Player Matchup

Cabrakan
Cabrakan
Gold III
 
Cabrakan
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
GSE TBABY
Sol
Gold V
Level 109
God Stats
91W - 74L
1,558 SR
Queue Stats
689W - 693L
1,323 MMR
Party 2
Chaac
Chaac
Gold II
PrinceJMC
Chaac
Gold II
Level 86
God Stats
3W - 3L
1,255 SR
Queue Stats
82W - 77L
1,502 MMR
Solo
Awilix
Awilix
Gold IV
The Love Docta4
Awilix
Gold IV
Level 65
God Stats
8W - 8L
1,564 SR
Queue Stats
99W - 85L
1,790 MMR
Party 2
Izanami
Izanami
Gold II
Zorro2013
Izanami
Gold II
Level 109
God Stats
25W - 26L
1,541 SR
Queue Stats
354W - 353L
1,542 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 102
1,484 SR
1,531 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,549 SR
1,544 MMR
Morgan Le Fay
Morgan Le Fay
Gold IV
BalthXone
Morgan Le Fay
Gold IV
Level 116
God Stats
0W - 1L
1,470 SR
Queue Stats
99W - 96L
1,506 MMR
Solo
Skadi
Skadi
Platinum IV
CC-Chronic
Skadi
Platinum IV
Level 146
God Stats
13W - 14L
1,625 SR
Queue Stats
772W - 765L
1,563 MMR
Solo
Ganesha
Ganesha
Gold V
ChefBandit_Qc
Ganesha
Gold V
Level 158
God Stats
0W - 4L
1,391 SR
Queue Stats
94W - 100L
1,435 MMR
Party 1
Mulan
Mulan
Gold III
Her New Senpai
Mulan
Gold III
Level 157
God Stats
2W - 1L
1,622 SR
Queue Stats
157W - 152L
1,496 MMR
Solo
Tiamat
Tiamat
Platinum V
gamekong101
Tiamat
Platinum V
Level 127
God Stats
52W - 26L
1,634 SR
Queue Stats
265W - 260L
1,718 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
2 / 0 / 3
6,003
546
3,409
5,428
4,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
1 / 2 / 5
6,616
601
8,025
6,883
2,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
PrinceJMC
Chaac
12
4 / 1 / 1
6,557
596
4,391
7,454
4,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
8 / 1 / 2
7,382
671
7,708
7,589
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Izanami
Zorro2013
Izanami
11
1 / 1 / 1
6,159
560
2,365
6,011
1,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
GilgameshLokiBastetPoseidon

VS

Bans
ZeusAthenaCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BalthXone
Morgan Le Fay
8
2 / 4 / 1
5,903
537
2,768
7,103
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
10
1 / 2 / 0
5,935
540
3,646
4,517
1,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
9
0 / 3 / 1
5,442
495
1,665
8,359
4,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 2 / 0
6,710
610
5,389
8,322
4,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
9
0 / 5 / 1
5,336
485
4,236
6,359
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
16
Kills
5
5
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
2
0
3
3.5
L
Morgan Le Fay
BalthXone
Morgan Le Fay
2
4
1
0.63
L
Skadi
1
2
0
0.5
L
Ganesha
0
3
1
0.17
W
1
2
5
1.75
L
2
2
0
1
W
Chaac
PrinceJMC
Chaac
4
1
1
4.5
W
8
1
2
9
W
Izanami
Zorro2013
Izanami
1
1
1
1.5
L
Tiamat
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,898
Damage
17,704
33,365
Taken
34,660
15,553
Mitigated
15,379
12,871
Healing
10,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
3,409
704
0
2,442
5,428
4,554
0
2,310
3,079
11,350
0
L
Morgan Le Fay
BalthXone
Morgan Le Fay
2,768
83
0
1,834
7,103
2,237
0
2,143
4,960
22,954
0
L
Skadi
3,646
1,437
0
1,811
4,517
1,138
0
399
4,118
0
35,901
L
Ganesha
1,665
138
484
2,731
8,359
4,264
0
4,160
4,156
13,136
0
W
8,025
3,121
0
3,671
6,883
2,453
0
4,248
2,635
45,595
6,003
L
5,389
1,252
0
2,069
8,322
4,998
0
641
7,267
1,163
37,830
W
Chaac
PrinceJMC
Chaac
4,391
1,333
0
3,996
7,454
4,274
0
227
6,935
0
34,847
W
7,708
3,322
0
0
7,589
2,614
0
1,160
6,398
0
50,455
W
Izanami
Zorro2013
Izanami
2,365
1,495
0
2,762
6,011
1,658
340
1,181
4,830
0
45,225
L
Tiamat
4,236
410
0
1,621
6,359
2,742
0
3,125
3,234
30,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,717
Gold Earned
29,326
379
Minions Killed
322
0
Camps Cleared
0
1,093,632
Distance Traveled
1,027,850
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,003
546
21
2
0
228,131
4
L
Morgan Le Fay
5,903
537
45
4
0
207,117
7
L
Skadi
5,935
540
89
8
0
204,890
4
L
Ganesha
5,442
495
9
1
0
219,036
4
W
Sol
6,616
601
104
9
0
199,694
0
L
Mulan
6,710
610
100
9
0
207,434
3
W
Chaac
6,557
596
74
7
0
215,249
3
W
Awilix
7,382
671
76
7
0
258,513
1
W
Izanami
6,159
560
104
9
0
192,045
1
L
Tiamat
5,336
485
79
7
0
189,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role