Player Matchup

Geb
Geb
Bronze III
B00tyxW1zard
Geb
Bronze III
Level 149
God Stats
2W - 0L
1,352 SR
Queue Stats
9W - 2L
1,442 MMR
Party 1
Thoth
Thoth
Silver I
KucasTheGreat
Thoth
Silver I
Level 149
God Stats
8W - 4L
1,538 SR
Queue Stats
11W - 4L
1,563 MMR
Party 1
Achilles
Achilles
Bronze III
delardp
Achilles
Bronze III
Level 137
God Stats
8W - 2L
1,549 SR
Queue Stats
10W - 4L
1,442 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 145
1,480 SR
1,482 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 85
1,712 SR
1,359 MMR
Mulan
Mulan
Silver I
BLitzKiing
Mulan
Silver I
Level 112
God Stats
3W - 5L
1,535 SR
Queue Stats
127W - 150L
1,257 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
PooleboiCarti
Baron Samedi
Silver IV
Level 106
God Stats
1W - 1L
1,588 SR
Queue Stats
13W - 22L
1,127 MMR
Party 2
Fenrir
Fenrir
Gold V
vHxpnotic_turtle
Fenrir
Gold V
Level 36
God Stats
3W - 1L
2,014 SR
Queue Stats
3W - 2L
1,693 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 10
11,505
719
7,746
11,814
15,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
5 / 1 / 8
10,904
682
18,268
5,857
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
delardp
Achilles
15
6 / 2 / 7
10,660
666
16,304
14,062
15,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
BacchusGilgameshMorgan Le FayAthenaZeus

VS

Bans
BastetScyllaCthulhuPoseidonSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
1 / 5 / 2
8,926
558
6,363
17,874
16,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
PooleboiCarti
Baron Samedi
14
1 / 5 / 3
9,556
597
9,441
11,410
3,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
2 / 4 / 0
9,669
604
9,791
21,472
16,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
14
Kills
4
4
Deaths
14
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
L
Mulan
1
5
2
0.4
W
5
1
8
9
L
Baron Samedi
PooleboiCarti
Baron Samedi
1
5
3
0.5
W
Achilles
delardp
Achilles
6
2
7
4.75
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,318
Damage
25,595
31,733
Taken
50,756
33,170
Mitigated
36,707
10,858
Healing
10,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,746
1,248
1,568
3,840
11,814
15,264
578
4,530
6,747
22,229
0
L
Mulan
6,363
680
0
2,002
17,874
16,344
0
9,229
8,010
0
13,220
W
18,268
99
102
1,761
5,857
2,528
612
566
4,949
60,386
0
L
Baron Samedi
PooleboiCarti
Baron Samedi
9,441
581
2,117
2,053
11,410
3,969
0
7,991
3,281
38,283
0
W
Achilles
delardp
Achilles
16,304
2,765
0
3,587
14,062
15,378
669
5,351
7,835
8,248
27,611
L
9,791
2,651
0
4,361
21,472
16,394
0
12,101
8,709
1,878
33,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,069
Gold Earned
28,151
177
Minions Killed
141
7
Camps Cleared
5
915,085
Distance Traveled
837,537
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,505
719
31
2
1
308,808
4
L
Mulan
8,926
558
17
1
1
244,212
0
W
Thoth
10,904
682
114
7
4
295,701
1
L
Baron Samedi
9,556
597
65
4
1
273,384
2
W
Achilles
10,660
666
32
2
2
310,576
2
L
Fenrir
9,669
604
59
4
3
319,941
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role