Player Matchup

Bastet
Bastet
Elooyy
Bastet
Level 128
God Stats
7W - 8L
1,475 SR
Queue Stats
311W - 306L
1,567 Elo+
Solo
Chiron
Chiron
Ferpilibauti
Chiron
Level 87
God Stats
1W - 2L
1,470 SR
Queue Stats
151W - 168L
1,455 Elo+
Party 1
Ra
Ra
IAlestI
Ra
Level 147
God Stats
3W - 6L
1,565 SR
Queue Stats
266W - 292L
1,573 Elo+
Solo
Bellona
Bellona
dLbra
Bellona
Level 139
God Stats
1W - 2L
1,437 SR
Queue Stats
263W - 243L
1,517 Elo+
Solo
Ymir
Ymir
handro04
Ymir
Level 65
God Stats
0W - 4L
1,233 SR
Queue Stats
75W - 92L
1,440 Elo+
Party 1
Team Averages
Level 113
1,436 SR
1,511 Elo+

VS

Team Averages
Level 123
1,564 SR
1,523 Elo+
Athena
Athena
 
Athena
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DonFragueta
Horus
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
344W - 255L
1,504 Elo+
Solo
Hel
Hel
Exaltadinho
Hel
Level 156
God Stats
10W - 8L
1,600 SR
Queue Stats
258W - 252L
1,519 Elo+
Solo
Chronos
Chronos
Mecatronica
Chronos
Level 158
God Stats
4W - 1L
1,652 SR
Queue Stats
174W - 153L
1,553 Elo+
Solo
Pele
Pele
PaoloG15
Pele
Level 102
God Stats
18W - 14L
1,569 SR
Queue Stats
564W - 585L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Elooyy
Bastet
17
11 / 5 / 3
10,864
543
15,900
17,617
6,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chiron
16
1 / 4 / 3
9,282
464
8,728
15,252
5,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
6 / 4 / 5
11,280
564
13,578
11,692
3,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
dLbra
Bellona
19
5 / 3 / 3
11,728
586
17,170
15,509
17,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
13
0 / 5 / 4
8,520
426
5,928
16,781
18,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
1 / 2 / 6
8,600
430
5,410
14,445
12,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
1 / 6 / 6
9,816
491
9,797
22,170
14,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
8 / 4 / 6
12,520
626
10,124
11,635
4,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
Mecatronica
Chronos
16
5 / 4 / 9
10,410
521
19,125
17,025
5,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
17
5 / 7 / 3
10,392
520
10,219
18,753
6,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
50
23
Kills
20
21
Deaths
23
18
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
2
6
2
W
1
6
6
0.67
L
Bastet
Elooyy
Bastet
11
5
3
2.5
W
8
4
6
2.75
L
Chiron
1
4
3
0.63
L
6
4
5
2.13
W
Chronos
Mecatronica
Chronos
5
4
9
2.38
W
Pele
5
7
3
0.93
L
Bellona
dLbra
Bellona
5
3
3
2.17
L
Ymir
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,304
Damage
54,675
76,851
Taken
84,028
52,271
Mitigated
43,907
21,074
Healing
24,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,410
1,399
974
2,578
14,445
12,929
92
4,683
9,652
13,327
0
W
9,797
3,605
462
7,493
22,170
14,908
482
5,113
16,887
5,820
42,386
L
Bastet
Elooyy
Bastet
15,900
5,605
0
6,569
17,617
6,794
0
6,835
10,624
0
66,579
W
10,124
662
4,042
5,776
11,635
4,212
566
3,396
7,903
85,520
0
L
Chiron
8,728
3,480
631
6,267
15,252
5,135
264
10,351
4,899
743
79,256
L
13,578
1,453
645
3,451
11,692
3,941
0
6,475
4,913
83,382
0
W
Chronos
Mecatronica
Chronos
19,125
7,360
0
1,986
17,025
5,017
714
4,177
12,796
75,595
0
W
Pele
10,219
3,919
0
1,304
18,753
6,841
821
5,865
12,690
0
80,509
L
Bellona
dLbra
Bellona
17,170
5,255
0
2,093
15,509
17,640
246
2,287
11,922
18,418
71,350
L
Ymir
5,928
691
0
1,418
16,781
18,761
0
9,616
7,070
28,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,674
Gold Earned
51,738
610
Minions Killed
566
0
Camps Cleared
0
1,868,833
Distance Traveled
1,890,083
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,600
430
17
1
0
381,320
4
W
Horus
9,816
491
109
5
0
380,377
1
L
Bastet
10,864
543
82
4
0
376,667
4
W
Hel
12,520
626
177
9
0
372,904
3
L
Chiron
9,282
464
130
7
0
337,320
3
L
Ra
11,280
564
171
9
0
383,675
3
W
Chronos
10,410
521
135
7
0
363,925
9
W
Pele
10,392
520
128
6
0
391,557
2
L
Bellona
11,728
586
185
9
0
410,365
4
L
Ymir
8,520
426
42
2
0
360,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role