Player Matchup

Sol
Sol
Bronze III
 
Sol
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold III
Babnel
Hun Batz
Gold III
Level 147
God Stats
1W - 1L
1,397 SR
Queue Stats
52W - 53L
1,583 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
Lunatik2403
Ah Muzen Cab
Gold II
Level 125
God Stats
2W - 1L
1,490 SR
Queue Stats
29W - 29L
1,731 MMR
Party 2
Ganesha
Ganesha
Silver I
Raxphil
Ganesha
Silver I
Level 92
God Stats
13W - 11L
1,642 SR
Queue Stats
23W - 32L
1,326 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
ZeroTw02
Sun Wukong
Gold IV
Level 127
God Stats
11W - 18L
1,454 SR
Queue Stats
371W - 368L
1,441 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,497 SR
1,517 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 95
1,546 SR
1,546 MMR
Achilles
Achilles
Gold III
Bizonmadness
Achilles
Gold III
Level 79
God Stats
1W - 0L
1,726 SR
Queue Stats
129W - 128L
1,430 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Gonoramü
Gilgamesh
Gold V
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 8L
1,678 MMR
Party 1
Sobek
Sobek
Silver I
Hyrae
Sobek
Silver I
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 16L
1,582 MMR
Solo
Janus
Janus
Gold IV
Zexxxet
Janus
Gold IV
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,614 MMR
Party 1
Medusa
Medusa
Gold IV
сloud
Medusa
Gold IV
Level 122
God Stats
1W - 1L
1,505 SR
Queue Stats
117W - 119L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
11 / 3 / 2
13,039
522
28,543
21,801
9,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Babnel
Hun Batz
20
4 / 3 / 9
13,925
557
17,738
20,802
9,715
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Lunatik2403
Ah Muzen Cab
19
1 / 6 / 4
12,542
502
9,101
15,321
5,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Raxphil
Ganesha
14
0 / 12 / 10
10,022
401
5,352
31,511
31,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
ZeroTw02
Sun Wukong
18
0 / 3 / 5
11,716
469
16,287
29,364
23,231
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
OlorunIzanamiLoki

VS

Bans
ArtioCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bizonmadness
Achilles
19
0 / 1 / 11
13,031
521
15,434
24,772
29,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
Gonoramü
Gilgamesh
20
4 / 3 / 9
13,333
533
15,417
25,800
13,880
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sobek
Hyrae
Sobek
15
2 / 6 / 18
12,205
488
16,491
34,061
48,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Zexxxet
Janus
20
8 / 4 / 3
14,829
593
25,223
14,125
5,564
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
сloud
Medusa
20
13 / 2 / 4
15,241
610
21,722
13,416
5,614
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
72
16
Kills
27
27
Deaths
16
30
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
11
3
2
4
L
Hun Batz
Babnel
Hun Batz
4
3
9
2.83
W
Achilles
Bizonmadness
Achilles
0
1
11
5.5
W
Gilgamesh
Gonoramü
Gilgamesh
4
3
9
2.83
W
Sobek
Hyrae
Sobek
2
6
18
1.83
L
Ah Muzen Cab
Lunatik2403
Ah Muzen Cab
1
6
4
0.5
L
Ganesha
Raxphil
Ganesha
0
12
10
0.42
L
Sun Wukong
ZeroTw02
Sun Wukong
0
3
5
0.83
W
Janus
Zexxxet
Janus
8
4
3
2.38
W
Medusa
сloud
Medusa
13
2
4
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,021
Damage
94,287
118,799
Taken
112,174
79,809
Mitigated
103,474
42,799
Healing
32,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
28,543
11,893
0
10,907
21,801
9,745
667
10,979
10,421
93,371
9,021
L
Hun Batz
Babnel
Hun Batz
17,738
4,499
0
8,625
20,802
9,715
285
9,044
11,477
0
127,903
W
Achilles
Bizonmadness
Achilles
15,434
2,626
0
8,238
24,772
29,711
318
6,037
18,735
12,848
75,354
W
Gilgamesh
Gonoramü
Gilgamesh
15,417
1,551
0
8,170
25,800
13,880
1,674
6,682
19,118
0
122,964
W
Sobek
Hyrae
Sobek
16,491
1,626
389
8,022
34,061
48,705
0
14,737
19,324
29,017
0
L
Ah Muzen Cab
Lunatik2403
Ah Muzen Cab
9,101
3,672
0
4,976
15,321
5,634
0
4,599
10,669
0
107,592
L
Ganesha
Raxphil
Ganesha
5,352
344
1,237
6,765
31,511
31,484
0
13,763
17,326
17,569
0
L
Sun Wukong
ZeroTw02
Sun Wukong
16,287
3,155
0
10,289
29,364
23,231
144
8,753
19,499
8,958
76,824
W
Janus
Zexxxet
Janus
25,223
2,425
544
3,194
14,125
5,564
1,170
3,324
10,801
126,469
0
W
Medusa
сloud
Medusa
21,722
10,491
0
4,046
13,416
5,614
3,275
2,200
11,216
0
139,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,244
Gold Earned
68,639
719
Minions Killed
787
0
Camps Cleared
0
2,478,948
Distance Traveled
2,609,928
33
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
13,039
522
160
6
0
484,281
9
L
Hun Batz
13,925
557
179
7
0
553,334
4
W
Achilles
13,031
521
163
7
0
529,360
7
W
Gilgamesh
13,333
533
166
7
0
529,492
6
W
Sobek
12,205
488
34
1
0
516,925
7
L
Ah Muzen Cab
12,542
502
201
8
0
479,983
5
L
Ganesha
10,022
401
4
0
0
429,767
7
L
Sun Wukong
11,716
469
175
7
0
531,583
8
W
Janus
14,829
593
215
9
0
534,260
3
W
Medusa
15,241
610
209
8
0
499,891
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role