Player Matchup

Terra
Terra
Brotherdeath3000
Terra
Level 49
God Stats
3W - 12L
1,482 SR
Queue Stats
55W - 71L
1,285 Elo+
Party 1
Tsukuyomi
Tsukuyomi
CleaningEel1
Tsukuyomi
Level 76
God Stats
8W - 6L
1,518 SR
Queue Stats
318W - 323L
1,420 Elo+
Solo
Aphrodite
Aphrodite
Dreadful-Cthulhu
Aphrodite
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 102L
1,345 Elo+
Party 1
Odin
Odin
GianCR_98
Odin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 32L
1,402 Elo+
Solo
Scylla
Scylla
Jamrag93
Scylla
Level 54
God Stats
9W - 9L
1,471 SR
Queue Stats
107W - 147L
1,302 Elo+
Solo
Team Averages
Level 60
1,494 SR
1,351 Elo+

VS

Team Averages
Level 78
1,472 SR
1,377 Elo+
Merlin
Merlin
 
Merlin
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
EZNEIT
Cthulhu
Level 66
God Stats
6W - 5L
1,515 SR
Queue Stats
201W - 208L
1,393 Elo+
Solo
Pele
Pele
LilUuke
Pele
Level 68
God Stats
7W - 5L
1,498 SR
Queue Stats
119W - 150L
1,360 Elo+
Solo
Bellona
Bellona
M0GU3L18
Bellona
Level 80
God Stats
40W - 41L
1,461 SR
Queue Stats
349W - 429L
1,351 Elo+
Solo
Medusa
Medusa
mendesdbruno
Medusa
Level 94
God Stats
16W - 16L
1,389 SR
Queue Stats
38W - 35L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 4
9,034
361
8,912
34,725
29,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
CleaningEel1
Tsukuyomi
17
10 / 8 / 2
12,286
491
17,098
24,334
9,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
14
2 / 10 / 1
9,058
362
9,694
22,506
16,814
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Odin
13
0 / 10 / 1
8,195
328
2,965
20,507
12,674
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
Jamrag93
Scylla
16
2 / 9 / 4
10,300
412
8,549
16,741
5,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
12 / 2 / 6
14,164
567
18,233
11,121
4,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
EZNEIT
Cthulhu
17
8 / 2 / 15
13,269
531
24,162
20,480
26,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pele
LilUuke
Pele
20
11 / 2 / 7
15,104
604
20,710
17,271
9,780
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
M0GU3L18
Bellona
20
9 / 1 / 6
13,890
556
16,320
22,556
23,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
17
3 / 7 / 8
11,371
455
15,109
16,287
7,750
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
85
14
Kills
43
43
Deaths
14
12
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
12
2
6
7.5
L
0
6
4
0.33
L
Tsukuyomi
CleaningEel1
Tsukuyomi
10
8
2
1.38
L
Aphrodite
2
10
1
0.25
W
Cthulhu
EZNEIT
Cthulhu
8
2
15
7.75
L
Odin
0
10
1
0.05
L
Scylla
Jamrag93
Scylla
2
9
4
0.44
W
Pele
LilUuke
Pele
11
2
7
7.25
W
Bellona
M0GU3L18
Bellona
9
1
6
12
W
Medusa
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,218
Damage
94,534
118,813
Taken
87,715
74,006
Mitigated
71,704
41,904
Healing
28,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
18,233
787
0
1,303
11,121
4,165
2,482
2,848
8,123
77,345
0
L
8,912
1,410
6,108
13,770
34,725
29,147
42
12,984
21,392
40,485
0
L
Tsukuyomi
CleaningEel1
Tsukuyomi
17,098
3,510
0
5,200
24,334
9,439
0
9,191
14,815
0
68,819
L
Aphrodite
9,694
1,189
5,085
7,009
22,506
16,814
96
10,696
11,521
34,790
0
W
Cthulhu
EZNEIT
Cthulhu
24,162
1,581
2,001
7,080
20,480
26,391
353
7,289
12,855
57,713
0
L
Odin
2,965
613
429
533
20,507
12,674
0
4,593
15,782
0
34,798
L
Scylla
Jamrag93
Scylla
8,549
228
371
3,399
16,741
5,932
0
5,343
11,098
57,082
0
W
Pele
LilUuke
Pele
20,710
4,913
0
5,588
17,271
9,780
6,423
4,620
12,407
0
115,962
W
Bellona
M0GU3L18
Bellona
16,320
5,022
438
7,849
22,556
23,618
3,186
3,729
18,701
4,516
104,081
W
Medusa
15,109
5,786
1,900
2,836
16,287
7,750
2,920
7,583
8,474
0
70,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,873
Gold Earned
67,798
378
Minions Killed
636
0
Camps Cleared
0
2,121,170
Distance Traveled
2,339,917
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,164
567
126
5
0
456,170
1
L
Terra
9,034
361
61
2
0
462,740
2
L
Tsukuyomi
12,286
491
100
4
0
439,260
2
L
Aphrodite
9,058
362
54
2
0
406,068
1
W
Cthulhu
13,269
531
68
3
0
503,603
5
L
Odin
8,195
328
58
2
0
373,308
0
L
Scylla
10,300
412
105
4
0
439,794
2
W
Pele
15,104
604
212
8
0
501,630
5
W
Bellona
13,890
556
140
6
0
443,545
1
W
Medusa
11,371
455
90
4
0
434,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role