Player Matchup

Ah Puch
Ah Puch
AkeyZzz
Ah Puch
Level 127
God Stats
8W - 2L
1,627 SR
Queue Stats
180W - 136L
1,581 Elo+
Party 1
Loki
Loki
ReyPitufos
Loki
Level 139
God Stats
2W - 0L
2,019 SR
Queue Stats
206W - 169L
1,568 Elo+
Party 1
Tiamat
Tiamat
Szeara
Tiamat
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 52L
1,400 Elo+
Solo
Cthulhu
Cthulhu
chiringueiro
Cthulhu
Level 144
God Stats
16W - 7L
1,737 SR
Queue Stats
210W - 164L
1,579 Elo+
Party 1
Jormungandr
Jormungandr
eliotata
Jormungandr
Level 89
God Stats
2W - 1L
1,392 SR
Queue Stats
107W - 101L
1,544 Elo+
Party 1
Team Averages
Level 109
1,655 SR
1,534 Elo+

VS

Team Averages
Level 76
1,540 SR
1,499 Elo+
Hachiman
Hachiman
 
Hachiman
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Bencefice14
Set
Level 76
God Stats
1W - 2L
1,514 SR
Queue Stats
249W - 219L
1,532 Elo+
Solo
Discordia
Discordia
Mrfatty097
Discordia
Level 45
God Stats
1W - 1L
1,686 SR
Queue Stats
65W - 94L
1,349 Elo+
Solo
Vamana
Vamana
iSenp4i
Vamana
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,531 Elo+
Solo
Janus
Janus
theworld58
Janus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AkeyZzz
Ah Puch
20
12 / 2 / 17
13,678
805
26,766
12,999
6,028
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
13 / 6 / 13
13,116
772
10,577
13,118
8,755
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Szeara
Tiamat
17
1 / 5 / 12
10,871
639
10,643
12,909
6,712
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
chiringueiro
Cthulhu
20
12 / 1 / 22
13,907
818
22,589
22,729
16,133
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
eliotata
Jormungandr
19
3 / 2 / 30
12,770
751
12,371
19,087
21,848
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
19
4 / 7 / 9
11,871
698
15,750
15,795
6,264
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
4 / 4 / 4
10,717
630
6,622
12,624
5,143
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Mrfatty097
Discordia
18
1 / 10 / 6
10,131
596
14,364
15,616
5,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
iSenp4i
Vamana
17
4 / 8 / 7
10,735
631
15,749
26,998
28,243
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
14
2 / 12 / 6
9,267
545
11,117
19,029
6,955
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
47
41
Kills
15
16
Deaths
41
94
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
7
9
1.21
W
Ah Puch
AkeyZzz
Ah Puch
12
2
17
10.25
L
4
4
4
1.5
L
Discordia
Mrfatty097
Discordia
1
10
6
0.4
W
13
6
13
3.25
W
Tiamat
Szeara
Tiamat
1
5
12
1.4
W
Cthulhu
chiringueiro
Cthulhu
12
1
22
23
W
Jormungandr
eliotata
Jormungandr
3
2
30
9
L
Vamana
iSenp4i
Vamana
4
8
7
0.94
L
Janus
2
12
6
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,946
Damage
63,602
80,842
Taken
90,062
59,476
Mitigated
52,535
40,686
Healing
25,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
15,750
7,057
1,083
2,696
15,795
6,264
0
11,572
3,792
0
39,789
W
Ah Puch
AkeyZzz
Ah Puch
26,766
1,625
2,777
7,533
12,999
6,028
1,177
4,735
8,264
43,852
0
L
6,622
3,099
2,453
3,478
12,624
5,143
0
10,759
1,654
0
14,115
L
Discordia
Mrfatty097
Discordia
14,364
549
343
2,136
15,616
5,930
0
13,121
2,230
33,758
0
W
10,577
1,635
306
1,499
13,118
8,755
1,576
2,688
10,430
616
25,426
W
Tiamat
Szeara
Tiamat
10,643
568
2,390
3,146
12,909
6,712
860
5,661
7,248
22,564
0
W
Cthulhu
chiringueiro
Cthulhu
22,589
1,637
2,376
11,477
22,729
16,133
880
7,971
14,758
40,384
0
W
Jormungandr
eliotata
Jormungandr
12,371
1,730
2,702
6,480
19,087
21,848
867
4,426
14,661
33,523
0
L
Vamana
iSenp4i
Vamana
15,749
8,542
565
9,216
26,998
28,243
0
20,315
5,884
0
28,207
L
Janus
11,117
552
390
3,477
19,029
6,955
0
14,825
3,853
20,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,342
Gold Earned
52,721
168
Minions Killed
163
0
Camps Cleared
0
1,526,320
Distance Traveled
1,411,644
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,871
698
62
4
0
275,337
1
W
Ah Puch
13,678
805
52
3
0
299,022
2
L
Set
10,717
630
8
0
0
318,191
0
L
Discordia
10,131
596
44
3
0
260,023
0
W
Loki
13,116
772
23
1
0
313,468
0
W
Tiamat
10,871
639
21
1
0
299,463
1
W
Cthulhu
13,907
818
42
2
0
310,944
0
W
Jormungandr
12,770
751
30
2
0
303,423
3
L
Vamana
10,735
631
21
1
0
296,313
0
L
Janus
9,267
545
28
2
0
261,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role