 SR
Queue Stats
13W - 16L
1,462 Elo+
Party 1
Anubis
Anubis
shark1976028
Anubis
Level 114
God Stats
0W - 4L
1,571 SR
Queue Stats
14W - 18L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 9
12,074
710
12,794
11,451
4,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
Möhry
Apollo
17
10 / 2 / 7
12,738
749
21,542
16,308
6,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 3 / 15
11,187
658
7,104
19,608
20,502
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
13
0 / 8 / 5
9,983
587
3,756
13,072
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Bellona
Kleeonidas
Bellona
14
3 / 6 / 3
10,951
644
14,083
18,076
17,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
15
3 / 3 / 3
10,778
634
15,606
17,812
7,643
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
17
Kills
6
7
Deaths
17
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
2
9
4.75
L
Set
0
8
5
0.31
L
Bellona
Kleeonidas
Bellona
3
6
3
0.75
W
Apollo
Möhry
Apollo
10
2
7
6.75
L
Anubis
3
3
3
1.5
W
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,440
Damage
33,445
47,367
Taken
48,960
31,330
Mitigated
30,681
14,739
Healing
15,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,794
825
4,039
4,334
11,451
4,730
484
5,147
6,219
49,747
0
L
Set
3,756
1,458
0
1,807
13,072
5,051
0
3,825
8,985
0
20,988
L
Bellona
Kleeonidas
Bellona
14,083
1,767
58
4,391
18,076
17,987
0
4,321
13,265
0
24,436
W
Apollo
Möhry
Apollo
21,542
11,850
0
4,790
16,308
6,098
2,630
5,759
9,997
0
72,259
L
Anubis
15,606
1,046
0
8,997
17,812
7,643
0
4,195
13,293
55,248
0
W
7,104
1,799
0
1,576
19,608
20,502
144
5,020
14,149
0
14,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,999
Gold Earned
31,712
200
Minions Killed
162
10
Camps Cleared
5
1,013,832
Distance Traveled
855,343
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,074
710
99
6
4
353,776
0
L
Set
9,983
587
38
2
1
278,698
2
L
Bellona
10,951
644
23
1
1
298,564
5
W
Apollo
12,738
749
92
5
6
312,739
5
L
Anubis
10,778
634
101
6
3
278,081
3
W
Bellona
11,187
658
9
1
0
347,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role