Player Matchup

Fafnir
Fafnir
Bunseboy
Fafnir
Level 160
God Stats
2W - 1L
1,519 SR
Queue Stats
61W - 40L
1,625 Elo+
Party 3
Janus
Janus
Esbrae
Janus
Level 86
God Stats
18W - 21L
1,471 SR
Queue Stats
117W - 104L
1,489 Elo+
Party 1
Horus
Horus
Masi19
Horus
Level 40
God Stats
4W - 2L
1,576 SR
Queue Stats
45W - 51L
1,445 Elo+
Party 1
Mercury
Mercury
VINUGAMER
Mercury
Level 108
God Stats
7W - 8L
1,469 SR
Queue Stats
128W - 127L
1,505 Elo+
Party 1
Anhur
Anhur
saud1234568
Anhur
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,676 Elo+
Party 3
Team Averages
Level 84
1,507 SR
1,548 Elo+

VS

Team Averages
Level 70
1,552 SR
1,601 Elo+
Ratatoskr
Ratatoskr
BareFacedCard04
Ratatoskr
Level 122
God Stats
6W - 3L
1,658 SR
Queue Stats
66W - 48L
1,622 Elo+
Party 2
Izanami
Izanami
PanDa_DbL
Izanami
Level 104
God Stats
5W - 6L
1,414 SR
Queue Stats
337W - 345L
1,450 Elo+
Solo
Fenrir
Fenrir
Riptide3689
Fenrir
Level 63
God Stats
6W - 7L
1,566 SR
Queue Stats
240W - 159L
1,627 Elo+
Party 2
Chang'e
Chang'e
SmipRa l
Chang'e
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 5L
1,669 Elo+
Party 2
Pele
Pele
tr3vellion
Pele
Level 57
God Stats
1W - 2L
1,623 SR
Queue Stats
72W - 37L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bunseboy
Fafnir
14
4 / 1 / 18
10,411
612
6,860
12,868
16,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Esbrae
Janus
15
10 / 5 / 7
10,734
631
11,253
10,116
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Masi19
Horus
15
3 / 2 / 11
9,896
582
7,355
15,774
12,297
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
VINUGAMER
Mercury
18
17 / 1 / 7
12,114
713
22,132
12,858
5,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
9 / 2 / 8
11,202
659
17,098
11,975
4,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
BareFacedCard04
Ratatoskr
12
2 / 7 / 0
7,742
455
7,171
17,138
6,731
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
PanDa_DbL
Izanami
11
2 / 10 / 0
7,252
427
3,113
12,572
3,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
16
5 / 5 / 0
9,472
557
3,434
15,796
5,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
SmipRa l
Chang'e
13
1 / 11 / 6
8,709
512
10,885
17,596
6,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 10 / 0
7,136
420
4,591
15,974
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
17
43
Kills
11
11
Deaths
43
51
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
BareFacedCard04
Ratatoskr
2
7
0
0.29
W
Fafnir
Bunseboy
Fafnir
4
1
18
13
W
Janus
Esbrae
Janus
10
5
7
2.7
W
Horus
Masi19
Horus
3
2
11
4.25
L
Izanami
PanDa_DbL
Izanami
2
10
0
0.2
L
Fenrir
5
5
0
1
L
Chang'e
SmipRa l
Chang'e
1
11
6
0.36
W
Mercury
VINUGAMER
Mercury
17
1
7
20.5
W
9
2
8
6.5
L
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,698
Damage
29,194
63,591
Taken
79,076
41,466
Mitigated
26,522
20,874
Healing
14,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
BareFacedCard04
Ratatoskr
7,171
2,315
0
4,443
17,138
6,731
0
309
16,829
0
27,915
W
Fafnir
Bunseboy
Fafnir
6,860
920
1,049
3,861
12,868
16,248
277
1,775
11,093
19,111
0
W
Janus
Esbrae
Janus
11,253
2,236
0
1,678
10,116
3,250
1,522
2,869
7,247
52,496
0
W
Horus
Masi19
Horus
7,355
3,155
1,851
7,125
15,774
12,297
1,076
1,798
13,415
2,714
38,351
L
Izanami
PanDa_DbL
Izanami
3,113
1,385
0
532
12,572
3,202
0
5,299
7,172
0
24,003
L
Fenrir
3,434
826
0
1,664
15,796
5,984
0
5,954
9,662
0
46,031
L
Chang'e
SmipRa l
Chang'e
10,885
821
1,352
3,932
17,596
6,069
0
3,733
13,839
30,522
0
W
Mercury
VINUGAMER
Mercury
22,132
10,825
0
482
12,858
5,023
0
2,603
10,073
0
96,494
W
17,098
11,159
0
4,828
11,975
4,648
10,248
1,840
10,012
0
99,281
L
4,591
653
0
2,560
15,974
4,536
0
3,056
12,788
0
43,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,357
Gold Earned
40,311
497
Minions Killed
326
0
Camps Cleared
0
1,638,029
Distance Traveled
1,498,157
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
7,742
455
61
4
0
330,599
0
W
Fafnir
10,411
612
13
1
0
343,134
6
W
Janus
10,734
631
97
6
0
316,947
1
W
Horus
9,896
582
83
5
0
302,056
1
L
Izanami
7,252
427
42
2
0
211,897
3
L
Fenrir
9,472
557
85
5
0
360,424
2
L
Chang'e
8,709
512
54
3
0
289,284
1
W
Mercury
12,114
713
156
9
0
395,234
0
W
Anhur
11,202
659
148
9
0
280,658
2
L
Pele
7,136
420
84
5
0
305,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role