Player Matchup

Izanami
Izanami
Djbattle2129
Izanami
Level 102
God Stats
3W - 4L
1,363 SR
Queue Stats
87W - 83L
1,494 Elo+
Solo
Artemis
Artemis
FadedRarity
Artemis
Level 142
God Stats
1W - 1L
1,344 SR
Queue Stats
45W - 35L
1,538 Elo+
Solo
Scylla
Scylla
Japanesero
Scylla
Level 108
God Stats
8W - 4L
1,567 SR
Queue Stats
289W - 254L
1,547 Elo+
Party 2
Kukulkan
Kukulkan
KingCarolus
Kukulkan
Level 83
God Stats
2W - 1L
1,325 SR
Queue Stats
181W - 166L
1,474 Elo+
Solo
Jing Wei
Jing Wei
TheSleepyMedic
Jing Wei
Level 87
God Stats
3W - 1L
1,619 SR
Queue Stats
214W - 196L
1,547 Elo+
Party 2
Team Averages
Level 104
1,444 SR
1,520 Elo+

VS

Team Averages
Level 112
1,384 SR
1,472 Elo+
Odin
Odin
 
Odin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Asian_Rul3r1
Eset
Level 124
God Stats
0W - 3L
1,232 SR
Queue Stats
163W - 163L
1,449 Elo+
Solo
Ymir
Ymir
EterniasMaximos
Ymir
Level 124
God Stats
0W - 1L
1,245 SR
Queue Stats
34W - 46L
1,480 Elo+
Solo
Atlas
Atlas
LoserGirlfriend
Atlas
Level 38
God Stats
1W - 3L
1,388 SR
Queue Stats
41W - 48L
1,451 Elo+
Party 1
Ravana
Ravana
TheKiddyCuddler
Ravana
Level 126
God Stats
0W - 2L
1,556 SR
Queue Stats
78W - 77L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Djbattle2129
Izanami
17
6 / 1 / 16
10,505
955
14,396
8,551
3,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
FadedRarity
Artemis
14
3 / 5 / 13
9,461
860
10,093
9,031
3,092
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Japanesero
Scylla
17
8 / 2 / 15
10,623
966
12,061
6,477
2,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
KingCarolus
Kukulkan
17
4 / 1 / 20
10,061
915
10,642
5,587
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
17
9 / 5 / 16
10,854
987
14,485
12,509
4,735
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 5 / 7
8,291
754
5,315
18,657
12,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 8 / 8
7,840
713
7,392
14,375
4,745
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 10 / 6
7,136
649
6,605
15,033
14,566
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 3 / 10
8,704
791
6,232
11,390
9,671
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
10 / 4 / 1
10,110
919
9,008
11,053
6,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
45
30
Kills
13
14
Deaths
30
80
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
5
7
0.9
L
2
8
8
0.75
W
Izanami
Djbattle2129
Izanami
6
1
16
14
L
0
10
6
0.3
W
Artemis
FadedRarity
Artemis
3
5
13
1.9
W
Scylla
Japanesero
Scylla
8
2
15
7.75
W
Kukulkan
KingCarolus
Kukulkan
4
1
20
14
L
0
3
10
1.67
L
10
4
1
2.63
W
Jing Wei
9
5
16
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,677
Damage
34,552
42,155
Taken
70,508
16,159
Mitigated
48,192
17,669
Healing
17,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,315
386
580
6,342
18,657
12,964
0
4,726
13,729
524
14,597
L
7,392
662
1,185
3,228
14,375
4,745
0
4,630
9,631
15,135
0
W
Izanami
Djbattle2129
Izanami
14,396
9,709
1,785
2,395
8,551
3,692
2,248
5,353
3,033
0
27,180
L
6,605
78
25
167
15,033
14,566
0
5,285
9,552
9,491
0
W
Artemis
FadedRarity
Artemis
10,093
5,156
581
1,692
9,031
3,092
1,014
3,773
5,049
0
17,727
W
Scylla
Japanesero
Scylla
12,061
481
468
680
6,477
2,519
844
2,924
3,473
29,397
0
W
Kukulkan
KingCarolus
Kukulkan
10,642
1,381
1,787
1,328
5,587
2,121
985
3,267
2,205
24,111
0
L
6,232
2,455
1,787
2,373
11,390
9,671
0
3,812
7,394
24,884
0
L
9,008
2,130
475
1,808
11,053
6,246
0
3,483
7,499
0
17,368
W
Jing Wei
14,485
8,836
3,064
3,889
12,509
4,735
1,196
5,277
7,121
0
20,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,504
Gold Earned
42,081
126
Minions Killed
99
0
Camps Cleared
0
1,098,396
Distance Traveled
981,385
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,291
754
26
2
0
223,999
2
L
Eset
7,840
713
9
1
0
182,202
2
W
Izanami
10,505
955
30
3
0
212,167
0
L
Ymir
7,136
649
11
1
0
150,481
0
W
Artemis
9,461
860
19
2
0
208,910
0
W
Scylla
10,623
966
40
4
0
226,189
0
W
Kukulkan
10,061
915
29
3
0
232,061
2
L
Atlas
8,704
791
31
3
0
200,541
0
L
Ravana
10,110
919
22
2
0
224,162
1
W
Jing Wei
10,854
987
8
1
0
219,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role