Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Trustee420
Da Ji
Level 76
God Stats
5W - 4L
1,265 SR
Queue Stats
141W - 210L
1,324 Elo+
Solo
Poseidon
Poseidon
fluiddruiddemi
Poseidon
Level 127
God Stats
4W - 1L
1,581 SR
Queue Stats
32W - 44L
1,413 Elo+
Solo
Team Averages
Level 117
1,448 SR
1,412 Elo+

VS

Team Averages
Level 107
1,366 SR
1,406 Elo+
Janus
Janus
DrKappa
Janus
Level 109
God Stats
0W - 7L
1,105 SR
Queue Stats
58W - 58L
1,421 Elo+
Solo
Amaterasu
Amaterasu
TheApple116
Amaterasu
Level 100
God Stats
3W - 4L
1,541 SR
Queue Stats
38W - 46L
1,431 Elo+
Party 1
Neith
Neith
bobbyv529
Neith
Level 112
God Stats
32W - 43L
1,451 SR
Queue Stats
63W - 87L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
3 / 1 / 9
8,914
810
6,688
13,165
13,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Da Ji
12
4 / 0 / 7
8,018
729
8,167
4,941
2,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
13
6 / 1 / 7
8,597
782
14,961
8,390
3,633
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DrKappa
Janus
9
0 / 7 / 1
6,406
582
4,344
11,301
3,016
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
TheApple116
Amaterasu
11
1 / 2 / 1
7,378
671
4,212
13,001
9,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
bobbyv529
Neith
10
1 / 4 / 1
7,160
651
4,358
8,840
2,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
2
2
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
1
9
7.5
L
Janus
DrKappa
Janus
0
7
1
0.07
L
Amaterasu
TheApple116
Amaterasu
1
2
1
0.75
W
Da Ji
4
0
7
7.5
L
Neith
bobbyv529
Neith
1
4
1
0.38
W
Poseidon
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,816
Damage
12,914
26,496
Taken
33,142
20,082
Mitigated
15,562
7,310
Healing
8,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,688
344
0
2,279
13,165
13,923
310
1,706
11,142
19,376
0
L
Janus
DrKappa
Janus
4,344
101
689
953
11,301
3,016
0
8,562
2,606
15,564
0
L
Amaterasu
TheApple116
Amaterasu
4,212
1,673
474
4,624
13,001
9,558
0
7,726
4,949
0
17,012
W
Da Ji
8,167
1,870
0
1,732
4,941
2,526
506
842
3,994
0
14,889
L
Neith
bobbyv529
Neith
4,358
2,006
279
1,820
8,840
2,988
0
5,589
3,058
0
15,606
W
Poseidon
14,961
1,678
201
3,098
8,390
3,633
603
2,230
5,974
50,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,529
Gold Earned
20,944
154
Minions Killed
88
7
Camps Cleared
2
621,484
Distance Traveled
600,932
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,914
810
46
4
0
214,143
3
L
Janus
6,406
582
18
2
0
186,655
9
L
Amaterasu
7,378
671
42
4
0
235,166
3
W
Da Ji
8,018
729
19
2
2
194,965
3
L
Neith
7,160
651
28
3
2
179,111
0
W
Poseidon
8,597
782
89
8
5
212,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role