Player Matchup

Hou Yi
Hou Yi
Gold V
Hypno-Zick
Hou Yi
Gold V
Level 98
God Stats
6W - 13L
1,473 SR
Queue Stats
239W - 241L
1,291 MMR
Solo
Sylvanus
Sylvanus
Silver I
INKEDSOLDIER12
Sylvanus
Silver I
Level 129
God Stats
3W - 3L
1,507 SR
Queue Stats
56W - 69L
1,262 MMR
Solo
Hera
Hera
Gold V
boulbi_424
Hera
Gold V
Level 146
God Stats
19W - 23L
1,553 SR
Queue Stats
125W - 150L
1,304 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,511 SR
1,286 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,593 SR
1,268 MMR
Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Silver II
BLAZEXBOAR420
Ares
Silver II
Level 155
God Stats
14W - 7L
1,576 SR
Queue Stats
179W - 190L
998 MMR
Party 1
Ah Puch
Ah Puch
Gold IV
Yelawwolf
Ah Puch
Gold IV
Level 160
God Stats
8W - 1L
1,702 SR
Queue Stats
41W - 40L
1,307 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Hypno-Zick
Hou Yi
13
4 / 4 / 3
9,077
756
8,471
12,537
3,941
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
11
0 / 4 / 4
7,188
599
6,502
14,333
10,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
3 / 6 / 4
8,744
729
7,371
8,619
2,551
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AthenaAphroditeGilgameshGuan YuCliodhna

VS

Bans
Morgan Le FayCthulhuMulanOdinBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
4 / 2 / 7
9,363
780
11,012
9,275
3,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
5 / 2 / 8
9,741
812
8,827
12,160
11,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
Yelawwolf
Ah Puch
13
5 / 3 / 6
9,021
752
10,980
7,495
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
7
Kills
14
14
Deaths
7
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
2
7
3.75
W
5
2
8
4.5
L
Hou Yi
Hypno-Zick
Hou Yi
4
4
3
1.38
L
Sylvanus
0
4
4
0.5
W
Ah Puch
Yelawwolf
Ah Puch
5
3
6
2.67
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,344
Damage
30,819
35,489
Taken
28,930
16,512
Mitigated
17,622
10,617
Healing
5,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,012
3,014
140
2,144
9,275
3,347
616
5,986
3,289
0
41,025
W
8,827
259
0
1,705
12,160
11,992
358
4,555
7,605
16,485
0
L
Hou Yi
Hypno-Zick
Hou Yi
8,471
4,176
0
3,805
12,537
3,941
60
7,520
5,017
0
25,899
L
Sylvanus
6,502
1,505
1,943
4,317
14,333
10,020
0
7,935
6,398
20,476
5,514
W
Ah Puch
Yelawwolf
Ah Puch
10,980
302
0
1,492
7,495
2,283
246
3,049
4,446
36,099
0
L
7,371
1,825
0
552
8,619
2,551
0
4,683
3,936
25,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,009
Gold Earned
28,125
136
Minions Killed
160
4
Camps Cleared
8
612,898
Distance Traveled
640,889
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,363
780
78
7
5
210,355
3
W
Ares
9,741
812
21
2
0
238,042
1
L
Hou Yi
9,077
756
44
4
1
226,207
1
L
Sylvanus
7,188
599
46
4
3
193,349
4
W
Ah Puch
9,021
752
61
5
3
192,492
2
L
Hera
8,744
729
46
4
0
193,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role