Player Matchup

Horus
Horus
King rpg7534
Horus
Level 97
God Stats
7W - 7L
1,658 SR
Queue Stats
95W - 82L
1,476 Elo+
Party 2
Pele
Pele
LiftdLI420
Pele
Level 119
God Stats
13W - 8L
1,631 SR
Queue Stats
79W - 79L
1,552 Elo+
Party 2
Sol
Sol
M0rbidM3rcy
Sol
Level 29
God Stats
2W - 2L
1,693 SR
Queue Stats
42W - 30L
1,564 Elo+
Party 2
Olorun
Olorun
MermaidMama219
Olorun
Level 145
God Stats
12W - 15L
1,409 SR
Queue Stats
1,053W - 1,682L
1,365 Elo+
Party 2
Amaterasu
Amaterasu
SL33PMOD3
Amaterasu
Level 148
God Stats
105W - 82L
1,629 SR
Queue Stats
523W - 528L
1,525 Elo+
Party 2
Team Averages
Level 108
1,604 SR
1,496 Elo+

VS

Team Averages
Level 72
1,720 SR
1,505 Elo+
Sylvanus
Sylvanus
Jokichi
Sylvanus
Level 21
God Stats
1W - 0L
1,685 SR
Queue Stats
8W - 1L
1,441 Elo+
Party 1
Izanami
Izanami
Katanа
Izanami
Level 10
God Stats
2W - 0L
1,742 SR
Queue Stats
11W - 1L
1,712 Elo+
Party 1
Chaac
Chaac
MADBULL11756871
Chaac
Level 84
God Stats
9W - 6L
1,573 SR
Queue Stats
407W - 422L
1,402 Elo+
Solo
Cliodhna
Cliodhna
Velzhi
Cliodhna
Level 122
God Stats
7W - 4L
1,749 SR
Queue Stats
166W - 108L
1,636 Elo+
Party 1
Merlin
Merlin
Vexcie
Merlin
Level 122
God Stats
6W - 1L
1,851 SR
Queue Stats
9W - 2L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,448
490
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 0
3,221
644
882
2,346
482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
3,307
661
481
1,710
427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 1 / 0
3,294
659
507
2,511
650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
SL33PMOD3
Amaterasu
7
1 / 0 / 0
4,105
821
1,370
2,619
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Jokichi
Sylvanus
6
1 / 0 / 0
3,701
740
628
2,088
787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Katanа
Izanami
6
0 / 0 / 1
3,457
691
633
1,586
360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 1 / 0
3,193
639
977
3,282
1,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
Velzhi
Cliodhna
6
1 / 0 / 0
3,788
758
2,032
2,321
519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Vexcie
Merlin
6
0 / 0 / 0
3,255
651
444
256
60
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
2
2
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Jokichi
Sylvanus
1
0
0
1
W
Izanami
Katanа
Izanami
0
0
1
0.5
L
0
0
0
0
L
0
0
0
0
L
0
1
0
0
W
0
1
0
0
L
0
1
0
0
L
Amaterasu
SL33PMOD3
Amaterasu
1
0
0
1
W
Cliodhna
Velzhi
Cliodhna
1
0
0
1
W
Merlin
Vexcie
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,240
Damage
4,714
9,186
Taken
9,533
2,786
Mitigated
2,992
3,196
Healing
3,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Jokichi
Sylvanus
628
311
72
1,035
2,088
787
0
196
1,892
8,084
0
W
Izanami
Katanа
Izanami
633
435
0
829
1,586
360
258
333
1,253
0
19,948
L
0
0
0
0
0
0
0
0
0
0
0
L
882
120
0
256
2,346
482
0
103
2,243
0
12,146
L
481
291
0
166
1,710
427
0
340
1,266
8,993
1,514
W
977
263
0
1,017
3,282
1,266
0
0
3,282
0
11,995
L
507
105
0
982
2,511
650
0
525
1,986
10,773
2,166
L
Amaterasu
SL33PMOD3
Amaterasu
1,370
750
0
1,792
2,619
1,227
0
0
2,503
0
20,684
W
Cliodhna
Velzhi
Cliodhna
2,032
507
0
543
2,321
519
0
173
2,148
0
15,733
W
Merlin
Vexcie
Merlin
444
0
0
0
256
60
0
136
120
11,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,375
Gold Earned
17,394
138
Minions Killed
159
0
Camps Cleared
0
439,551
Distance Traveled
473,114
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,701
740
11
2
0
82,011
0
W
Izanami
3,457
691
54
11
0
91,952
2
L
Horus
2,448
490
0
0
0
1,064
0
L
Pele
3,221
644
31
6
0
119,836
2
L
Sol
3,307
661
26
5
0
103,310
0
W
Chaac
3,193
639
29
6
0
93,715
0
L
Olorun
3,294
659
27
5
0
101,888
1
L
Amaterasu
4,105
821
54
11
0
113,453
0
W
Cliodhna
3,788
758
39
8
0
113,319
2
W
Merlin
3,255
651
26
5
0
92,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role