Player Matchup

Janus
Janus
DeTernyy
Janus
Level 29
God Stats
0W - 1L
1,689 SR
Queue Stats
5W - 5L
1,560 Elo+
Solo
Serqet
Serqet
HuskyPhysics
Serqet
Level 153
God Stats
0W - 5L
1,329 SR
Queue Stats
159W - 183L
1,491 Elo+
Party 1
Agni
Agni
Royalminiman
Agni
Level 143
God Stats
3W - 2L
1,621 SR
Queue Stats
143W - 163L
1,406 Elo+
Party 1
Jing Wei
Jing Wei
TiptoePoppy BVB
Jing Wei
Level 142
God Stats
1W - 4L
1,466 SR
Queue Stats
223W - 227L
1,478 Elo+
Party 1
Ratatoskr
Ratatoskr
chronic tantrum
Ratatoskr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 52L
1,372 Elo+
Party 1
Team Averages
Level 106
1,521 SR
1,462 Elo+

VS

Team Averages
Level 83
1,500 SR
1,517 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BarbarossaX
Anubis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 23L
1,598 Elo+
Solo
Chernobog
Chernobog
BlowingPearl
Chernobog
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 43L
1,484 Elo+
Party 2
Odin
Odin
Knight8875
Odin
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 41L
1,487 Elo+
Party 2
Pele
Pele
Nagyarc
Pele
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 39L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DeTernyy
Janus
13
1 / 5 / 5
7,338
734
13,934
8,207
2,374
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
15
4 / 7 / 8
8,970
897
6,883
11,609
8,714
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 3 / 5
9,102
910
15,161
7,418
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
14
1 / 4 / 6
7,887
789
6,748
6,946
2,468
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ratatoskr
chronic tantrum
Ratatoskr
11
1 / 5 / 1
7,047
705
2,533
7,144
3,296
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
5 / 1 / 17
8,802
880
6,979
11,943
15,294
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
16
9 / 3 / 14
9,708
971
8,560
11,063
6,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
BlowingPearl
Chernobog
16
3 / 1 / 19
8,997
900
6,168
7,753
4,143
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 3 / 17
8,888
889
5,782
14,871
14,694
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pele
Nagyarc
Pele
14
3 / 4 / 14
8,865
887
10,224
12,329
8,500
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
105
12
Kills
24
24
Deaths
12
25
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
1
17
13.5
W
Anubis
9
3
14
5.33
W
Chernobog
BlowingPearl
Chernobog
3
1
19
12.5
L
Janus
DeTernyy
Janus
1
5
5
0.7
L
Serqet
4
7
8
1.14
W
4
3
17
4.17
W
Pele
Nagyarc
Pele
3
4
14
2.5
L
5
3
5
2.5
L
Jing Wei
1
4
6
1
L
Ratatoskr
chronic tantrum
Ratatoskr
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,259
Damage
37,713
41,324
Taken
57,959
19,257
Mitigated
49,008
7,787
Healing
20,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,979
1,056
1,303
2,277
11,943
15,294
265
6,039
5,707
14,082
0
W
Anubis
8,560
514
2,570
3,378
11,063
6,377
534
5,613
4,869
25,947
0
W
Chernobog
BlowingPearl
Chernobog
6,168
2,109
1,702
1,793
7,753
4,143
2,999
4,067
3,529
0
22,928
L
Janus
DeTernyy
Janus
13,934
331
288
1,115
8,207
2,374
35
2,999
4,974
24,451
0
L
Serqet
6,883
1,668
0
489
11,609
8,714
492
3,964
7,475
0
9,878
W
5,782
1,182
1,172
2,168
14,871
14,694
151
7,211
7,321
0
8,557
W
Pele
Nagyarc
Pele
10,224
2,091
2,111
1,729
12,329
8,500
542
6,165
5,608
0
18,436
L
15,161
1,181
666
2,372
7,418
2,405
320
2,620
4,471
29,405
0
L
Jing Wei
6,748
3,265
476
1,206
6,946
2,468
427
2,537
4,251
0
14,985
L
Ratatoskr
chronic tantrum
Ratatoskr
2,533
233
94
1,081
7,144
3,296
260
2,279
4,614
0
3,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,344
Gold Earned
45,260
90
Minions Killed
110
0
Camps Cleared
0
859,358
Distance Traveled
912,917
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,802
880
17
2
0
177,308
0
W
Anubis
9,708
971
34
3
0
155,584
0
W
Chernobog
8,997
900
40
4
0
183,123
0
L
Janus
7,338
734
22
2
0
180,075
1
L
Serqet
8,970
897
4
0
0
173,310
1
W
Odin
8,888
889
5
1
0
202,986
0
W
Pele
8,865
887
14
1
0
193,916
0
L
Agni
9,102
910
47
5
0
171,445
1
L
Jing Wei
7,887
789
14
1
0
170,090
3
L
Ratatoskr
7,047
705
3
0
0
164,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role