Player Matchup

Scylla
Scylla
 
Scylla
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Bezzle
Horus
Level 149
God Stats
2W - 1L
1,648 SR
Queue Stats
27W - 41L
1,490 Elo+
Solo
Ullr
Ullr
J0sephStaIin
Ullr
Level 60
God Stats
0W - 2L
1,456 SR
Queue Stats
66W - 82L
1,517 Elo+
Solo
Team Averages
Level 93
1,535 SR
1,502 Elo+

VS

Team Averages
Level 83
1,584 SR
1,567 Elo+
Ymir
Ymir
Flern
Ymir
Level 122
God Stats
6W - 3L
1,378 SR
Queue Stats
31W - 22L
1,641 Elo+
Party 1
Izanami
Izanami
Rafaelgcc
Izanami
Level 104
God Stats
2W - 3L
1,657 SR
Queue Stats
28W - 31L
1,375 Elo+
Solo
Anubis
Anubis
Twizted12
Anubis
Level 22
God Stats
5W - 1L
1,717 SR
Queue Stats
8W - 5L
1,684 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
3 / 5 / 1
6,847
685
7,420
7,239
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Bezzle
Horus
9
1 / 4 / 1
6,459
646
1,754
8,479
4,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 4 / 3
5,977
598
2,466
7,678
2,159
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Flern
Ymir
11
2 / 2 / 10
7,210
721
5,029
8,386
6,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Rafaelgcc
Izanami
13
8 / 0 / 5
8,478
848
8,926
3,732
1,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Twizted12
Anubis
11
3 / 2 / 8
7,355
736
7,353
6,179
2,523
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
13
13
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
5
1
0.7
L
Horus
Bezzle
Horus
1
4
1
0.38
W
Ymir
Flern
Ymir
2
2
10
3.5
L
0
4
3
0.38
W
Izanami
Rafaelgcc
Izanami
8
0
5
10.5
W
Anubis
Twizted12
Anubis
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,640
Damage
21,308
23,396
Taken
18,297
8,133
Mitigated
10,170
3,886
Healing
3,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
7,420
510
0
1,020
7,239
1,630
0
4,515
2,724
19,980
0
L
Horus
Bezzle
Horus
1,754
1,096
967
1,519
8,479
4,344
0
4,501
3,978
0
7,913
W
Ymir
Flern
Ymir
5,029
509
462
743
8,386
6,175
0
2,245
5,917
10,712
0
L
2,466
298
0
380
7,678
2,159
99
3,959
3,719
0
14,945
W
Izanami
Rafaelgcc
Izanami
8,926
7,256
0
478
3,732
1,472
2,039
2,062
1,542
0
31,510
W
Anubis
Twizted12
Anubis
7,353
98
367
1,885
6,179
2,523
77
2,825
3,118
17,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,283
Gold Earned
23,043
84
Minions Killed
101
4
Camps Cleared
4
450,660
Distance Traveled
459,927
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,847
685
32
3
1
153,595
2
L
Horus
6,459
646
15
2
2
146,600
4
W
Ymir
7,210
721
11
1
0
152,309
7
L
Ullr
5,977
598
37
4
1
150,465
3
W
Izanami
8,478
848
63
6
4
154,828
1
W
Anubis
7,355
736
27
3
0
152,790
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role