Player Matchup

Mulan
Mulan
 
Mulan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CoolTechno
Geb
Level 115
God Stats
10W - 8L
1,595 SR
Queue Stats
77W - 73L
1,546 Elo+
Party 1
Zhong Kui
Zhong Kui
Lenohat
Zhong Kui
Level 128
God Stats
4W - 1L
1,695 SR
Queue Stats
75W - 90L
1,442 Elo+
Solo
Fenrir
Fenrir
ObvRichie
Fenrir
Level 150
God Stats
3W - 2L
1,742 SR
Queue Stats
247W - 266L
1,519 Elo+
Party 1
Cupid
Cupid
SirLorence
Cupid
Level 50
God Stats
2W - 0L
1,897 SR
Queue Stats
231W - 185L
1,525 Elo+
Solo
Team Averages
Level 120
1,686 SR
1,506 Elo+

VS

Team Averages
Level 115
1,514 SR
1,520 Elo+
Scylla
Scylla
 
Scylla
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
BlatantSpark629
Apollo
Level 109
God Stats
3W - 3L
1,475 SR
Queue Stats
512W - 572L
1,457 Elo+
Solo
He Bo
He Bo
ColoR0
He Bo
Level 82
God Stats
4W - 4L
1,544 SR
Queue Stats
215W - 202L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
Scraggy98
Zhong Kui
Level 158
God Stats
6W - 9L
1,514 SR
Queue Stats
440W - 398L
1,509 Elo+
Solo
King Arthur
King Arthur
TokyoTulip
King Arthur
Level 160
God Stats
25W - 35L
1,537 SR
Queue Stats
1,007W - 870L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
4 / 3 / 2
8,344
596
8,488
14,344
8,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 0 / 6
7,324
523
3,074
6,500
5,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Lenohat
Zhong Kui
13
4 / 1 / 3
8,431
602
9,080
8,515
6,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
ObvRichie
Fenrir
16
4 / 0 / 4
8,786
628
4,739
8,008
3,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
14
3 / 1 / 0
8,341
596
5,239
7,469
2,554
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 2 / 1
7,108
508
3,731
5,114
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 4 / 0
7,559
540
5,253
8,667
2,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

He Bo
ColoR0
He Bo
12
1 / 5 / 1
7,133
510
3,505
7,510
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Scraggy98
Zhong Kui
10
0 / 0 / 3
6,742
482
2,970
8,736
7,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
TokyoTulip
King Arthur
11
2 / 5 / 0
7,064
505
10,416
12,754
9,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
16
Kills
5
5
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
3
2
1.67
L
Scylla
 
Scylla
1
2
1
0.75
L
1
4
0
0.25
L
He Bo
ColoR0
He Bo
1
5
1
0.3
W
1
0
6
4
W
Zhong Kui
Lenohat
Zhong Kui
4
1
3
5.5
W
Fenrir
ObvRichie
Fenrir
4
0
4
6
L
Zhong Kui
Scraggy98
Zhong Kui
0
0
3
1.5
W
Cupid
3
1
0
3
L
King Arthur
TokyoTulip
King Arthur
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,620
Damage
25,875
44,836
Taken
42,781
26,744
Mitigated
24,086
24,350
Healing
10,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
8,488
1,915
87
8,099
14,344
8,689
0
1,660
11,896
2,577
46,005
L
Scylla
 
Scylla
3,731
355
0
973
5,114
1,686
0
2,642
2,472
47,219
0
L
5,253
2,322
0
1,267
8,667
2,249
0
1,489
7,178
0
48,222
L
He Bo
ColoR0
He Bo
3,505
328
0
1,190
7,510
2,842
0
2,625
4,803
38,046
4,540
W
3,074
212
0
1,967
6,500
5,861
56
2,096
4,404
14,347
0
W
Zhong Kui
Lenohat
Zhong Kui
9,080
1,100
0
5,518
8,515
6,276
696
4,006
4,467
62,053
0
W
Fenrir
ObvRichie
Fenrir
4,739
1,730
0
5,534
8,008
3,364
0
1,293
6,715
0
67,241
L
Zhong Kui
Scraggy98
Zhong Kui
2,970
168
1,564
2,943
8,736
7,595
89
4,060
4,676
24,115
0
W
Cupid
5,239
2,957
0
3,145
7,469
2,554
179
1,146
6,323
0
69,192
L
King Arthur
TokyoTulip
King Arthur
10,416
1,994
12
2,924
12,754
9,714
0
1,972
10,021
0
42,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,226
Gold Earned
35,606
517
Minions Killed
430
0
Camps Cleared
0
1,429,262
Distance Traveled
1,319,486
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,344
596
111
8
0
264,868
3
L
Scylla
7,108
508
101
7
0
285,738
0
L
Apollo
7,559
540
113
8
0
261,111
1
L
He Bo
7,133
510
83
6
0
259,422
6
W
Geb
7,324
523
16
1
0
306,275
4
W
Zhong Kui
8,431
602
136
10
0
260,925
7
W
Fenrir
8,786
628
123
9
0
350,702
3
L
Zhong Kui
6,742
482
45
3
0
251,984
6
W
Cupid
8,341
596
131
9
0
246,492
2
L
King Arthur
7,064
505
88
6
0
261,231
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role